Compare Partisans 1941 - Back Into Battle prices across trusted key stores and find the best deal. Developed by Alter Games. Published by Daedalic Entertainment. Released on 10/14/2020. Available on PC. Genres: Indie, Strategy.

Commandos meets guerrilla warfare on the Eastern Front, with a camp to manage between missions. Solid tactical bones, but the stealth AI will test your patience before the ambushes start singing.

I've spent enough time with squad tactics games to know immediately when one is doing something genuinely different, and Partisans 1941 earns that distinction in its setup alone. You are not a special operative with gadgets; you are a Red Army commander who escaped a POW camp, recruiting desperate fighters from the Soviet countryside and running them out of a woodland base you have to keep alive between missions. That framing matters, because it colors every decision you make. The tactical layer sits squarely in the Commandos and Shadow Tactics lineage. You move up to four partisans at a time across maps that reward careful scouting and patient positioning. Each character brings a distinct role: Commander Zorin carries throwing knives for silent eliminations, Sanek can slip past guards in a German disguise, Fetisov can spray multiple enemies with SMG fire, and Vavara takes precision sniper shots from distance. The tactical pause lets you slow action to a crawl and coordinate your squad, which is the closest this game gets to a safety net. Mapping patrol routes, timing a simultaneous double-kill, then triggering a carefully positioned ambush when you finally go loud - those moments are genuinely satisfying. The trouble is that the AI punishes impatience and imprecision harshly. Once combat starts, enemies surge fast and flank well, and several players report that once you are spotted, the entire enemy force on the map knows your position instantly regardless of distance. Pure stealth runs are possible but demand precision that the controls do not always cooperate with. The between-mission camp is where the sim-adjacent thinking kicks in. You send partisans on off-screen resource runs, manage food and morale, loot missions for weapons and materials, and gradually build your base from a single cabin into a functioning guerrilla operation. Critics are split on whether the resource systems have enough teeth - some find food and morale trivially easy to maintain - but the progression loop of returning from a mission and deciding how to upgrade your roster still keeps the pacing moving. The Back Into Battle DLC adds a standalone Missions Mode with 12 maps (five from the base game, seven new) and a Heroic Defense horde-style challenge, letting you hand-pick and custom-equip your own squad outside the campaign structure. Community consensus is that this mode meaningfully addresses the base game's replayability problem, even if it disconnects somewhat from the campaign's camp management flow. The honest friction list: the camera has limited tilt and a frustratingly small zoom range, pathfinding occasionally sends partisans through doorways you did not intend, and the tutorial explains some mechanics - like the distraction throw system - poorly enough that you will learn them through failure rather than instruction. Combat randomness means save-scumming is a real temptation on harder difficulties. None of these are deal-breakers if you are already invested in the genre, but newcomers need to know the onboarding is rougher than Shadow Tactics or Desperados III. On the other hand, the Eastern Front setting is genuinely underserved in tactical games, the squad roster is characterful, and the ambush loop - stealth until you have the advantage, then hit fast - is a smarter read on guerrilla warfare than most WW2 games manage. With an 82% Very Positive rating across nearly 9,000 Steam reviews, the audience that clicks with its rhythm clearly outnumbers those who bounce off the AI quirks. Diego, Scout Team

Partisans 1941 - Back Into Battle

Partisans 1941 - Back Into Battle

Oct 14, 2020Alter GamesDaedalic Entertainment
GamerScout Says

Commandos meets guerrilla warfare on the Eastern Front, with a camp to manage between missions. Solid tactical bones, but the stealth AI will test your patience before the ambushes start singing.

PC
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€4.64-54%
at Fanatical
Lowest tracked: €4.64
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GamerScout Verdict

Best for Shadow Tactics fans craving a WW2 Eastern Front setting, provided they can tolerate a rough-edged AI and limited camera control.

