Compare Omen Exitio: Plague prices across 50+ stores and find the best deal. Developed by Tiny Bull Studios. Published by Tiny Bull Studios. Released on 3/5/2018. Available on PC. Genres: Adventure, Casual, Indie.

A Lovecraftian choose-your-own-adventure where a spreading plague tests your sanity and your choices. Text-heavy, atmospheric, and quietly unsettling.

Omen Exitio: Plague is a text-driven interactive fiction game from Tiny Bull Studios, built squarely in the tradition of 80s and 90s gamebooks. You are investigating a paranormal disease tearing through humanity, and the whole thing unfolds through prose, choices, and the slow creep of dread. If you grew up dog-earing Fighting Fantasy paperbacks or scrawling dice results in notebook margins, this one was made with you specifically in mind. The core loop is simple: read, choose, live with the consequences. What elevates it above a barebones digital gamebook is the atmosphere Tiny Bull manages to sustain throughout. The writing leans hard into Lovecraftian tradition without drowning in pastiche. There is genuine unease here, the kind that comes from not quite knowing what is real. The illustrative art style and the sound design do real work alongside the prose. The music sits in a register that feels like church organs left to decay underwater, and that is a compliment. Your character is customizable in ways that actually affect outcomes. Stat choices, background selections, and moment-to-moment decisions branch the narrative meaningfully. The game tracks your sanity alongside your physical health, which is a mechanic that fits the Lovecraftian premise rather than feeling grafted on for flavor. Multiple playthroughs are encouraged and the branching is genuine enough to make them feel worthwhile rather than obligatory. Where it stumbles is in its pacing at the mid-section, which can feel like it is dragging even for someone patient with slow burns. Some branches feel noticeably thinner than others, and if you land on a sparse path your first time through, the game's strengths are harder to see. The writing quality is strong but occasionally uneven in translation. For a game asking you to trust its prose, even a few clunky lines can break the spell. These are real complaints, but they are complaints about a game that is clearly made with care and genuine love for the source material it is invoking. At around six to eight hours per playthrough, Omen Exitio: Plague knows roughly what it is. It is not trying to be a role-playing game or a puzzle box. It is a mood piece wrapped in a branching narrative structure, designed for readers who want their horror slow and their choices to carry weight. The 85% positive rating on Steam, built across a few hundred reviews, reflects a small audience that found exactly what it was looking for. That audience is specific. If you like interactive fiction, Lovecraftian horror, and games that trust you to sit with silence, this one rewards the patience. Kai, Scout Team

Omen Exitio: Plague
AdventureCasualIndie

Omen Exitio: Plague

Mar 5, 2018Tiny Bull Studios
GamerScout Says

A Lovecraftian choose-your-own-adventure where a spreading plague tests your sanity and your choices. Text-heavy, atmospheric, and quietly unsettling.

PC
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About Omen Exitio: Plague

Omen Exitio: Plague is a text-driven interactive fiction game from Tiny Bull Studios, built squarely in the tradition of 80s and 90s gamebooks. You are investigating a paranormal disease tearing through humanity, and the whole thing unfolds through prose, choices, and the slow creep of dread. If you grew up dog-earing Fighting Fantasy paperbacks or scrawling dice results in notebook margins, this one was made with you specifically in mind. The core loop is simple: read, choose, live with the consequences. What elevates it above a barebones digital gamebook is the atmosphere Tiny Bull manages to sustain throughout. The writing leans hard into Lovecraftian tradition without drowning in pastiche. There is genuine unease here, the kind that comes from not quite knowing what is real. The illustrative art style and the sound design do real work alongside the prose. The music sits in a register that feels like church organs left to decay underwater, and that is a compliment. Your character is customizable in ways that actually affect outcomes. Stat choices, background selections, and moment-to-moment decisions branch the narrative meaningfully. The game tracks your sanity alongside your physical health, which is a mechanic that fits the Lovecraftian premise rather than feeling grafted on for flavor. Multiple playthroughs are encouraged and the branching is genuine enough to make them feel worthwhile rather than obligatory. Where it stumbles is in its pacing at the mid-section, which can feel like it is dragging even for someone patient with slow burns. Some branches feel noticeably thinner than others, and if you land on a sparse path your first time through, the game's strengths are harder to see. The writing quality is strong but occasionally uneven in translation. For a game asking you to trust its prose, even a few clunky lines can break the spell. These are real complaints, but they are complaints about a game that is clearly made with care and genuine love for the source material it is invoking. At around six to eight hours per playthrough, Omen Exitio: Plague knows roughly what it is. It is not trying to be a role-playing game or a puzzle box. It is a mood piece wrapped in a branching narrative structure, designed for readers who want their horror slow and their choices to carry weight. The 85% positive rating on Steam, built across a few hundred reviews, reflects a small audience that found exactly what it was looking for. That audience is specific. If you like interactive fiction, Lovecraftian horror, and games that trust you to sit with silence, this one rewards the patience. Kai, Scout Team

Tags

steamInteractive FictionLovecraftian HorrorBranching NarrativeSanity MechanicGamebookText-BasedAtmospheric HorrorMultiple Endings

System Requirements

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Reviews & Ratings

Steam
85%(626)

Game Info

Developer
Tiny Bull Studios
Publisher
Tiny Bull Studios
Release Date
Mar 5, 2018

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