
Neocolonialism
Four players, one shared bond market, and a table full of people who will absolutely lie to you. Brutal, brief, and not remotely interested in being fair.
GamerScout Verdict
Worth it only if you can field three friends who enjoy backstabbing each other for an hour.
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About Neocolonialism
Third round, I loaned an opponent the votes he needed to pass a resolution he swore would raise my bond yields. It raised his. That is Neocolonialism in one move: a zero-sum board game where the only real mechanic is other people, and the numbers on screen exist mainly to tell you how badly you just got played. You buy influence in developing countries, manipulate votes, and cash out before the economy you gutted collapses under someone else. Sessions run short, four players is the sweet spot, and the satire lands because the math genuinely rewards being awful. The problem is the on-ramp. The UI drops you into yields and vote-buying with almost no scaffolding, so your first game is spent decoding menus instead of reading opponents, and that is a big part of why the Steam score sits mixed. Solo against the AI is a tutorial at best. Get four humans who will talk, and it sings.

Strategy & simulation
Tags
System Requirements
Minimum
- Memory
- 1 GB RAM
- Storage
- 80 MB available space
Recommended
- Memory
- 2 GB RAM
- Storage
- 80 MB available space
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Game Info
- Developer
- Subaltern Games, LLC
- Publisher
- Subaltern Games, LLC
- Release Date
- Dec 1, 2014
