Compare Murder Miners prices across trusted key stores and find the best deal. Developed by JForce Games. Published by JForce Games. Released on 7/25/2014. Available on PC, Xbox. Genres: Action, Casual, Indie.

Halo gunplay meets voxel construction in a small-dev shooter that has somehow kept weekly community lobbies alive for over a decade. Worth your time if chaotic multiplayer and surprisingly deep infection mechanics appeal to you.

I have a soft spot for games that refuse to die quietly, and Murder Miners is one of the more remarkable examples of quiet persistence on Steam. Born as an Xbox 360 indie darling, it arrived on PC in 2014 carrying a very specific handcrafted energy: two genres that had no business being roommates, Halo-style arena shooting and Minecraft-ish block manipulation, somehow made to share a house without burning it down. The core loop is tighter than it looks on a thumbnail. Movement is fast and expressive, with wall-jumping, unlimited sprint, multi-directional dashing, and a hookshot that rewards players willing to practice aerial routing. You can spawn with a pick of weapons, from the reliable three-shot pistol to the battle rifle, sniper, energy sword, rocket launcher, and the strange hybrid Miner Gun, which doubles as a construction tool with four distinct destruction modes. That Miner Gun is where the game gets philosophically interesting: in the right hands it reshapes the arena mid-match, punching corridors, erecting cover, or blast-jumping to positions the map designer never intended. Standard modes like Deathmatch, Team Deathmatch, Capture the Flag, and Capture the Point all benefit from that layer of environmental volatility. The standout, though, is Infection mode. One player spawns as a zombie, hunts down the humans, and the eaten become hunters themselves. Humans build forts with the Miner Gun while zombies dig through walls and use a tentacle grab to close distance. Eating player corpses levels up your zombie abilities, which gives the mode a genuine light-RPG escalation that most Infection implementations skip entirely. It supports up to 30 players, and JForce still runs community game nights on weekends, which is quietly astonishing for a title this age. There are also community-designed mini-game presets, things like Duck Hunt, Murder Moles (a tunnel-digging CTF variant), Hide and Seek with a camouflage shotgun mechanic, and Flag Duel where the flag itself is your weapon. The Steam Workshop keeps the map pool fresh. The honest caveats: this is a multiplayer-first game with a voxel aesthetic that has not aged into prestige territory. Matchmaking outside of scheduled game nights can feel thin depending on the hour. Solo players will find the AI zombie modes serviceable but not a reason to stay long. The achievement list leans heavily on multi-player headcounts, so solo completionists will need to show up for community events. None of this is disqualifying, but it does mean your enjoyment scales directly with whether you invest in the Discord and the weekly schedule. What JForce built here is lean, intentional, and more mechanically literate than its blocky presentation suggests. The movement ceiling is real, the infection loop is genuinely clever, and the fact that a small developer has maintained weekly playdates for over a decade says something honest about the relationship between this studio and its community. If you can find a populated lobby, you will understand immediately why it earned that top-rated Xbox indie title. Kai, Scout Team

Murder Miners

Murder Miners

Jul 25, 2014JForce Games
GamerScout Says

Halo gunplay meets voxel construction in a small-dev shooter that has somehow kept weekly community lobbies alive for over a decade. Worth your time if chaotic multiplayer and surprisingly deep infection mechanics appeal to you.

PCXbox
Best Price Available
€0.85
at Eneba
Lowest tracked: €0.85
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GamerScout Verdict

Best for players who want fast arena shooting with a construction twist and a tight community that still fills lobbies on weekends.

