Compare Planetary Annihilation prices across 50+ stores and find the best deal. Developed by Planetary Annihilation Inc. Published by THQ Nordic. Released on 8/18/2015. Available on PC. Genres: Action, Indie, Strategy.

Massive-scale RTS where you build armies across multiple planets and drop moons on your enemies. Pure industrial chaos at a planetary scale.

Planetary Annihilation is a real-time strategy game that takes the Total Annihilation lineage seriously, then cranks the scope up until the solar system itself becomes your battlefield. You are not managing a skirmish on a single map - you are orchestrating factory chains, metal extractor grids, and orbital launch platforms across multiple spherical planets simultaneously, all in real time. The TITANS stand-alone expansion, which is the version most players should pick up, adds a tier of genuinely enormous super-units alongside new commanders and additional content that rounds out the base package considerably. The core loop will be immediately familiar to anyone who has spent time with Supreme Commander or the original Total Annihilation. You land a commander unit, start pumping out fabricators, cover every metal spot you can reach, and scale your economy until the factory output becomes almost absurd. Build orders matter here. Getting your first vehicle factory up before your opponent on a contested planet, or securing a moon early for orbital infrastructure, creates compounding economic advantages that decide games before the first big engagement. The multi-planet layer is where PA carves its own identity. Orbital units, interplanetary ballistic missiles, and the infamous planet-smashing mechanic - where you literally redirect a celestial body into another - give late-game sessions a scale that most RTS titles simply cannot match. The AI is competent on higher difficulty settings and will pressure your expansion meaningfully, though experienced RTS players will find it predictable once they understand its economic triggers. Where the game genuinely shines is in multiplayer and the modding community, which has kept the ecosystem alive well past launch. The Galactic War campaign mode adds a strategic layer of planet selection and persistent commander unlocks between battles, giving solo players a structured reason to grind through matches beyond skirmish. On the criticism side, the tutorial is barebones. New players are dropped into a game with significant mechanical complexity and very little hand-holding, which is a real barrier. The UI for managing actions across multiple planets can feel overwhelming in the early hours, and there is a learning curve on just navigating the spherical terrain effectively. If you commit thirty minutes to watching a community guide before your first session, most of that friction dissolves quickly. The unit roster, while functional, lacks the personality and variety of some genre competitors - late-game armies can feel homogeneous even with the TITANS units in the mix. For strategy players comfortable with macro-focused RTS games, especially those who bounced off titles that felt too small in scope, Planetary Annihilation offers something with genuine late-game depth and a spectacle that holds up. It rewards players who think in systems rather than individual engagements. If your idea of a good Tuesday night is routing logistics pipelines and timing an orbital drop to catch an expanding enemy commander, this is calibrated for you. Diego, Scout Team

Planetary Annihilation
ActionIndieStrategy

Planetary Annihilation

Aug 18, 2015Planetary Annihilation IncTHQ Nordic
GamerScout Says

Massive-scale RTS where you build armies across multiple planets and drop moons on your enemies. Pure industrial chaos at a planetary scale.

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About Planetary Annihilation

Planetary Annihilation is a real-time strategy game that takes the Total Annihilation lineage seriously, then cranks the scope up until the solar system itself becomes your battlefield. You are not managing a skirmish on a single map - you are orchestrating factory chains, metal extractor grids, and orbital launch platforms across multiple spherical planets simultaneously, all in real time. The TITANS stand-alone expansion, which is the version most players should pick up, adds a tier of genuinely enormous super-units alongside new commanders and additional content that rounds out the base package considerably. The core loop will be immediately familiar to anyone who has spent time with Supreme Commander or the original Total Annihilation. You land a commander unit, start pumping out fabricators, cover every metal spot you can reach, and scale your economy until the factory output becomes almost absurd. Build orders matter here. Getting your first vehicle factory up before your opponent on a contested planet, or securing a moon early for orbital infrastructure, creates compounding economic advantages that decide games before the first big engagement. The multi-planet layer is where PA carves its own identity. Orbital units, interplanetary ballistic missiles, and the infamous planet-smashing mechanic - where you literally redirect a celestial body into another - give late-game sessions a scale that most RTS titles simply cannot match. The AI is competent on higher difficulty settings and will pressure your expansion meaningfully, though experienced RTS players will find it predictable once they understand its economic triggers. Where the game genuinely shines is in multiplayer and the modding community, which has kept the ecosystem alive well past launch. The Galactic War campaign mode adds a strategic layer of planet selection and persistent commander unlocks between battles, giving solo players a structured reason to grind through matches beyond skirmish. On the criticism side, the tutorial is barebones. New players are dropped into a game with significant mechanical complexity and very little hand-holding, which is a real barrier. The UI for managing actions across multiple planets can feel overwhelming in the early hours, and there is a learning curve on just navigating the spherical terrain effectively. If you commit thirty minutes to watching a community guide before your first session, most of that friction dissolves quickly. The unit roster, while functional, lacks the personality and variety of some genre competitors - late-game armies can feel homogeneous even with the TITANS units in the mix. For strategy players comfortable with macro-focused RTS games, especially those who bounced off titles that felt too small in scope, Planetary Annihilation offers something with genuine late-game depth and a spectacle that holds up. It rewards players who think in systems rather than individual engagements. If your idea of a good Tuesday night is routing logistics pipelines and timing an orbital drop to catch an expanding enemy commander, this is calibrated for you. Diego, Scout Team

Tags

steamMulti-Planet CombatMacro RTSBase BuildingOrbital MechanicsGalactic War ModeSuper UnitsHigh APMMod-Friendly

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Reviews & Ratings

Steam
84%(14,507)

Game Info

Developer
Planetary Annihilation Inc
Publisher
THQ Nordic
Release Date
Aug 18, 2015

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