Compare Norland prices across 50+ stores and find the best deal. Developed by Long Jaunt. Published by Hooded Horse. Released on 7/18/2024. Available on PC. Genres: RPG, Simulation, Strategy, Early Access.

A medieval colony sim that weaponises family drama as a core mechanic - if your peasants are rioting while your uncle schemes to poison the heir, you're probably doing it right.

I went into Norland expecting RimWorld with chainmail and came out the other side having watched my firstborn get lynched by a mob, my queen's sister cause a diplomatic incident, and my library burn down because a depressed lord decided arson was a reasonable outlet. That is not a failure state - that is Tuesday. Long Jaunt has built a medieval colony sim whose central design gamble is that the chaos inside your noble house is just as dangerous as any invading army, and for the most part it pays off. The mechanical scaffold holds two distinct layers. On the local map you manage your settlement in real time - planting fields, staffing barracks, training soldiers, constructing buildings, setting construction priorities, and buying books from merchants to advance your knowledge tree. That knowledge system is genuinely tense: technology is tied to specific dynasty members, so letting your scholar lord walk into a battle without adequate guards is a strategic mistake, not just a dramatic one. On the global map you direct diplomacy, form alliances, and contest rival noble families for regional control. The two layers talk to each other constantly: a war spike in iron prices on the world stage will hit your local smithy budget within days. A major post-launch overhaul reworked how work orders are assigned - moving from a per-lord micromanagement model to a single lord issuing orders to all servants - which significantly reduced the friction that plagued the early access launch build. Where Norland earns its reputation is emergent storytelling. Each lord carries individual desires, relationship scores, religious devotion ratings, and mood states that cascade unpredictably. An unhappy lord studies poorly, issues fewer orders, and in serious cases graduates to arson, robbery, or rebellion. The Church of Saint Sophia faction wants piety from your nobles; the loyalist peasants want grain and beer; other sub-factions shift their alliances as you expand. Managing all of this simultaneously - while rival noble families on the global map wage their own wars and send their own spies - means you are never coasting. The AI-controlled families have genuine agendas, and the supply-and-demand economy responds to geopolitical events, so gold as a resource is both a tactical tool and a real constraint. That said, Norland is still in Early Access, and it carries the honest marks of that status. The UI remains cluttered in places, with a long resource list dominating screen real estate. Late-game progression has been cited by the community as a weak point, with momentum sometimes stalling once your city hits a certain scale - an issue the developer has explicitly flagged for the 2026 roadmap, which also plans feudalization mechanics, additional biomes, and a reworked late-game survival phase. Combat works but lacks the tactical granularity you would want: forming a squad requires a commander, weapon assignments, and waiting for recruit training, and battles can feel underdeveloped compared to how richly the political layer is realised. For newcomers worried about the complexity ceiling: do the tutorial. Reviewers across the board flag it as surprisingly solid for an Early Access title, and it flows directly into a real playthrough so you are not losing time. The game is moddable, Hooded Horse has a track record of supporting titles through full release, and the Steam review score sits at Very Positive across nearly three thousand English-language reviews. If you have ever wanted a colony sim that generates genuine political narrative rather than just logistical puzzles, Norland is the most coherent attempt at that hybrid to date - rougher edges and all. Diego, Scout Team

Norland
RPGSimulationStrategyEarly Access

Norland

Jul 18, 2024Long JauntHooded Horse
GamerScout Says

A medieval colony sim that weaponises family drama as a core mechanic - if your peasants are rioting while your uncle schemes to poison the heir, you're probably doing it right.

