Compare Onde prices across 50+ stores and find the best deal. Developed by Lance. Published by Assemble Entertainment. Released on 3/17/2022. Available on PC. Genres: Adventure, Casual, Indie. Metacritic score: 76/100.

A hand-crafted sound-surfing puzzle from two tiny French studios that manages to tell a wordless story about life in under three hours. Worth it if quiet wonder is your currency.

I keep a short mental list of games that remind me why small teams bother. Onde earned its spot the moment I understood how its core mechanic works: tiny jellyfish-like companions detach from your body, latch onto stalks scattered through the environment, and when you press the corresponding button they ring like bells, sending a soundwave rippling outward that physically carries you across the void. Each wave has a limited lifespan, so you are constantly reading the geometry ahead, timing your glide around the arc of the circle, and settling onto the next anchor before the sound dies and leaves you stranded. The controls click in about five minutes and the game never really complicates them further, which is both a design philosophy and an honest warning. What the developers do instead of adding mechanics is add texture. The journey moves through distinct biomes, dark crystalline caves giving way to open ocean and eventually something resembling outer space, and each environment reshuffles what the colored waves do and how they interact. Frozen rings behave differently from expanding ones. There are moments that require genuine spatial awareness and timing, and one reviewer flagged a recurring frustration: a mistimed press sends you back to respawn, which feels disproportionately punishing against the otherwise placid rhythm of the game. That complaint landed the same way for me. The penalty loop is the one place where Onde forgets the mood it worked so hard to build. But the soundtrack pulls you back every time. Composer Grhyll built something genuinely reactive here: the soundwaves you generate actually feed into the music as it plays, so you are not just listening to an ambient score, you are contributing to it in small ways. The synth textures move between serenity and a low, unresolved darkness that keeps the experience from becoming mere wallpaper. Onde tells a story about existence, growth, and the relationship between light and shadow, and it tells all of it without a single line of text. That is either going to resonate with you deeply or feel thin depending on your relationship with abstract audiovisual work. At roughly two to three hours from start to finish, Onde knows exactly when to end. That is rarer than it sounds. The game originated as a Global Game Jam prototype in 2017 in Toulouse, and you can feel that kernel of a pure idea that was never buried under feature creep. Its 92 percent positive Steam rating with over 200 reviews suggests it found the audience it was made for. If you need systemic depth, branching paths, or replayability, look elsewhere. If you have an evening where you want something that treats sound and image as inseparable and asks nothing from you except attention, Onde is genuinely one of the more considered releases in this corner of the catalogue. Kai, Scout Team

Onde
AdventureCasualIndie

Onde

Mar 17, 2022LanceAssemble Entertainment
GamerScout Says

A hand-crafted sound-surfing puzzle from two tiny French studios that manages to tell a wordless story about life in under three hours. Worth it if quiet wonder is your currency.

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Screenshots & Media

Screenshot

About Onde

I keep a short mental list of games that remind me why small teams bother. Onde earned its spot the moment I understood how its core mechanic works: tiny jellyfish-like companions detach from your body, latch onto stalks scattered through the environment, and when you press the corresponding button they ring like bells, sending a soundwave rippling outward that physically carries you across the void. Each wave has a limited lifespan, so you are constantly reading the geometry ahead, timing your glide around the arc of the circle, and settling onto the next anchor before the sound dies and leaves you stranded. The controls click in about five minutes and the game never really complicates them further, which is both a design philosophy and an honest warning. What the developers do instead of adding mechanics is add texture. The journey moves through distinct biomes, dark crystalline caves giving way to open ocean and eventually something resembling outer space, and each environment reshuffles what the colored waves do and how they interact. Frozen rings behave differently from expanding ones. There are moments that require genuine spatial awareness and timing, and one reviewer flagged a recurring frustration: a mistimed press sends you back to respawn, which feels disproportionately punishing against the otherwise placid rhythm of the game. That complaint landed the same way for me. The penalty loop is the one place where Onde forgets the mood it worked so hard to build. But the soundtrack pulls you back every time. Composer Grhyll built something genuinely reactive here: the soundwaves you generate actually feed into the music as it plays, so you are not just listening to an ambient score, you are contributing to it in small ways. The synth textures move between serenity and a low, unresolved darkness that keeps the experience from becoming mere wallpaper. Onde tells a story about existence, growth, and the relationship between light and shadow, and it tells all of it without a single line of text. That is either going to resonate with you deeply or feel thin depending on your relationship with abstract audiovisual work. At roughly two to three hours from start to finish, Onde knows exactly when to end. That is rarer than it sounds. The game originated as a Global Game Jam prototype in 2017 in Toulouse, and you can feel that kernel of a pure idea that was never buried under feature creep. Its 92 percent positive Steam rating with over 200 reviews suggests it found the audience it was made for. If you need systemic depth, branching paths, or replayability, look elsewhere. If you have an evening where you want something that treats sound and image as inseparable and asks nothing from you except attention, Onde is genuinely one of the more considered releases in this corner of the catalogue. Kai, Scout Team

Tags

singleplayercontroller-supporttier:sub-5Sound-SurfingWordless NarrativeAdaptive SoundtrackWave MechanicsShort CompletableMeditative TraversalAbstract VisualsController Recommended

Steam Deck & Linux

Steam Deck PlayableProtonDB Platinum

Valve rates this game Steam Deck Playable. Runs flawlessly on Linux out of the box. Based on 5 ProtonDB community reports.

System Requirements

Minimum

OS
Microsoft 64bit Windows 7 or newer
Memory
4 GB RAM
DirectX
Version 11
Storage
10 GB available space
Graphics
NVIDIA GTX 950m graphics card or better DirectX11 compatible graphics card
Processor
Dual-core 2Ghz CPU

Recommended

OS
Microsoft 64bit Windows 7 or newer
Memory
8 GB RAM
DirectX
Version 11
Storage
10 GB available space
Graphics
NVIDIA GTX 1050 graphics card or better DirectX11 compatible graphics card
Processor
Intel Core i5 or equivalent

Community Discussion

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Reviews & Ratings

Metacritic
76

Game Info

Developer
Lance
Publisher
Assemble Entertainment
Release Date
Mar 17, 2022

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Frequently asked questions about Onde

Where can I buy Onde cheapest?

Compare Onde prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Onde available on?

Onde is available on PC.

When was Onde released?

Onde was released on 17 March 2022.

Who developed Onde?

Onde was developed by Lance and published by Assemble Entertainment.

Is Onde worth buying?

Onde holds a Metacritic score of 76/100, making it one of the standout Adventure titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.