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Price History

Lowest tracked
€4.6412 Aug 2026
Current best
€4.64
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€4.27€4.52€4.76€5.0112 Aug13 Aug14 Aug15 Aug
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About Partisans 1941 - Back Into Battle

I've spent enough time with squad tactics games to know immediately when one is doing something genuinely different, and Partisans 1941 earns that distinction in its setup alone. You are not a special operative with gadgets; you are a Red Army commander who escaped a POW camp, recruiting desperate fighters from the Soviet countryside and running them out of a woodland base you have to keep alive between missions. That framing matters, because it colors every decision you make. The tactical layer sits squarely in the Commandos and Shadow Tactics lineage. You move up to four partisans at a time across maps that reward careful scouting and patient positioning. Each character brings a distinct role: Commander Zorin carries throwing knives for silent eliminations, Sanek can slip past guards in a German disguise, Fetisov can spray multiple enemies with SMG fire, and Vavara takes precision sniper shots from distance. The tactical pause lets you slow action to a crawl and coordinate your squad, which is the closest this game gets to a safety net. Mapping patrol routes, timing a simultaneous double-kill, then triggering a carefully positioned ambush when you finally go loud - those moments are genuinely satisfying. The trouble is that the AI punishes impatience and imprecision harshly. Once combat starts, enemies surge fast and flank well, and several players report that once you are spotted, the entire enemy force on the map knows your position instantly regardless of distance. Pure stealth runs are possible but demand precision that the controls do not always cooperate with. The between-mission camp is where the sim-adjacent thinking kicks in. You send partisans on off-screen resource runs, manage food and morale, loot missions for weapons and materials, and gradually build your base from a single cabin into a functioning guerrilla operation. Critics are split on whether the resource systems have enough teeth - some find food and morale trivially easy to maintain - but the progression loop of returning from a mission and deciding how to upgrade your roster still keeps the pacing moving. The Back Into Battle DLC adds a standalone Missions Mode with 12 maps (five from the base game, seven new) and a Heroic Defense horde-style challenge, letting you hand-pick and custom-equip your own squad outside the campaign structure. Community consensus is that this mode meaningfully addresses the base game's replayability problem, even if it disconnects somewhat from the campaign's camp management flow. The honest friction list: the camera has limited tilt and a frustratingly small zoom range, pathfinding occasionally sends partisans through doorways you did not intend, and the tutorial explains some mechanics - like the distraction throw system - poorly enough that you will learn them through failure rather than instruction. Combat randomness means save-scumming is a real temptation on harder difficulties. None of these are deal-breakers if you are already invested in the genre, but newcomers need to know the onboarding is rougher than Shadow Tactics or Desperados III. On the other hand, the Eastern Front setting is genuinely underserved in tactical games, the squad roster is characterful, and the ambush loop - stealth until you have the advantage, then hit fast - is a smarter read on guerrilla warfare than most WW2 games manage. With an 82% Very Positive rating across nearly 9,000 Steam reviews, the audience that clicks with its rhythm clearly outnumbers those who bounce off the AI quirks.

Diego
Diego · Scout Team

Strategy & simulation

Tags

auto-admittedReal-Time TacticsGuerrilla WarfareTactical PauseCamp ManagementEastern FrontSquad CustomizationHorde ModeAmbush Mechanics

System Requirements

Minimum

Processor
Intel Core i3 - 8100 / AMD Ryzen 3 2200G
Memory
8 GB RAM
Graphics
NVIDIA GeForce GTX 660 / Radeon HD 7790
DirectX
V…

Recommended

OS
Windows 10 64bit
Processor
Intel Core i7-8700K / AMD Ryzen 7 3700X
Memory
16 GB RAM
Graphics
GeForce GTX 1060 6GB / Radeon RX 590
DirectX
Versio…

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Reviews & Ratings

Steam
82%(8,724)

Game Info

Developer
Alter Games
Publisher
Daedalic Entertainment
Release Date
Oct 14, 2020

Features

Single-playerSteam AchievementsSteam Trading CardsSteam CloudFamily Sharing

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Frequently asked questions about Partisans 1941 - Back Into Battle

How much does Partisans 1941 - Back Into Battle cost?

As of 15 August 2026, the cheapest in-stock offer for Partisans 1941 - Back Into Battle is €4.64 at Fanatical, out of 3 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Partisans 1941 - Back Into Battle cheapest?

The lowest in-stock price we track for Partisans 1941 - Back Into Battle is €4.64 at Fanatical (15 August 2026). We compare 3 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Partisans 1941 - Back Into Battle available on?

Partisans 1941 - Back Into Battle is available on PC.

When was Partisans 1941 - Back Into Battle released?

Partisans 1941 - Back Into Battle was released on 14 October 2020.

Who developed Partisans 1941 - Back Into Battle?

Partisans 1941 - Back Into Battle was developed by Alter Games and published by Daedalic Entertainment.