Compare Persona - Collection prices across trusted key stores and find the best deal. Available on PC, Xbox.

Two games welded together: a school-life calendar sim and a turn-based dungeon crawler that share one clock. Slow first hour, near-impossible to put down by the second in-game month.

The first hour is almost entirely reading, and that is where most newcomers bounce off. You wake up, you go to school, you meet a talking cat or a long-nosed man in a blue room, and combat arrives in small supervised doses while the game explains itself at length. Push to the second in-game month and the actual shape shows up: two very different games running on the same calendar, each one quietly making the other more interesting. If you can survive the tutorial stretch, the hook lands hard. Half of the experience is a life sim on a strict schedule. Every day you pick one thing to do after class. Study for exams, work a part-time job, hit the batting cages, or spend the evening with a friend whose story arc unlocks combat perks and fusion bonuses. Social stats like Knowledge, Charm and Courage gate who will even talk to you, so building a character socially is a genuine long-term investment. The other half is a turn-based RPG built almost entirely around elemental weaknesses. Hit one and you get a bonus action, knock the entire enemy line down and you cash out with an All-Out Attack. Enemies play by identical rules, which is why a careless opening turn can wipe a party in about ninety seconds. Between the two halves sits the Velvet Room, where you fuse the demons you have collected into new Personas, inheriting skills and slowly assembling a toolkit that answers every resistance chart in the game. The collection gathers the modern PC releases, and they are not interchangeable. The oldest entry leans hardest on its procedural tower, a long climb of randomized floors that gets repetitive well before the credits, though its cast and its ending remain the most emotionally serious in the series. The middle entry is the warmest and easiest to recommend to someone who has never touched a JRPG, a small-town murder mystery with a genuinely funny cast and the tightest length. The newest is the most polished by a wide margin: hand-built infiltration dungeons with distinct puzzle identities, a gorgeous menu-and-transition presentation that other developers have been copying for years, plus the extra semester content, an added party member, and the tag-team Showtime attacks. Starting with the newest one spoils you on quality of life. Starting with the oldest one is the honest chronological choice. What disappoints is mostly pacing and pressure. Each game runs eighty to a hundred hours, and a big chunk of that is dialogue you cannot rush, plus tutorial characters explaining mechanics you understood four hours ago. The calendar creates a low hum of anxiety, because every evening spent on one relationship is an evening not spent on another, and plenty of players end up with a guide open in a second window just to avoid finishing the year with half their friendships stuck at rank four. Dungeon combat, for all its sharpness, repeats its rhythms often, and the older entries in particular ask you to grind floors that were designed around handheld play sessions rather than a monitor and a comfortable chair. There is also no mercy for a wrong build early on, since Personas you skipped fusing are gone for that stretch of the story. Who should buy this: anyone who likes RPGs where the out-of-combat systems matter as much as the fighting, anyone who enjoys optimizing a schedule, and anyone who wants a cast they will still be thinking about months later. Who should skip it: players who want to jump straight into action, anyone allergic to anime high school framing, and anyone who cannot commit to a game that treats a hundred hours as a starting offer. Treat this as three separate campaigns rather than one product, play one, take a break, and come back. Bought as a set it is one of the better value propositions in the genre, provided you are honest with yourself about how much free time you actually have. Alex, Scout Team

Persona - Collection

Persona - Collection

TBAUnknown
GamerScout Says

Two games welded together: a school-life calendar sim and a turn-based dungeon crawler that share one clock. Slow first hour, near-impossible to put down by the second in-game month.

PCXbox
Best Price Available
€33.68
at Gamivo
Lowest tracked: €33.54
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GamerScout Verdict

Best for RPG players with a few hundred hours to spare who enjoy scheduling a social life as carefully as a party build.

