Compare PHOGS! prices across trusted key stores and find the best deal. Developed by Bit Loom Games. Published by Coatsink. Released on 12/3/2020. Available on PC, Xbox, Nintendo Switch. Genres: Adventure, Casual, Indie. Metacritic score: 75/100.

Controlling two dog heads sharing one stretchy body is as gloriously weird as it sounds, and PHOGS! wears that strangeness like a perfectly fitted hat.

I did not expect to spend an evening genuinely charmed by a two-headed dog made of sausage, but here we are. PHOGS! is one of those small productions that commits fully to its absurd premise and, more often than not, earns the goodwill that premise generates. Bit Loom Games, a three-person studio, built something that sits confidently between physics playground and gentle puzzle-platformer, and the result carries a warmth that bigger productions frequently manufacture but rarely achieve. The setup is elegantly strange. Red and Blue, your two phog heads, share a single stretchy body with no arms, no legs, and no personal space. On a gamepad, the left stick controls one head and the right stick controls the other, with shoulder buttons handling grabbing and a small excitable bark-jump. Playing solo means managing both halves yourself, which has a satisfying rhythm once it clicks, though the divided attention occasionally causes genuine physical comedy as one head undermines whatever the other was attempting. In co-op, local or online, each player owns one head and the whole game quietly reconfigures around that shared incompetence. The physics feel appropriately spongy and deliberate, and the core mechanic of transmitting things through the body, biting a water pipe on one end and watching water pour from the opposite mouth, stays inventive across all three worlds. Those worlds, Food, Sleep, and Play, are the real handcrafted achievement here. Food is bright and edible in the Willy Wonka sense, full of chocolate rivers and giant bouncy watermelons. Sleep is softer, lit by nightlights, populated by alarm clocks and quilts with faces. Play World visits a beach amusement park and a retro arcade, and houses some of the game's best puzzle ideas. Each zone contains six stages plus a boss-adjacent climax that never punishes, only choreographs. Golden bones are hidden throughout for collectible hunters, and spending them on hats for your phogs is exactly as delightful as that sentence implies. Difficulty sits firmly on the accessible side of the dial. Puzzle solutions rarely stayed hidden for long, and checkpointing is generous enough that failure barely registers. That is by design, and it is the right design for this game's audience, but players seeking the friction of something like Baba Is You will leave disappointed. The soundtrack deserves a quiet mention. It is ambient and layered in a way that matches each world's mood without ever drawing attention to itself, which is harder to pull off than it sounds. Visually, the pastel palette and rounded geometry give everything a storybook quality that holds up across the whole six-to-eight hour run. There are real criticisms worth sitting with: the Sleep World drags in its later stages, some puzzle ideas repeat past their welcome, and solo play, while functional, strips out the cooperative chaos that makes the game feel most alive. The control scheme also carries a short adjustment period on keyboard that a gamepad smooths away almost immediately. None of that undoes what PHOGS! gets right. This is a game that knows its length, knows its audience, and delivers exactly the kind of handcrafted, unhurried experience that a small team with a clear creative vision can build. It is not trying to be Overcooked, and the gentle pacing is a feature, not an oversight. Bring a co-op partner if you can. Bring a controller regardless. Kai, Scout Team

PHOGS!

PHOGS!

Dec 3, 2020Bit Loom GamesCoatsink
GamerScout Says

Controlling two dog heads sharing one stretchy body is as gloriously weird as it sounds, and PHOGS! wears that strangeness like a perfectly fitted hat.

PCXboxNintendo Switch
Steam Deck VerifiedProtonDB Platinum
Best Price Available
€0.70
at Kinguin
Lowest tracked: €0.70
Track this price

GamerScout Verdict

Best for co-op pairs and family game nights who want a warm, low-stakes physics puzzler with genuine handcrafted charm.

Compare Prices(8 stores)

KinguinBest price
StandardGlobalSteam KeyKey
€0.70
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€0.94
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€1.44-19%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€1.94-92%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€3.06-88%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyGift copy
€3.90
Priced in EUR by the store
Buy

Every store in this table quotes us in euros, so the EUR figure is the price the seller actually set, not our arithmetic — which is why EUR is also the currency we rank in. We only list an offer here when the store gives us its price in euros, so nothing in this table is a number we invented.

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Price History

Lowest tracked
€0.707 Sept 2026
Current best
€0.70
Lowest since we started tracking
Keyshops
€0.27€1.76€3.24€4.737 Jun30 Jun23 Jul15 Aug7 Sept
7 Jun — 7 Sept
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Screenshots & Media

About PHOGS!

