Compare No Rest for the Wicked prices across trusted key stores and find the best deal. Developed by Moon Studios GmbH. Published by Moon Studios GmbH. Released on 4/18/2024. Available on PC. Genres: Action, Adventure, RPG, Early Access.

Gorgeous, punishing, and still finding itself in Early Access, but after the Breach update, there's finally enough game here to justify the buy for Souls-adjacent ARPG fans.

I went into No Rest for the Wicked expecting Moon Studios to stumble. Jumping from delicate Ori platformers to a stamina-gated, top-down Souls-like is a massive swing, and frankly, the early launch numbers told a bruising story. Reviews cratered at launch over performance problems and sparse content. A year-plus of Early Access development later, the picture is meaningfully different, and the 80% positive score the game has climbed to on Steam reflects a genuine, iterative turnaround rather than fan charity. At its core, this is a top-down action RPG built around deliberate, physics-weighted combat. Every swing costs stamina, every dodge needs to be earned, and parrying at the right moment opens up devastating counterattacks that feel genuinely satisfying. The weapon roster covers a lot of ground: dual daggers for fast dex builds, claymores and two-handed axes for strength-focused brawlers, bows, staves, and shields for players who like to layer defenses or go full faith scaling. There are no locked classes at character creation. You start with a flat spread across attributes and build your identity through gear and stat investment, which is the right call for a game that wants you to experiment. The Breach update in 2025 added a revamped Dynamic Gear System, the Harvesters enemy faction, expanded storylines, and new zones, essentially doubling the game's footprint. It also introduced Hardcore mode for the people who think the base difficulty is a spa day. The Breach Refined follow-up then addressed some of the rougher combat balance issues from that update and added fast travel improvements through the Whisper network, which had been a friction point since launch. Where the game earns its reputation is the art direction and atmosphere. The hand-crafted world carries a Brothers Grimm weight to it, full of rot and dread and watercolor-adjacent detail that looks unlike anything else in the genre right now. The Pestilence narrative, which casts you as a Cerim warrior investigating a plague on the island of Isola Sacra, is grimly compelling even in its incomplete state. The writing rewards attention. Lore is tucked into item descriptions and NPC dialogue rather than dumped in cutscenes, and I appreciate that restraint. What the story has not yet delivered is a proper payoff, because this is still Early Access. If you need a beginning, middle, and end, you are not there yet. The legitimate criticisms that dogged the early release have not fully disappeared. Some weapon types, particularly heavier builds, still feel like they require patience that borders on masochism before the moveset clicks. The user interface has improved but remains clunkier than a game this visually polished deserves. Co-op for up to four players is in, but the experience is clearly best understood as a solo game first, with multiplayer feeling more like a bonus than a co-designed feature. The hunger system and resource management add texture but can tip into busywork, especially in the stretches between major content beats where the game asks you to grind for crafting materials rather than move the story forward. That is the one thing I will not forgive: filler loops in a game that is otherwise smart enough to avoid them. Still, the trajectory here is hard to ignore. Moon Studios has been patching aggressively, listening to feedback, and adding content at a pace that suggests a studio that knows what it is building and is committed to finishing it. If you are the kind of player who watched Hades or Baldur's Gate 3 evolve in Early Access and feels comfortable buying into a promising foundation, No Rest for the Wicked rewards that patience. If you need a complete, balanced, fully narrated RPG right now, bookmark it and check back at 1.0. Monika, Scout Team

No Rest for the Wicked
ActionAdventureRPGEarly Access

No Rest for the Wicked

Apr 18, 2024Moon Studios GmbH
GamerScout Says

Gorgeous, punishing, and still finding itself in Early Access, but after the Breach update, there's finally enough game here to justify the buy for Souls-adjacent ARPG fans.

PC
Steam Deck VerifiedProtonDB Platinum
Best Price Available
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GamerScout Verdict

Worth it now for Souls-ARPG fans willing to accept an unfinished story; wait for 1.0 if you need narrative closure.

