Compare NEBULOUS: Fleet Command prices across 50+ stores and find the best deal. Developed by Eridanus Industries. Published by Hooded Horse. Released on 2/11/2022. Available on PC. Genres: Simulation, Strategy, Early Access.

The closest thing PC gaming has to a real naval war college simulator: radar profiles, electronic warfare, and 3D positioning that will either thrill you or terrify you within the first hour.

I have a spreadsheet for fleet compositions in roughly a dozen strategy games, and NEBULOUS: Fleet Command is the first title in years that made me tear it up and start over. This is not a space shooter with a strategy skin. The depth lives in physics-honest systems: radar cross-sections shaped by ship spacing and emission controls, electronic warfare that can blind or be blinded, positional damage that punishes you for letting your engines face the enemy's kinetic line, and individual component damage that turns each engagement into a triage decision. Those mechanics are the core product, and they hold up remarkably well for a game still in Early Access. Fleet building runs on a point budget. You pick hulls, assign hardpoints across two distinct factions (the ANS and the OSP, each with their own design philosophies and weapon loadouts), and lock in your composition before the match even starts. That pre-battle planning layer is where NEBULOUS earns its simulation label. A 4v4 or 5v5 skirmish can be won or lost before the first missile fires, depending on whether your missile defense grid has the right radar coverage arcs or your kinetic batteries are sized for the engagement range you expect. If that sentence excited you, this game was made for you. A full narrative single-player campaign has since been added, and it is a meaningful addition. Missions chain together with persistent ships, fuel, and ammunition carrying over from battle to battle. The Worden-class fleet carrier anchors your roster, the Mercator-class replenishment ship keeps you stocked on the move, and new mechanics like boarding, docking, and field salvage of destroyed friendlies add genuine logistical tension. The Campaign Editor lets players build their own connected scenarios with branching paths, cutscenes, and scripted events, and the Steam Workshop already hosts hundreds of contributed maps, ships, and weapons. The mod ecosystem is healthier than you would expect for a title this niche. Honesty requires flagging the friction points. The tutorial is mandatory and dense; skip it and the radar display alone will read as gibberish. The AI in skirmish mode is functional but not a serious long-term opponent, which means the most interesting version of this game lives in multiplayer lobbies that tend to be small. The online community is dedicated and knowledgeable, which is both an asset and a barrier: dropping into a lobby as a newcomer against veterans who have spent hundreds of hours theorycrafting fleet builds is a steep wall. The campaign softens that entry point considerably, and the three difficulty tiers do scale enemy ship counts and tactics sensibly, so patient solo players now have a legitimate path in. Early Access also carries the usual caveat: direction has shifted mid-development, and some originally announced modes were reworked or delayed as the team reprioritized around the combat core. For the right player, none of those caveats matter much. If your frame of reference for space tactics is Homeworld and you wish it had gone three times deeper into sensor warfare and fleet doctrine, NEBULOUS is the answer you have been waiting for. Come for the fleet builder, stay for the moment a well-placed electronic countermeasures screen lets your missile salvo slip through undetected. Diego, Scout Team

NEBULOUS: Fleet Command
SimulationStrategyEarly Access

NEBULOUS: Fleet Command

Feb 11, 2022Eridanus IndustriesHooded Horse
GamerScout Says

The closest thing PC gaming has to a real naval war college simulator: radar profiles, electronic warfare, and 3D positioning that will either thrill you or terrify you within the first hour.