I did not expect to spend an evening genuinely charmed by a two-headed dog made of sausage, but here we are. PHOGS! is one of those small productions that commits fully to its absurd premise and, more often than not, earns the goodwill that premise generates. Bit Loom Games, a three-person studio, built something that sits confidently between physics playground and gentle puzzle-platformer, and the result carries a warmth that bigger productions frequently manufacture but rarely achieve. The setup is elegantly strange. Red and Blue, your two phog heads, share a single stretchy body with no arms, no legs, and no personal space. On a gamepad, the left stick controls one head and the right stick controls the other, with shoulder buttons handling grabbing and a small excitable bark-jump. Playing solo means managing both halves yourself, which has a satisfying rhythm once it clicks, though the divided attention occasionally causes genuine physical comedy as one head undermines whatever the other was attempting. In co-op, local or online, each player owns one head and the whole game quietly reconfigures around that shared incompetence. The physics feel appropriately spongy and deliberate, and the core mechanic of transmitting things through the body, biting a water pipe on one end and watching water pour from the opposite mouth, stays inventive across all three worlds. Those worlds, Food, Sleep, and Play, are the real handcrafted achievement here. Food is bright and edible in the Willy Wonka sense, full of chocolate rivers and giant bouncy watermelons. Sleep is softer, lit by nightlights, populated by alarm clocks and quilts with faces. Play World visits a beach amusement park and a retro arcade, and houses some of the game's best puzzle ideas. Each zone contains six stages plus a boss-adjacent climax that never punishes, only choreographs. Golden bones are hidden throughout for collectible hunters, and spending them on hats for your phogs is exactly as delightful as that sentence implies. Difficulty sits firmly on the accessible side of the dial. Puzzle solutions rarely stayed hidden for long, and checkpointing is generous enough that failure barely registers. That is by design, and it is the right design for this game's audience, but players seeking the friction of something like Baba Is You will leave disappointed. The soundtrack deserves a quiet mention. It is ambient and layered in a way that matches each world's mood without ever drawing attention to itself, which is harder to pull off than it sounds. Visually, the pastel palette and rounded geometry give everything a storybook quality that holds up across the whole six-to-eight hour run. There are real criticisms worth sitting with: the Sleep World drags in its later stages, some puzzle ideas repeat past their welcome, and solo play, while functional, strips out the cooperative chaos that makes the game feel most alive. The control scheme also carries a short adjustment period on keyboard that a gamepad smooths away almost immediately. None of that undoes what PHOGS! gets right. This is a game that knows its length, knows its audience, and delivers exactly the kind of handcrafted, unhurried experience that a small team with a clear creative vision can build. It is not trying to be Overcooked, and the gentle pacing is a feature, not an oversight. Bring a co-op partner if you can. Bring a controller regardless.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayermultiplayercooponline-cooplocal-coopachievementscontroller-supporttrading-cardscloud-savestier:aaaPhysics PuzzlerShared ControllerFamily Co-opCouch Co-op FriendlyCollectible BonesStorybook AestheticAccessible DifficultyNo-Fail Checkpointing

System Requirements

Minimum

OS
Windows 7
Memory
2 GB RAM
DirectX
Version 11
Storage
6 GB available space
Graphics
Intel HD4000 or equivalent
Processor
Core i3 or equivalent
Sound Card
Windows Compatible

Recommended

OS
Windows 10
Memory
4 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
6 GB available space
Graphics
NVidia GTX 970 or equivalent
Processor
Core i5 or equivalent
Sound Card
Windows Compatible

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Community Discussion

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Reviews & Ratings

Metacritic
75
Steam
79%(1,457)

Game Info

Developer
Bit Loom Games
Publisher
Coatsink
Release Date
Dec 3, 2020

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Frequently asked questions about PHOGS!

How much does PHOGS! cost?

As of 7 September 2026, the cheapest in-stock offer for PHOGS! is €0.70 at Kinguin, out of 18 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy PHOGS! cheapest?

The lowest in-stock price we track for PHOGS! is €0.70 at Kinguin (7 September 2026). We compare 18 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is PHOGS! available on?

PHOGS! is available on PC, Xbox, Nintendo Switch.

When was PHOGS! released?

PHOGS! was released on 3 December 2020.

Who developed PHOGS!?

PHOGS! was developed by Bit Loom Games and published by Coatsink.

Is PHOGS! worth buying?

PHOGS! holds a Metacritic score of 75/100, making it one of the standout Adventure titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.