PAW Patrol: On A Roll!
Your 3-to-6-year-old's first platformer, built deliberately low-stakes. Adults will be bored rigid, but that's entirely the point.
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About PAW Patrol: On A Roll!
My first honest thought sitting down with PAW Patrol: On A Roll was that Torus Games had done something quietly difficult: they made a game genuinely engineered for the controller-naive. That sounds like faint praise, but watch a three-year-old figure out that pushing the thumbstick left moves Chase left, and you start to appreciate the intent behind every design choice here. The structure is a 2D side-scrolling puzzle platformer spread across 16 rescue missions set in 8 Adventure Bay locations - Farmer Yumi's Farm, Jake's Mountain, a desert canyon, underwater stages, and more. Each mission pairs two pups together, and you swap between them to use their individual pup powers to clear obstacles. Chase might sniff out a trail through a maze, while Marshall fills a hole with water to float a stuck duck free. The gadget-selection moments, where you pick the right tool from three options, function as the game's loose puzzle layer. It is extremely gentle, but it is a layer. Collectibles in the form of pup treats and golden paw prints are scattered through every stage and give young completionists something to hunt beyond just reaching the end. The design philosophy is total safety. There is no Game Over screen. There are no enemies. If a child misses a jump, the game nudges them a few inches back with zero penalty. Ryder narrates instructions constantly - which parents find maddening well before the final mission, since the hand-holding never scales back even once a child has clearly learned the controls. The pups themselves are notably silent beyond Ryder's commentary, and the show's iconic theme song is absent entirely. For parents hoping the game will feel like an interactive episode of the show, that gap between expectation and reality is the main disappointment critics noted. The content runs roughly three to four hours to completion, which is short by any measure. Level layouts repeat the same structural formula across themed pairs - farm, beach, jungle, snow - and older children can feel the repetition setting in after the first few missions. The game also ships with no in-game control remapping on PC, a minor but real friction point for keyboard players. There is no co-op mode, which would have extended the value considerably for sibling households. What works is precise: the age targeting is accurate and the execution is clean. For children aged three to six who are fans of the show, this is a friction-free introduction to how controllers work, how cause-and-effect logic functions in games, and how missions have a start and an end. Steam's Very Positive rating reflects parents who bought it for the right audience and got exactly what they expected. Anyone else buying this for themselves will need a very particular motivation. Alex, Scout Team
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Game Info
- Developer
- Torus Games
- Publisher
- Outright Games LTD.
- Release Date
- Oct 23, 2018