OMSI 2: Vienna 1 - Line 24A
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About OMSI 2: Vienna 1 - Line 24A
I've spent enough hours in vehicle simulators to know when a game is genuinely simulating something versus just dressing up a driving game in a uniform. OMSI 2 is the former, and it does not apologize for it. You are a bus driver in Berlin Spandau, navigating real timetables, stopping at real stops, managing a real instrument panel full of buttons that all do specific things in a specific order. Before you can open the doors, the handbrake must be applied. Before you can engage a gear, the footbrake must be fully depressed. The MAN SD200, SD202, NL202, and the articulated MAN NG272 all behave differently under your inputs, and the game expects you to care about that difference. The base package drops you into two maps: the tutorial town of Grundorf, which is where you must spend your first hours, and the main Berlin Spandau map covering four lines including the 12 km line 5 stretching from Ruhleben subway station to the psychiatric clinic Spandau. The chronology feature is a genuine highlight: you can drive Spandau as it existed in 1986 or watch the city slowly change through to 1994, the period straddling the fall of the Berlin Wall. That kind of detail is rare in any simulator, and it gives the base content a historical texture that keeps it interesting well past the first few hours. Realistic traffic, dynamic weather, and day-night cycles with seasonal effects all compound the challenge in ways that feel earned rather than arbitrary. Here is the honest part. The engine is old, built on a 32-bit architecture, and it shows. Crashes happen. Invisible collision objects exist on various maps, which means the realism penalty system can punish you for hitting geometry that is not actually visible on screen. Performance is sensitive to hardware, and controller calibration is a documented pain point - the game was designed around a steering wheel and the experience degrades noticeably without one. The tutorial does enough to explain the basics, but the gap between the tutorial and actually running a clean route without incident is wide, and the UI communicates that gap poorly to newcomers. The reason this game is still pulling over a thousand concurrent players well over a decade after its 2013 release is almost entirely the modding community. Dedicated portals like OMSI-WebDisk offer unlimited free downloads, covering new buses from dozens of manufacturers worldwide, complete city maps from the UK, Eastern Europe, and beyond, passenger behavior overhauls, realistic fuel consumption adjustments, improved AI traffic packs, and sound replacement mods that swap in real engine recordings. From a content-volume standpoint, the base game is really a platform. The first thing any new buyer should do after completing the Grundorf tutorial is download additional free maps and vehicles rather than immediately reaching for the paid DLC catalogue, which is extensive and unevenly priced. For simulation-oriented players who can accept a dated technical foundation, OMSI 2 offers a depth of procedural routine and period-accurate atmosphere that no other bus simulator on PC currently matches. For casual players who want to plug in a gamepad and roll through city streets without reading a manual, this will likely frustrate more than it satisfies. Approach it as a hobby with a time investment attached, not as a pick-up-and-play driving game, and the return is substantial. Diego, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7/8
- Memory
- 2 GB RAM
- DirectX
- Version 9.0c
- Graphics
- GeForce or comparable AMD with minimum 512 MB
- Processor
- 2.6 GHz
Recommended
- OS
- Windows 7/8
- Memory
- 4 GB RAM
- DirectX
- Version 9.0c
- Graphics
- GeForce or comparable AMD with 1024 MB
- Processor
- Dual core processor with 2.8 GHz
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Game Info
- Developer
- MR-Software GbR
- Publisher
- Aerosoft GmbH
- Release Date
- Dec 11, 2013
