Not For Broadcast: Live & Spooky
Run the control room for a paranormal TV show filmed in a haunted studio, cut between cameras, manage the broadcast, and hope the crew stays alive.
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About Not For Broadcast: Live & Spooky
Not For Broadcast: Live & Spooky is a standalone spin-off from the base Not For Broadcast series, developed by NotGames and published by tinyBuild. It strips the satirical news-director premise down to a tighter, horror-flavored package: you are the broadcast director for a paranormal investigation show filming inside a derelict studio buried beneath Channel One. Your job is to cut between camera feeds, keep the framing interesting, and use the tools at your disposal to manufacture tension for viewers at home. It is part simulation, part interactive FMV experience, and the moment-to-moment loop is decidedly more reactive than cerebral. From a systems perspective, the mechanics are straightforward. You have a multi-camera switcher, a censor button for anything that would get the network fined, and audio sliders to keep the broadcast legal. The decision pressure comes not from deep build paths or resource management but from reading the room quickly and choosing the right shot at the right moment. For players coming in expecting the spreadsheet-friendly depth of something like a full management sim, the experience is intentionally shallow. The pleasure is in performance and timing, not optimization. If you need a decision tree with forty variables, look elsewhere. If you want twenty-to-thirty minutes of reactive, B-movie-flavored chaos, this delivers on that narrow brief. The FMV production quality is competent and sells the ghost-show aesthetic without embarrassing itself. The cast commits to the schlocky material, and the script leans into horror-TV clichés with enough self-awareness to stay entertaining. The game is transparent about the fact that paranormal shows run on manufactured drama, which gives the broadcast decisions a light meta quality. The writing does not reach the satirical bite of the base game's political storylines, and the runtime is short enough that replay value depends entirely on whether you want to chase higher broadcast scores or experiment with different cuts. The mixed Steam reception at 71% positive reflects the divide between players who found the lean scope charming as a standalone and those who expected more mechanical variety. There is no mod ecosystem to speak of, no difficulty settings that meaningfully reshape the experience, and the tutorial assumes basic familiarity with the series' format. Newcomers to the franchise will pick it up fast given the limited input vocabulary, but they will also hit the ceiling of the experience just as quickly. As a strategy-and-sim specialist, I will be blunt: this is not a system you will be theorycrafting after the credits roll. The AI controlling the on-screen investigators is functional but not a source of emergent surprises. You are the director, and the chaos is largely scripted. Treat it as a short-form horror experience with a novel framing device rather than a simulation with depth, and expectations align well. It works best if you enjoy FMV games, appreciate horror-TV pastiche, or want something that finishes in a single sitting. The base Not For Broadcast game offers significantly more content and mechanical complexity for players who want the fuller version of this concept. Diego, Scout Team
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Game Info
- Developer
- NotGames
- Publisher
- tinyBuild
- Release Date
- Mar 23, 2023