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About No Rest for the Wicked

I went into No Rest for the Wicked expecting Moon Studios to stumble. Jumping from delicate Ori platformers to a stamina-gated, top-down Souls-like is a massive swing, and frankly, the early launch numbers told a bruising story. Reviews cratered at launch over performance problems and sparse content. A year-plus of Early Access development later, the picture is meaningfully different, and the 80% positive score the game has climbed to on Steam reflects a genuine, iterative turnaround rather than fan charity. At its core, this is a top-down action RPG built around deliberate, physics-weighted combat. Every swing costs stamina, every dodge needs to be earned, and parrying at the right moment opens up devastating counterattacks that feel genuinely satisfying. The weapon roster covers a lot of ground: dual daggers for fast dex builds, claymores and two-handed axes for strength-focused brawlers, bows, staves, and shields for players who like to layer defenses or go full faith scaling. There are no locked classes at character creation. You start with a flat spread across attributes and build your identity through gear and stat investment, which is the right call for a game that wants you to experiment. The Breach update in 2025 added a revamped Dynamic Gear System, the Harvesters enemy faction, expanded storylines, and new zones, essentially doubling the game's footprint. It also introduced Hardcore mode for the people who think the base difficulty is a spa day. The Breach Refined follow-up then addressed some of the rougher combat balance issues from that update and added fast travel improvements through the Whisper network, which had been a friction point since launch. Where the game earns its reputation is the art direction and atmosphere. The hand-crafted world carries a Brothers Grimm weight to it, full of rot and dread and watercolor-adjacent detail that looks unlike anything else in the genre right now. The Pestilence narrative, which casts you as a Cerim warrior investigating a plague on the island of Isola Sacra, is grimly compelling even in its incomplete state. The writing rewards attention. Lore is tucked into item descriptions and NPC dialogue rather than dumped in cutscenes, and I appreciate that restraint. What the story has not yet delivered is a proper payoff, because this is still Early Access. If you need a beginning, middle, and end, you are not there yet. The legitimate criticisms that dogged the early release have not fully disappeared. Some weapon types, particularly heavier builds, still feel like they require patience that borders on masochism before the moveset clicks. The user interface has improved but remains clunkier than a game this visually polished deserves. Co-op for up to four players is in, but the experience is clearly best understood as a solo game first, with multiplayer feeling more like a bonus than a co-designed feature. The hunger system and resource management add texture but can tip into busywork, especially in the stretches between major content beats where the game asks you to grind for crafting materials rather than move the story forward. That is the one thing I will not forgive: filler loops in a game that is otherwise smart enough to avoid them. Still, the trajectory here is hard to ignore. Moon Studios has been patching aggressively, listening to feedback, and adding content at a pace that suggests a studio that knows what it is building and is committed to finishing it. If you are the kind of player who watched Hades or Baldur's Gate 3 evolve in Early Access and feels comfortable buying into a promising foundation, No Rest for the Wicked rewards that patience. If you need a complete, balanced, fully narrated RPG right now, bookmark it and check back at 1.0.

Monika
Monika · Scout Team

RPGs

Tags

singleplayermultiplayercooponline-coopcloud-savesStamina-Based CombatParry SystemClassless Build SystemDark Fantasy NarrativeDynamic LootHardcore ModePlague SettingTop-Down Souls-likeRune AttacksEarly Access Worth Watching

System Requirements

Minimum

OS
Windows 10
Memory
16 GB RAM
Storage
46 GB available space
Graphics
Nvidia GeForce GTX 1080 / AMD Radeon 5600 XT
Processor
Intel Core i5-8400 / AMD Ryzen 5 2600

Recommended

OS
Windows 10 / Windows 11
Memory
32 GB RAM
Storage
46 GB available space
Graphics
Nvidia GeForce RTX 2060 / AMD Radeon RX 5700 XT
Processor
Intel Core i7-11700K / AMD Ryzen 7 5800X

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Reviews & Ratings

Steam
80%(78,114)

Game Info

Developer
Moon Studios GmbH
Publisher
Moon Studios GmbH
Release Date
Apr 18, 2024

Game Modes

Online Co-op

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What platforms is No Rest for the Wicked available on?

No Rest for the Wicked is available on PC.

When was No Rest for the Wicked released?

No Rest for the Wicked was released on 18 April 2024.

Who developed No Rest for the Wicked?

No Rest for the Wicked was developed by Moon Studios GmbH.