Compare PAW Patrol Mighty Pups Save Adventure Bay prices across 50+ stores and find the best deal. Developed by DRAKHAR STUDIO. Published by Outright Games LTD.. Released on 11/6/2020. Available on PC, Xbox, Nintendo Switch. Genres: Action.

If your kid is under seven and obsessed with PAW Patrol, this couch co-op collectathon will hold their attention for a solid afternoon. Adults sitting in will be staring at the loading screen more than they'd like.

My honest take on PAW Patrol Mighty Pups Save Adventure Bay starts with a question every parent has to ask: is this actually a game, or an interactive brand experience that happens to have a controller attached? The answer is somewhere in between, and knowing that upfront sets the right expectations. You get a top-down collectathon platformer spread across seven missions, where two players guide their chosen pups through bright, well-constructed levels collecting dog treats and PAW Patrol badges. Controls are stripped to three inputs: move, jump, and action. That is not a criticism. For the four-to-seven crowd this game is clearly built for, that simplicity is the whole point. The pup roster is the full team: Chase, Marshall, Rubble, Skye, Rocky, Zuma, Everest, and Tracker. Each carries a unique ability tied to a light quick-time event, so Rubble drills through rock piles, Marshall douses things with water, and Skye generates a whirlwind. The problem critics and parents both flagged is that those powers feel underused. They activate at scripted moments only, which means the "mighty" angle of the premise is largely a visual treat rather than a proper mechanic you build your playstyle around. The seven unlockable mini-games add some variety, including a snowmobile driving section and a rhythm game closer to a simplified Dance Dance Revolution, and kids tend to enjoy those more than the main platforming loop. The co-op is local only and shares a single screen. When one player runs ahead and the other gets caught behind scenery, the camera locks up and nobody goes anywhere. It is a real design oversight that surfaces regularly enough to frustrate even the youngest players. Loading screens are another recurring complaint, with stuttering animations that have prompted more than one child to announce the game is broken. Neither issue is game-ending, but both are avoidable and represent the kind of budget-tier polish ceiling Outright Games titles tend to bump against. On the positive side, the game does hit its primary target well. There are no fail states, Ryder provides clear in-level instructions for kids still learning what buttons do, and the visuals closely match the show's look. Parents report that children with no prior gaming experience can pick it up without help, which is genuinely rare and worth crediting. The voice acting uses replacement performers rather than the original show cast, which is noticeable to fans, but younger kids who primarily know the characters from their toys often do not care. Total playtime sits around four to five hours for full completion, which is short even by kids-game standards and feeds the main value concern. For a PAW Patrol-obsessed toddler or early-primary-aged kid, this works. For anyone older, it runs out of reasons to stay engaged well before the credits. The co-op camera issue and loading stutter keep it from being a confident recommendation even within its target bracket. Wait for a sale if you are not shopping for a dedicated fan. Alex, Scout Team

PAW Patrol Mighty Pups Save Adventure Bay
Action

PAW Patrol Mighty Pups Save Adventure Bay

Nov 6, 2020DRAKHAR STUDIOOutright Games LTD.
GamerScout Says

If your kid is under seven and obsessed with PAW Patrol, this couch co-op collectathon will hold their attention for a solid afternoon. Adults sitting in will be staring at the loading screen more than they'd like.

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About PAW Patrol Mighty Pups Save Adventure Bay

My honest take on PAW Patrol Mighty Pups Save Adventure Bay starts with a question every parent has to ask: is this actually a game, or an interactive brand experience that happens to have a controller attached? The answer is somewhere in between, and knowing that upfront sets the right expectations. You get a top-down collectathon platformer spread across seven missions, where two players guide their chosen pups through bright, well-constructed levels collecting dog treats and PAW Patrol badges. Controls are stripped to three inputs: move, jump, and action. That is not a criticism. For the four-to-seven crowd this game is clearly built for, that simplicity is the whole point. The pup roster is the full team: Chase, Marshall, Rubble, Skye, Rocky, Zuma, Everest, and Tracker. Each carries a unique ability tied to a light quick-time event, so Rubble drills through rock piles, Marshall douses things with water, and Skye generates a whirlwind. The problem critics and parents both flagged is that those powers feel underused. They activate at scripted moments only, which means the "mighty" angle of the premise is largely a visual treat rather than a proper mechanic you build your playstyle around. The seven unlockable mini-games add some variety, including a snowmobile driving section and a rhythm game closer to a simplified Dance Dance Revolution, and kids tend to enjoy those more than the main platforming loop. The co-op is local only and shares a single screen. When one player runs ahead and the other gets caught behind scenery, the camera locks up and nobody goes anywhere. It is a real design oversight that surfaces regularly enough to frustrate even the youngest players. Loading screens are another recurring complaint, with stuttering animations that have prompted more than one child to announce the game is broken. Neither issue is game-ending, but both are avoidable and represent the kind of budget-tier polish ceiling Outright Games titles tend to bump against. On the positive side, the game does hit its primary target well. There are no fail states, Ryder provides clear in-level instructions for kids still learning what buttons do, and the visuals closely match the show's look. Parents report that children with no prior gaming experience can pick it up without help, which is genuinely rare and worth crediting. The voice acting uses replacement performers rather than the original show cast, which is noticeable to fans, but younger kids who primarily know the characters from their toys often do not care. Total playtime sits around four to five hours for full completion, which is short even by kids-game standards and feeds the main value concern. For a PAW Patrol-obsessed toddler or early-primary-aged kid, this works. For anyone older, it runs out of reasons to stay engaged well before the credits. The co-op camera issue and loading stutter keep it from being a confident recommendation even within its target bracket. Wait for a sale if you are not shopping for a dedicated fan. Alex, Scout Team

Tags

steamLocal Co-opCollectathonController RequiredNo Fail StatesTop-Down PlatformerQuick-Time EventsMini-GamesLicense GameShort Playtime

System Requirements

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Reviews & Ratings

Steam
73%(197)

Game Info

Developer
DRAKHAR STUDIO
Publisher
Outright Games LTD.
Release Date
Nov 6, 2020

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