PC
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Screenshots & Media

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About Norland

I went into Norland expecting RimWorld with chainmail and came out the other side having watched my firstborn get lynched by a mob, my queen's sister cause a diplomatic incident, and my library burn down because a depressed lord decided arson was a reasonable outlet. That is not a failure state - that is Tuesday. Long Jaunt has built a medieval colony sim whose central design gamble is that the chaos inside your noble house is just as dangerous as any invading army, and for the most part it pays off. The mechanical scaffold holds two distinct layers. On the local map you manage your settlement in real time - planting fields, staffing barracks, training soldiers, constructing buildings, setting construction priorities, and buying books from merchants to advance your knowledge tree. That knowledge system is genuinely tense: technology is tied to specific dynasty members, so letting your scholar lord walk into a battle without adequate guards is a strategic mistake, not just a dramatic one. On the global map you direct diplomacy, form alliances, and contest rival noble families for regional control. The two layers talk to each other constantly: a war spike in iron prices on the world stage will hit your local smithy budget within days. A major post-launch overhaul reworked how work orders are assigned - moving from a per-lord micromanagement model to a single lord issuing orders to all servants - which significantly reduced the friction that plagued the early access launch build. Where Norland earns its reputation is emergent storytelling. Each lord carries individual desires, relationship scores, religious devotion ratings, and mood states that cascade unpredictably. An unhappy lord studies poorly, issues fewer orders, and in serious cases graduates to arson, robbery, or rebellion. The Church of Saint Sophia faction wants piety from your nobles; the loyalist peasants want grain and beer; other sub-factions shift their alliances as you expand. Managing all of this simultaneously - while rival noble families on the global map wage their own wars and send their own spies - means you are never coasting. The AI-controlled families have genuine agendas, and the supply-and-demand economy responds to geopolitical events, so gold as a resource is both a tactical tool and a real constraint. That said, Norland is still in Early Access, and it carries the honest marks of that status. The UI remains cluttered in places, with a long resource list dominating screen real estate. Late-game progression has been cited by the community as a weak point, with momentum sometimes stalling once your city hits a certain scale - an issue the developer has explicitly flagged for the 2026 roadmap, which also plans feudalization mechanics, additional biomes, and a reworked late-game survival phase. Combat works but lacks the tactical granularity you would want: forming a squad requires a commander, weapon assignments, and waiting for recruit training, and battles can feel underdeveloped compared to how richly the political layer is realised. For newcomers worried about the complexity ceiling: do the tutorial. Reviewers across the board flag it as surprisingly solid for an Early Access title, and it flows directly into a real playthrough so you are not losing time. The game is moddable, Hooded Horse has a track record of supporting titles through full release, and the Steam review score sits at Very Positive across nearly three thousand English-language reviews. If you have ever wanted a colony sim that generates genuine political narrative rather than just logistical puzzles, Norland is the most coherent attempt at that hybrid to date - rougher edges and all. Diego, Scout Team

Tags

singleplayerachievementscloud-savestier:indieEmergent StorytellingDynasty ManagementReal-Time PausableKnowledge TreeFaction PoliticsSupply-Demand EconomyModdableEarly Access Active Dev

Steam Deck & Linux

Steam Deck PlayableProtonDB Platinum

Valve rates this game Steam Deck Playable. Runs flawlessly on Linux out of the box. Based on 10 ProtonDB community reports.

System Requirements

Minimum

OS
Windows® 10 (64-bit)
Memory
8 GB RAM
DirectX
Version 11
Storage
2 GB available space
Graphics
NVIDIA® GeForce® GTX 1050 Ti (4 GB) / AMD® Radeon™ RX 560 (4 GB)
Processor
Intel® Core™ i5-4570T (dual-core) / AMD® FX-Series™ FX-9590 (quad-core)

Recommended

OS
Windows® 10 (64-bit)
Memory
16 GB RAM
DirectX
Version 12
Storage
2 GB available space
Graphics
NVIDIA® GeForce® GTX 1060 (6 GB) / AMD® Radeon™ RX 580 (8 GB)
Processor
Intel® Core™ i5-10700 (quad-core) / AMD® Ryzen™ 7 3700X (quad-core)

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Reviews & Ratings

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Game Info

Developer
Long Jaunt
Publisher
Hooded Horse
Release Date
Jul 18, 2024

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What platforms is Norland available on?

Norland is available on PC.

When was Norland released?

Norland was released on 18 July 2024.

Who developed Norland?

Norland was developed by Long Jaunt and published by Hooded Horse.