Compare Out of Time prices across trusted key stores and find the best deal. Developed by Civil Savages. Published by Civil Savages. Available on PC. Genres: Action, Adventure, Indie.

Ten minutes. A steampunk facility somewhere at sea. A bomb. Civil Savages built their entire game around that single brutal constraint, and the pressure is very real.

I have a soft spot for games that commit to one idea so hard they refuse to blink, and Out of Time by Civil Savages is exactly that kind of project. You are Subject B-3 - a woman held inside a secret steampunk research facility hidden somewhere out at sea - and someone has given you ten minutes to defuse a bomb and escape or you die. That is the whole premise, and the game never lets you forget the clock. The setup is a first-person 3D escape-room quest, which means the action is built around environmental interaction, puzzle-solving, and the slow untangling of a facility that clearly has more secrets than exits. The steampunk aesthetic does real work here. Brass fittings, hissing pipes, the kind of industrial gloom that makes every locked drawer feel like it belongs. Civil Savages is a small developer and the handcraft shows in the world-building: the facility feels like a place, not a backdrop. For a game with no confirmed release reviews yet, the atmospheric intent is unmistakable from even a first look. The ten-minute timer is not a gimmick. It is the entire design philosophy. Every puzzle you solve, every corridor you clear, eats into that window. The pacing question - can a game this short justify itself as a full experience - is one only the finished product can truly answer, but the bones suggest a developer who understands that constraint is a creative tool, not a crutch. A story about a girl caught in a deadly loop inside a strange facility has real potential to hit harder precisely because the runtime is so compressed. Short games that know their length are often the bravest ones. What concerns me, honestly, is the pre-release silence. No critic reviews, no user scores, a Steam page still marked as unannounced. That kind of quiet can mean careful craftsmanship under development, or it can mean a project that never quite crossed the finish line. If and when Out of Time launches, the things to watch for will be puzzle quality, whether the steampunk world communicates its clues fairly, and whether that ten-minute structure carries replay value or feels exhausting after a single run. The gore and violent tags suggest the facility does not stay polite for long. For the right kind of player - someone who loves a tight, pressured escape-room loop, has patience for indie roughness, and genuinely enjoys first-person puzzle atmospherics with a hard countdown overhead - this one is worth keeping a close eye on. Civil Savages are clearly building something with intention. I just want to see them ship it. Kai, Scout Team

Out of Time

Out of Time

TBACivil Savages
GamerScout Says

Ten minutes. A steampunk facility somewhere at sea. A bomb. Civil Savages built their entire game around that single brutal constraint, and the pressure is very real.

PC
Best Price Available
€0.00
at N/A

GamerScout Verdict

Hold for launch reviews - the steampunk escape-room setup is genuinely tense, but pre-release silence makes it a wishlist-and-wait situation.

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Screenshots & Media

Screenshot

About Out of Time

I have a soft spot for games that commit to one idea so hard they refuse to blink, and Out of Time by Civil Savages is exactly that kind of project. You are Subject B-3 - a woman held inside a secret steampunk research facility hidden somewhere out at sea - and someone has given you ten minutes to defuse a bomb and escape or you die. That is the whole premise, and the game never lets you forget the clock. The setup is a first-person 3D escape-room quest, which means the action is built around environmental interaction, puzzle-solving, and the slow untangling of a facility that clearly has more secrets than exits. The steampunk aesthetic does real work here. Brass fittings, hissing pipes, the kind of industrial gloom that makes every locked drawer feel like it belongs. Civil Savages is a small developer and the handcraft shows in the world-building: the facility feels like a place, not a backdrop. For a game with no confirmed release reviews yet, the atmospheric intent is unmistakable from even a first look. The ten-minute timer is not a gimmick. It is the entire design philosophy. Every puzzle you solve, every corridor you clear, eats into that window. The pacing question - can a game this short justify itself as a full experience - is one only the finished product can truly answer, but the bones suggest a developer who understands that constraint is a creative tool, not a crutch. A story about a girl caught in a deadly loop inside a strange facility has real potential to hit harder precisely because the runtime is so compressed. Short games that know their length are often the bravest ones. What concerns me, honestly, is the pre-release silence. No critic reviews, no user scores, a Steam page still marked as unannounced. That kind of quiet can mean careful craftsmanship under development, or it can mean a project that never quite crossed the finish line. If and when Out of Time launches, the things to watch for will be puzzle quality, whether the steampunk world communicates its clues fairly, and whether that ten-minute structure carries replay value or feels exhausting after a single run. The gore and violent tags suggest the facility does not stay polite for long. For the right kind of player - someone who loves a tight, pressured escape-room loop, has patience for indie roughness, and genuinely enjoys first-person puzzle atmospherics with a hard countdown overhead - this one is worth keeping a close eye on. Civil Savages are clearly building something with intention. I just want to see them ship it.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementstier:aaaEscape RoomTimed PuzzleFirst-Person PuzzleSteampunk AtmosphereFemale ProtagonistBomb DefusalShort-Form HorrorPressure Mechanic

System Requirements

Minimum

OS
WIN Vista/7/8/10 32bit
Memory
4 GB RAM
DirectX
Version 11
Storage
2 GB available space
Graphics
NVIDIA® GeForce® 8800 GT, ATI Radeon™ HD 4850 или Intel® HD Graphics 3000
Processor
Intel® Core™ 2 Duo E6600 или AMD Phenom™ X3 8750

Recommended

OS
WIN Vista/7/8/10 64bit
Memory
8 GB RAM
DirectX
Version 11
Storage
2 GB available space
Graphics
NVIDIA® GeForce® GTX 470, ATI Radeon™ HD 5870 ++
Processor
Intel® Core™ i5 2400, AMD FX™ 4100 ++

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Game Info

Developer
Civil Savages
Publisher
Civil Savages
Release Date
TBA

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How much does Out of Time cost?

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What platforms is Out of Time available on?

Out of Time is available on PC.

Who developed Out of Time?

Out of Time was developed by Civil Savages.