Pathfinder: Wrath of the Righteous - The Last Sarkorians (DLC)
A meaty story DLC that adds a new companion, a full playable class with six archetypes, and a previously unseen corner of the Worldwound to Wrath of the Righteous.
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About Pathfinder: Wrath of the Righteous - The Last Sarkorians (DLC)
Pathfinder: Wrath of the Righteous is already one of the densest CRPGs on PC, so any DLC has to justify its existence against a base game that runs 80-plus hours. The Last Sarkorians does that by threading its content into the existing campaign rather than bolting something awkward onto the side. You get a new companion, a Sarkorian tribal chief whose culture was ground under the heel of the Worldwound long before your crusade arrived. That backstory gives Owlcat a genuine narrative hook to pull on, connecting the DLC's themes of loss and cultural survival directly to the main plot's questions about what the crusade is actually fighting for and who gets to define victory. The headline mechanical addition is a new playable class, and the six archetype variations mean you can slot it into wildly different builds rather than treating it as a single flavour. Owlcat has a strong track record with Pathfinder's class system, and the archetypes here follow that pattern of giving each variation a distinct identity rather than just swapping one passive for another. Whether you are deep into a spellcaster run or leaning into martial builds, there is likely an archetype that fits your existing party composition without forcing a rebuild. That said, completionists who want to genuinely explore all six will need either a second playthrough or a willingness to reload a save from before the character creator. The new companion is where the DLC's success will hinge for most players. Wrath of the Righteous lives and dies on its companions, and the bar is set high by characters like Lann, Ember, and Daeran. The Sarkorian chief brings a perspective the base game largely touches only in lore books, and if Owlcat has written the companion quests with the same density as the main roster, that alone is worth the price of entry for anyone already invested in the setting. Be aware: companions with cultural-revival arcs can tip into lecture territory if the writing loses confidence. The base game generally avoids that trap, and early reports suggest the DLC follows suit, but it is worth flagging as the thing to watch. The new area itself is described as previously unseen, which matters because Wrath of the Righteous does not always resist reusing tileset assets. A fresh chunk of the Worldwound with its own environmental storytelling is a genuine asset for players who care about the setting's geography and history. If you have finished the base game and are returning for a replay, routing through the DLC content adds texture to a world you already know the shape of, which is exactly what good expansion content should do. Bottom line for existing owners: if you finished the base game and your party felt like family by the credits, The Last Sarkorians is the kind of DLC that rewards that investment. If you bounced off the base game's complexity or crusade management layer, nothing here changes that calculus. New players should absolutely play the base game first, and probably should not purchase the DLC until they are confident the main experience has its hooks in them. This one is for the people who are already in. Monika, Scout Team
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Game Info
- Developer
- Owlcat Games
- Publisher
- META Publishing, Owlcat Games
- Release Date
- Mar 7, 2023