
Newfound Courage
Five hours of lore-rich indie storytelling that punches well above its pixel-art weight, with a surprisingly layered combat system and a queer coming-of-age narrative that critics have struggled to dismiss.
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About Newfound Courage
Strategy and sim games train you to read systems, spot the rules beneath the surface, and care about outcomes. Newfound Courage is not a strategy game, but it earns my attention anyway, because it is built around the same core principle: decisions and their emotional consequences matter here more than reflexes or raw execution. Cafe Empty's narrative action-adventure runs roughly five hours across its two story chapters, Escape to Silverpine and Return to Otherwhere, and it threads together puzzle segments, light simulation tasks, and a small but purposeful combat system in service of something most games at this price point never attempt: genuine character work. The combat is the most contentious part of the package, and anyone going in expecting clean action should adjust expectations accordingly. Alex's move set includes a melee swing, a ranged blast, a decoy, a blink dodge, and a heal ability, all mapped to the HUD and supported by a talent upgrade system that offers around seven unlock points across both chapters. It reads better on paper than it plays in practice. Attacks carry enough visual lag to cause positioning errors, and some enemy encounters spike in difficulty in ways that feel mismatched with the otherwise gentle pacing. The saving grace is a four-difficulty structure that includes Peace Mode, which strips combat consequences entirely so that players who are here for the story are never locked out of it, and Pointlessly Hard for the genuinely masochistic. Each death also incrementally strengthens Alex, so even the standard difficulties self-correct over time. The system was retrofitted into the game after the original 2019 release when the solo developer taught himself to code, and that origin story is both impressive and visible. Where the game is unconditionally strong is in its writing and worldbuilding. Silverpine's cast is compact, around ten named characters, but reviewers across the board have noted that each one carries real weight. The low-fantasy world, anchored by the Vault, a repository of knowledge from a lost civilisation, gives the narrative a mythological texture that stands apart from the usual visual-novel-adjacent fare. Audio cues factor into puzzle solutions, which means headphones are not optional but genuinely part of the design. The remake-era art, with dynamic lighting, wind effects, and particle systems, is a significant improvement over the static original. Composer Jessica Kelly's soundtrack, praised repeatedly across reviews, runs throughout and does a lot of tonal heavy lifting. The base game also bundles the Return to Otherwhere DLC at no additional cost, which extends the story and is where the romantic arc for Alex actually pays off, so players frustrated by the first chapter's unrequited arc should stick with it. The honest caveat is scope. Fifteen dollars or less for five hours is a proposition that only works if the emotional writing lands for you. Players chasing mechanical depth or replayability will run dry fast. Steam's user rating sits at 93 percent across over 300 reviews, which is a strong signal for a narrative-first indie, but the loudest single complaint in the community echoes the same thing: they simply wanted more of it. If you came here hoping for an LGBTQ-forward story that treats the subject with care rather than as a checkbox, the reception across critics and the community suggests Newfound Courage delivers on that specifically. Diego, Scout Team
Tags
Steam Deck & Linux
Runs flawlessly on Linux out of the box. Based on 5 ProtonDB community reports.
System Requirements
Minimum
- OS
- Microsoft® Windows® 10 (32bit/64bit)
- Memory
- 4 GB RAM
- DirectX
- Version 9.0
- Storage
- 1 GB available space
- Graphics
- OpenGL 4.1 capable GPU
- Processor
- Intel Core2 Duo or better
- Additional Notes
- 1920x1080 or larger display
Community Discussion
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Reviews & Ratings
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Game Info
- Developer
- Cafe Empty
- Publisher
- Cafe Empty
- Release Date
- Mar 22, 2019