PC
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About NEBULOUS: Fleet Command

I have a spreadsheet for fleet compositions in roughly a dozen strategy games, and NEBULOUS: Fleet Command is the first title in years that made me tear it up and start over. This is not a space shooter with a strategy skin. The depth lives in physics-honest systems: radar cross-sections shaped by ship spacing and emission controls, electronic warfare that can blind or be blinded, positional damage that punishes you for letting your engines face the enemy's kinetic line, and individual component damage that turns each engagement into a triage decision. Those mechanics are the core product, and they hold up remarkably well for a game still in Early Access. Fleet building runs on a point budget. You pick hulls, assign hardpoints across two distinct factions (the ANS and the OSP, each with their own design philosophies and weapon loadouts), and lock in your composition before the match even starts. That pre-battle planning layer is where NEBULOUS earns its simulation label. A 4v4 or 5v5 skirmish can be won or lost before the first missile fires, depending on whether your missile defense grid has the right radar coverage arcs or your kinetic batteries are sized for the engagement range you expect. If that sentence excited you, this game was made for you. A full narrative single-player campaign has since been added, and it is a meaningful addition. Missions chain together with persistent ships, fuel, and ammunition carrying over from battle to battle. The Worden-class fleet carrier anchors your roster, the Mercator-class replenishment ship keeps you stocked on the move, and new mechanics like boarding, docking, and field salvage of destroyed friendlies add genuine logistical tension. The Campaign Editor lets players build their own connected scenarios with branching paths, cutscenes, and scripted events, and the Steam Workshop already hosts hundreds of contributed maps, ships, and weapons. The mod ecosystem is healthier than you would expect for a title this niche. Honesty requires flagging the friction points. The tutorial is mandatory and dense; skip it and the radar display alone will read as gibberish. The AI in skirmish mode is functional but not a serious long-term opponent, which means the most interesting version of this game lives in multiplayer lobbies that tend to be small. The online community is dedicated and knowledgeable, which is both an asset and a barrier: dropping into a lobby as a newcomer against veterans who have spent hundreds of hours theorycrafting fleet builds is a steep wall. The campaign softens that entry point considerably, and the three difficulty tiers do scale enemy ship counts and tactics sensibly, so patient solo players now have a legitimate path in. Early Access also carries the usual caveat: direction has shifted mid-development, and some originally announced modes were reworked or delayed as the team reprioritized around the combat core. For the right player, none of those caveats matter much. If your frame of reference for space tactics is Homeworld and you wish it had gone three times deeper into sensor warfare and fleet doctrine, NEBULOUS is the answer you have been waiting for. Come for the fleet builder, stay for the moment a well-placed electronic countermeasures screen lets your missile salvo slip through undetected. Diego, Scout Team

Tags

singleplayermultiplayerpvponline-pvpcooponline-coopachievementsworkshopcloud-savestier:indieFleet BuilderElectronic WarfareSim-Heavy TacticsPersistent CampaignPoint-Budget CombatHard Sci-Fi3D BattlespacePositional DamageCampaign EditorSmall Multiplayer Community

Steam Deck & Linux

Steam Deck PlayableProtonDB Gold

Valve rates this game Steam Deck Playable. Runs great on Linux after minor tweaks. Based on 34 ProtonDB community reports.

System Requirements

Minimum

OS
Windows® 10 (64-bit)
Memory
6 GB RAM
DirectX
Version 11
Storage
10 GB available space
Graphics
NVIDIA® GeForce®™ GTX 660 (2 GB) / AMD® Radeon™ RX-460 (4 GB)
Processor
Intel® Core™ i5-4670 (quad-core) / AMD® FX-Series™ FX-4350 (quad-core)

Recommended

OS
Windows® 10 (64-bit)
Memory
8 GB RAM
DirectX
Version 12
Storage
10 GB available space
Graphics
NVIDIA® GeForce® GTX 1060 (6 GB) / AMD® Radeon™ R9 390X (8 GB)
Processor
Intel® Core™ i5-4590 (quad-core) / AMD® Ryzen™ 3 2200G (quad-core)

Community Discussion

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Reviews & Ratings

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Game Info

Developer
Eridanus Industries
Publisher
Hooded Horse
Release Date
Feb 11, 2022

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What platforms is NEBULOUS: Fleet Command available on?

NEBULOUS: Fleet Command is available on PC.

When was NEBULOUS: Fleet Command released?

NEBULOUS: Fleet Command was released on 11 February 2022.

Who developed NEBULOUS: Fleet Command?

NEBULOUS: Fleet Command was developed by Eridanus Industries and published by Hooded Horse.