Compare My Universe prices across 50+ stores and find the best deal. Developed by Creepy2345. Published by Creepy2345. Available on PC, Xbox. Genres: Action, Adventure, Indie, Early Access.

A solo dev's Early Access cell-evolution shooter with build-crafting and bullet hell ambitions - intriguing on paper, but still finding its footing before the release date is even confirmed.

I want to root for My Universe. A single developer putting a cell-evolution roguelite onto Steam and Xbox, tagging it with bullet hell and twin-stick shooter aspirations, building toward synergy-driven ability combos - that is exactly the kind of scrappy, focused pitch I look for in a small Early Access project. The premise hooks you immediately: you are a microscopic organism that survived a laboratory experiment and is now growing stranger, stronger, and more dangerous with every run. The framing is quietly weird in the best way. The core loop, as best as can be determined from what is currently available, centers on combining abilities to find surprising interactions. You can slow down time, light enemies on fire, poison entire zones, or chain electrocution across groups - and the promise is that these are not isolated tools but layers you stack on each other. Passive upgrades arrive when you die or clear a zone, which means each run reshapes your cell into something new. For players who love the mechanical tinkering of games like Vampire Survivors or early Brotato, that structure will feel instantly familiar and potentially very satisfying if the synergies hold up under scrutiny. The honest caveat is a big one: this game has no confirmed release date, no user reviews, and the developer has stated that only the first half of the story content is present, with narrative, bosses, and enemies still under active construction. The current build is genuinely incomplete by the developer's own description. Progression through multiple zones and encounters with distinct bosses is the stated goal, but how much of that is playable today is unclear. Buying in now means betting on a solo developer's one-to-two-year roadmap, not a finished experience. What makes me cautiously optimistic rather than dismissive is the specificity of the vision. The ability palette - flames, poison, electric chains, time dilation - is more considered than the usual "random upgrades" systems you see in rushed roguelites. The sci-fi, post-apocalyptic, comic-book-toned visual direction suggested by the Steam tags has genuine personality, and a 2D cell-scale world with colorful ability effects could look striking if the art direction follows through. The soundtrack and soundscape remain unknown quantities, which for someone like me is genuinely the last piece that will determine whether this is a world worth returning to. For now, My Universe is a project worth watching rather than one worth buying without hesitation. If you are the kind of player who enjoys shaping Early Access titles with feedback and can tolerate rough edges, there may be something real here to discover. Everyone else should wishlist it and check back when the roadmap delivers on its bosses, story, and ability depth. Kai, Scout Team

My Universe
ActionAdventureIndieEarly Access

My Universe

TBACreepy2345
GamerScout Says

A solo dev's Early Access cell-evolution shooter with build-crafting and bullet hell ambitions - intriguing on paper, but still finding its footing before the release date is even confirmed.

PCXbox
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Screenshots & Media

Screenshot

About My Universe

I want to root for My Universe. A single developer putting a cell-evolution roguelite onto Steam and Xbox, tagging it with bullet hell and twin-stick shooter aspirations, building toward synergy-driven ability combos - that is exactly the kind of scrappy, focused pitch I look for in a small Early Access project. The premise hooks you immediately: you are a microscopic organism that survived a laboratory experiment and is now growing stranger, stronger, and more dangerous with every run. The framing is quietly weird in the best way. The core loop, as best as can be determined from what is currently available, centers on combining abilities to find surprising interactions. You can slow down time, light enemies on fire, poison entire zones, or chain electrocution across groups - and the promise is that these are not isolated tools but layers you stack on each other. Passive upgrades arrive when you die or clear a zone, which means each run reshapes your cell into something new. For players who love the mechanical tinkering of games like Vampire Survivors or early Brotato, that structure will feel instantly familiar and potentially very satisfying if the synergies hold up under scrutiny. The honest caveat is a big one: this game has no confirmed release date, no user reviews, and the developer has stated that only the first half of the story content is present, with narrative, bosses, and enemies still under active construction. The current build is genuinely incomplete by the developer's own description. Progression through multiple zones and encounters with distinct bosses is the stated goal, but how much of that is playable today is unclear. Buying in now means betting on a solo developer's one-to-two-year roadmap, not a finished experience. What makes me cautiously optimistic rather than dismissive is the specificity of the vision. The ability palette - flames, poison, electric chains, time dilation - is more considered than the usual "random upgrades" systems you see in rushed roguelites. The sci-fi, post-apocalyptic, comic-book-toned visual direction suggested by the Steam tags has genuine personality, and a 2D cell-scale world with colorful ability effects could look striking if the art direction follows through. The soundtrack and soundscape remain unknown quantities, which for someone like me is genuinely the last piece that will determine whether this is a world worth returning to. For now, My Universe is a project worth watching rather than one worth buying without hesitation. If you are the kind of player who enjoys shaping Early Access titles with feedback and can tolerate rough edges, there may be something real here to discover. Everyone else should wishlist it and check back when the roadmap delivers on its bosses, story, and ability depth. Kai, Scout Team

Tags

singleplayerachievementstier:aaaCell EvolutionRogueliteAbility SynergiesBullet HellTwin-Stick ShooterTime ManipulationPvE ProgressionSolo DeveloperRun-Based

System Requirements

Minimum

OS
windows 7
Memory
4 GB RAM
Storage
200 MB available space
Graphics
Graphics card with DX10
Processor
2 GHz

Recommended

OS
windows 10
Memory
8 GB RAM
Storage
1 GB available space
Graphics
Graphics card with DX10
Processor
3 GHz

Reviews & Ratings

No ratings available

Game Info

Developer
Creepy2345
Publisher
Creepy2345
Release Date
TBA

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