Compare PLUTONIUM prices across 50+ stores and find the best deal. Developed by Ch.ZBK. Published by Ch.ZBK. Released on 5/9/2017. Available on PC. Genres: Action, Adventure, Indie.

A curiosity from a South Korean art collective that lands somewhere between walking sim and visual novel, all wrapped up in under 90 minutes. Rough edges, real ambition.

My first impression was that someone had uploaded the wrong screenshots. A desktop capture instead of a cropped game window, a Steam page that feels assembled in a weekend, a title that sounds more like a chemistry class than a story. And yet, PLUTONIUM: Distorted Shelter kept pulling me forward in spite of itself, and I think that matters. Ch.ZBK is a South Korean art collective, not a traditional game studio. Their background is in video, web animation, illustration, and music composition, and every one of those disciplines bleeds into this release in ways that feel accidental and deliberate at the same time. The result is a 2D adventure that works as a world-building prequel to a larger planned project called FLUTONIUM. You are not playing the main protagonist, Guardi, here. Instead you step into the shoes of various inhabitants of the city-state of Plutonium, touring a society that presents itself as flawless on the surface while something quietly corrosive works underneath. The city has economic power and military weight on one side; the Shelter has racial harmony and communal peace on the other. The question the game keeps asking is what cracks form when a world convinces itself it has nothing left to fix. The tour structure in the early chapters is genuinely the game's strongest hand. Walking through Plutonium's spaces while ordinary characters ignore or sidestep the wrongness around them has a strange, low-frequency dread to it, the kind that good speculative fiction earns through accumulation rather than shock. The music composition, drawing on the collective's existing talent, does real work here. It sets a mood that the rough visual presentation sometimes struggles to carry on its own. Later, the perspective shifts to Mother Plutonia, a sentient AI with an organic form, and the pacing stumbles. There is a long exposition sequence that the developers acknowledge by letting you skip it for an achievement, which is either charming self-awareness or an admission that they knew it didn't work. Probably both. The battle system that surfaces in this section feels grafted on from a different, less interesting game, and the dimensional-invader plot reveal arrives in a torrent of text rather than through the atmospheric drip that made the opening chapters worth paying attention to. Steam review data shows roughly 42 percent positive across about 160 reviews, and that mixed split feels honest. This is not a polished product. The presentation problems are real, the pacing falls apart in the back half, and the store page itself looks like a first attempt. But the creative DNA is visible throughout, and there is something rare in the early chapters: a sense of a world being constructed by people who actually care about what it means, not just how it plays. For players who like to hunt the small, strange corners of Steam for proof that a single art collective can make something with genuine mood and original lore, this is exactly that kind of find. Go in expecting a rough, short, story-first experience and it delivers more than the page suggests. Expect a polished adventure and you will bounce off within minutes. Kai, Scout Team

PLUTONIUM
ActionAdventureIndie

PLUTONIUM

May 9, 2017Ch.ZBK
GamerScout Says

A curiosity from a South Korean art collective that lands somewhere between walking sim and visual novel, all wrapped up in under 90 minutes. Rough edges, real ambition.

PC
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Screenshots & Media

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About PLUTONIUM

My first impression was that someone had uploaded the wrong screenshots. A desktop capture instead of a cropped game window, a Steam page that feels assembled in a weekend, a title that sounds more like a chemistry class than a story. And yet, PLUTONIUM: Distorted Shelter kept pulling me forward in spite of itself, and I think that matters. Ch.ZBK is a South Korean art collective, not a traditional game studio. Their background is in video, web animation, illustration, and music composition, and every one of those disciplines bleeds into this release in ways that feel accidental and deliberate at the same time. The result is a 2D adventure that works as a world-building prequel to a larger planned project called FLUTONIUM. You are not playing the main protagonist, Guardi, here. Instead you step into the shoes of various inhabitants of the city-state of Plutonium, touring a society that presents itself as flawless on the surface while something quietly corrosive works underneath. The city has economic power and military weight on one side; the Shelter has racial harmony and communal peace on the other. The question the game keeps asking is what cracks form when a world convinces itself it has nothing left to fix. The tour structure in the early chapters is genuinely the game's strongest hand. Walking through Plutonium's spaces while ordinary characters ignore or sidestep the wrongness around them has a strange, low-frequency dread to it, the kind that good speculative fiction earns through accumulation rather than shock. The music composition, drawing on the collective's existing talent, does real work here. It sets a mood that the rough visual presentation sometimes struggles to carry on its own. Later, the perspective shifts to Mother Plutonia, a sentient AI with an organic form, and the pacing stumbles. There is a long exposition sequence that the developers acknowledge by letting you skip it for an achievement, which is either charming self-awareness or an admission that they knew it didn't work. Probably both. The battle system that surfaces in this section feels grafted on from a different, less interesting game, and the dimensional-invader plot reveal arrives in a torrent of text rather than through the atmospheric drip that made the opening chapters worth paying attention to. Steam review data shows roughly 42 percent positive across about 160 reviews, and that mixed split feels honest. This is not a polished product. The presentation problems are real, the pacing falls apart in the back half, and the store page itself looks like a first attempt. But the creative DNA is visible throughout, and there is something rare in the early chapters: a sense of a world being constructed by people who actually care about what it means, not just how it plays. For players who like to hunt the small, strange corners of Steam for proof that a single art collective can make something with genuine mood and original lore, this is exactly that kind of find. Go in expecting a rough, short, story-first experience and it delivers more than the page suggests. Expect a polished adventure and you will bounce off within minutes. Kai, Scout Team

Tags

singleplayertier:sub-5Visual Novel-adjacentWorld-buildingPrequel StoryArt CollectiveAtmospheric NarrativeShort ExperienceMixed ReceptionLore-focused

Steam Deck & Linux

ProtonDB Platinum

Runs flawlessly on Linux out of the box. Based on 3 ProtonDB community reports.

System Requirements

Minimum

OS
Windows XP SP2+
Memory
700 MB RAM
DirectX
Version 9.0
Storage
700 MB available space
Graphics
DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities.
Processor
SSE2 instruction set support
Sound Card
-
Additional Notes
-

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Reviews & Ratings

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Game Info

Developer
Ch.ZBK
Publisher
Ch.ZBK
Release Date
May 9, 2017

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Price History

2026-06-071.59(lowest)

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What platforms is PLUTONIUM available on?

PLUTONIUM is available on PC.

When was PLUTONIUM released?

PLUTONIUM was released on 9 May 2017.

Who developed PLUTONIUM?

PLUTONIUM was developed by Ch.ZBK.