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GamivoBest price
StandardEurope (EU)Steam KeyKey
€33.68
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€47.66
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€50.47
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€33.5429 Aug 2026
Current best
€33.68
Keyshops
€33.13€34.54€35.95€37.3624 Aug27 Aug30 Aug2 Sept5 Sept
Tracking prices since 24 Aug 2026
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About Persona - Collection

The first hour is almost entirely reading, and that is where most newcomers bounce off. You wake up, you go to school, you meet a talking cat or a long-nosed man in a blue room, and combat arrives in small supervised doses while the game explains itself at length. Push to the second in-game month and the actual shape shows up: two very different games running on the same calendar, each one quietly making the other more interesting. If you can survive the tutorial stretch, the hook lands hard. Half of the experience is a life sim on a strict schedule. Every day you pick one thing to do after class. Study for exams, work a part-time job, hit the batting cages, or spend the evening with a friend whose story arc unlocks combat perks and fusion bonuses. Social stats like Knowledge, Charm and Courage gate who will even talk to you, so building a character socially is a genuine long-term investment. The other half is a turn-based RPG built almost entirely around elemental weaknesses. Hit one and you get a bonus action, knock the entire enemy line down and you cash out with an All-Out Attack. Enemies play by identical rules, which is why a careless opening turn can wipe a party in about ninety seconds. Between the two halves sits the Velvet Room, where you fuse the demons you have collected into new Personas, inheriting skills and slowly assembling a toolkit that answers every resistance chart in the game. The collection gathers the modern PC releases, and they are not interchangeable. The oldest entry leans hardest on its procedural tower, a long climb of randomized floors that gets repetitive well before the credits, though its cast and its ending remain the most emotionally serious in the series. The middle entry is the warmest and easiest to recommend to someone who has never touched a JRPG, a small-town murder mystery with a genuinely funny cast and the tightest length. The newest is the most polished by a wide margin: hand-built infiltration dungeons with distinct puzzle identities, a gorgeous menu-and-transition presentation that other developers have been copying for years, plus the extra semester content, an added party member, and the tag-team Showtime attacks. Starting with the newest one spoils you on quality of life. Starting with the oldest one is the honest chronological choice. What disappoints is mostly pacing and pressure. Each game runs eighty to a hundred hours, and a big chunk of that is dialogue you cannot rush, plus tutorial characters explaining mechanics you understood four hours ago. The calendar creates a low hum of anxiety, because every evening spent on one relationship is an evening not spent on another, and plenty of players end up with a guide open in a second window just to avoid finishing the year with half their friendships stuck at rank four. Dungeon combat, for all its sharpness, repeats its rhythms often, and the older entries in particular ask you to grind floors that were designed around handheld play sessions rather than a monitor and a comfortable chair. There is also no mercy for a wrong build early on, since Personas you skipped fusing are gone for that stretch of the story. Who should buy this: anyone who likes RPGs where the out-of-combat systems matter as much as the fighting, anyone who enjoys optimizing a schedule, and anyone who wants a cast they will still be thinking about months later. Who should skip it: players who want to jump straight into action, anyone allergic to anime high school framing, and anyone who cannot commit to a game that treats a hundred hours as a starting offer. Treat this as three separate campaigns rather than one product, play one, take a break, and come back. Bought as a set it is one of the better value propositions in the genre, provided you are honest with yourself about how much free time you actually have.

Alex
Alex · Scout Team

Catch-all

Tags

auto-admittedCalendar ManagementSocial SimTurn-Based JRPGPersona FusionWeakness ExploitationDungeon CrawlerStory HeavyAnime Aesthetic100+ Hour CampaignRelationship Building

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Game Info

Developer
Unknown
Publisher
Unknown
Release Date
TBA

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Frequently asked questions about Persona - Collection

How much does Persona - Collection cost?

As of 5 September 2026, the cheapest in-stock offer for Persona - Collection is €33.68 at Gamivo, out of 5 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Persona - Collection cheapest?

The lowest in-stock price we track for Persona - Collection is €33.68 at Gamivo (5 September 2026). We compare 5 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Persona - Collection available on?

Persona - Collection is available on PC, Xbox.