Compare PlataGO! Super Platform Game Maker prices across 50+ stores and find the best deal. Developed by Super Icon Ltd. Published by PQube Limited. Released on 6/13/2019. Available on PC. Genres: Action, Adventure, Indie.

A drag-and-drop platformer creator that skips the coding and gets you building levels in minutes, but the shallow toolset shows its limits fast.

PlataGO! Super Platform Game Maker pitches itself as the friendliest on-ramp to platformer creation on PC, and for a very specific kind of player, that pitch lands. There is no scripting console, no node graph, no intimidating logic system waiting to swallow your afternoon. You open the tool, you drag tiles and enemies onto a canvas, you hit play. That immediacy is real and it is genuinely pleasant for the first couple of hours, especially if you have never made a game before and just want to feel what it is like to drop a Goomba-adjacent creature into a pit and watch a little character try to survive it. The sprite import system is the headline feature worth talking about honestly. You can pull in your own artwork and see it running inside a functional platformer within minutes. For pixel artists who want a quick prototype canvas, or parents looking for a weekend creative project with a kid, that pipeline is frictionless in a way that bigger tools like Game Maker or GDevelop simply are not. The built-in asset library covers the basics: ground tiles, hazards, collectibles, a handful of enemy types. It reads like a love letter to late-1980s console platformers, and the default aesthetic has a cheerful, hand-assembled warmth to it. Where PlataGO! starts to feel small is the moment you want your level to do something specific. Enemy behavior customization is thin. Trigger logic, if you can call it that, is minimal. You cannot wire up a switch to open a door in any meaningful way, which means puzzle platformers or anything with environmental storytelling is essentially off the table. The sharing ecosystem, which is central to the long-term appeal of any game-maker tool, feels quiet. With a modest review count and no Metacritic rating, the community building around it never reached critical mass, and that matters enormously when the whole point is to play what other people create. The Mixed Steam rating at 75% positive across a small sample tells you something useful: the people who clicked with it really did click with it, but enough players hit the ceiling of the toolset and walked away disappointed. If your frame of reference is Mario Maker, you will feel the absence of depth almost immediately. If your frame of reference is "I have never made anything and I want to start somewhere kind," PlataGO! earns more patience. The pacing of discovery is gentle, the documentation is accessible, and the feedback loop of building a short level and running through it yourself has a low-key satisfaction that bigger, more complex tools sometimes bury under tutorials. For a narrative-focused reviewer who usually champions games with something to say, this one is harder to romanticize. There is no authored voice here, no arc, no moment the tool surprises you with its own personality. It is an instrument, and a modest one. But modest instruments played well still make music. If you come in knowing what PlataGO! is, a beginner-friendly prototype space and nothing more, you will not feel misled. Kai, Scout Team

PlataGO! Super Platform Game Maker
ActionAdventureIndie

PlataGO! Super Platform Game Maker

Jun 13, 2019Super Icon LtdPQube Limited
GamerScout Says

A drag-and-drop platformer creator that skips the coding and gets you building levels in minutes, but the shallow toolset shows its limits fast.

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About PlataGO! Super Platform Game Maker

PlataGO! Super Platform Game Maker pitches itself as the friendliest on-ramp to platformer creation on PC, and for a very specific kind of player, that pitch lands. There is no scripting console, no node graph, no intimidating logic system waiting to swallow your afternoon. You open the tool, you drag tiles and enemies onto a canvas, you hit play. That immediacy is real and it is genuinely pleasant for the first couple of hours, especially if you have never made a game before and just want to feel what it is like to drop a Goomba-adjacent creature into a pit and watch a little character try to survive it. The sprite import system is the headline feature worth talking about honestly. You can pull in your own artwork and see it running inside a functional platformer within minutes. For pixel artists who want a quick prototype canvas, or parents looking for a weekend creative project with a kid, that pipeline is frictionless in a way that bigger tools like Game Maker or GDevelop simply are not. The built-in asset library covers the basics: ground tiles, hazards, collectibles, a handful of enemy types. It reads like a love letter to late-1980s console platformers, and the default aesthetic has a cheerful, hand-assembled warmth to it. Where PlataGO! starts to feel small is the moment you want your level to do something specific. Enemy behavior customization is thin. Trigger logic, if you can call it that, is minimal. You cannot wire up a switch to open a door in any meaningful way, which means puzzle platformers or anything with environmental storytelling is essentially off the table. The sharing ecosystem, which is central to the long-term appeal of any game-maker tool, feels quiet. With a modest review count and no Metacritic rating, the community building around it never reached critical mass, and that matters enormously when the whole point is to play what other people create. The Mixed Steam rating at 75% positive across a small sample tells you something useful: the people who clicked with it really did click with it, but enough players hit the ceiling of the toolset and walked away disappointed. If your frame of reference is Mario Maker, you will feel the absence of depth almost immediately. If your frame of reference is "I have never made anything and I want to start somewhere kind," PlataGO! earns more patience. The pacing of discovery is gentle, the documentation is accessible, and the feedback loop of building a short level and running through it yourself has a low-key satisfaction that bigger, more complex tools sometimes bury under tutorials. For a narrative-focused reviewer who usually champions games with something to say, this one is harder to romanticize. There is no authored voice here, no arc, no moment the tool surprises you with its own personality. It is an instrument, and a modest one. But modest instruments played well still make music. If you come in knowing what PlataGO! is, a beginner-friendly prototype space and nothing more, you will not feel misled. Kai, Scout Team

Tags

steamGame MakerLevel EditorDrag and DropSprite ImportBeginner FriendlyRetro AestheticCommunity LevelsPrototype Tool

System Requirements

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Reviews & Ratings

Steam
75%(118)

Game Info

Developer
Super Icon Ltd
Publisher
PQube Limited
Release Date
Jun 13, 2019

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