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EnebaBest price
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€0.85
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StandardGlobalSteam KeyKey
€2.21
Priced in EUR by the store
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StandardEurope (EU)Steam KeyKey
€2.39
Priced in EUR by the store
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StandardGlobalSteam KeyKey
€2.39
Priced in EUR by the store
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Price History

Lowest tracked
€0.8522 Aug 2026
Current best
€0.85
Lowest since we started tracking
Official storesKeyshops
€0.67€1.30€1.94€2.5711 Aug18 Aug25 Aug31 Aug7 Sept
Tracking prices since 11 Aug 2026
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Screenshots & Media

About Murder Miners

I have a soft spot for games that refuse to die quietly, and Murder Miners is one of the more remarkable examples of quiet persistence on Steam. Born as an Xbox 360 indie darling, it arrived on PC in 2014 carrying a very specific handcrafted energy: two genres that had no business being roommates, Halo-style arena shooting and Minecraft-ish block manipulation, somehow made to share a house without burning it down. The core loop is tighter than it looks on a thumbnail. Movement is fast and expressive, with wall-jumping, unlimited sprint, multi-directional dashing, and a hookshot that rewards players willing to practice aerial routing. You can spawn with a pick of weapons, from the reliable three-shot pistol to the battle rifle, sniper, energy sword, rocket launcher, and the strange hybrid Miner Gun, which doubles as a construction tool with four distinct destruction modes. That Miner Gun is where the game gets philosophically interesting: in the right hands it reshapes the arena mid-match, punching corridors, erecting cover, or blast-jumping to positions the map designer never intended. Standard modes like Deathmatch, Team Deathmatch, Capture the Flag, and Capture the Point all benefit from that layer of environmental volatility. The standout, though, is Infection mode. One player spawns as a zombie, hunts down the humans, and the eaten become hunters themselves. Humans build forts with the Miner Gun while zombies dig through walls and use a tentacle grab to close distance. Eating player corpses levels up your zombie abilities, which gives the mode a genuine light-RPG escalation that most Infection implementations skip entirely. It supports up to 30 players, and JForce still runs community game nights on weekends, which is quietly astonishing for a title this age. There are also community-designed mini-game presets, things like Duck Hunt, Murder Moles (a tunnel-digging CTF variant), Hide and Seek with a camouflage shotgun mechanic, and Flag Duel where the flag itself is your weapon. The Steam Workshop keeps the map pool fresh. The honest caveats: this is a multiplayer-first game with a voxel aesthetic that has not aged into prestige territory. Matchmaking outside of scheduled game nights can feel thin depending on the hour. Solo players will find the AI zombie modes serviceable but not a reason to stay long. The achievement list leans heavily on multi-player headcounts, so solo completionists will need to show up for community events. None of this is disqualifying, but it does mean your enjoyment scales directly with whether you invest in the Discord and the weekly schedule. What JForce built here is lean, intentional, and more mechanically literate than its blocky presentation suggests. The movement ceiling is real, the infection loop is genuinely clever, and the fact that a small developer has maintained weekly playdates for over a decade says something honest about the relationship between this studio and its community. If you can find a populated lobby, you will understand immediately why it earned that top-rated Xbox indie title.

Kai
Kai · Scout Team

Indie & narrative

Tags

auto-admittedVoxel ShooterInfection ModeArena MovementWeekly Community EventsMap Editor DepthHookshot TraversalSplit-Screen SupportZombie Progression

System Requirements

Minimum

Graphics
Shader model 3.0 graphics card
DirectX
Version 10
Network
Broadband Internet connection Hard Drive: 250 MB available space

Recommended

OS
Windows
Memory
2 GB RAM
DirectX
Version 10
Network
Broadband Internet connection
Storage
250 MB available space

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Reviews & Ratings

Steam
86%(6,369)

Game Info

Developer
JForce Games
Publisher
JForce Games
Release Date
Jul 25, 2014

Features

Single-playerMultiplayerPvPOnline PvPShared/Split Screen PvPCo-opOnline Co OpShared/Split Screen Co Op+9 more

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Frequently asked questions about Murder Miners

How much does Murder Miners cost?

As of 7 September 2026, the cheapest in-stock offer for Murder Miners is €0.85 at Eneba, out of 5 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Murder Miners cheapest?

The lowest in-stock price we track for Murder Miners is €0.85 at Eneba (7 September 2026). We compare 5 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Murder Miners available on?

Murder Miners is available on PC, Xbox.

When was Murder Miners released?

Murder Miners was released on 25 July 2014.

Who developed Murder Miners?

Murder Miners was developed by JForce Games.