Compare Multi Turret Academy prices across 50+ stores and find the best deal. Developed by Yulia Games. Published by Yulia Games. Released on 1/18/2024. Available on PC. Genres: Action, Indie, Early Access.

A one-person passion project that quietly became one of Early Access's most warmly reviewed games, rewarding players who love frankensteining WWII tanks into absurd killing machines one run at a time.

I came into Multi Turret Academy expecting something rough around the edges, a half-baked Early Access curiosity. What I found instead was a game with a genuinely clever hook at its center: the ability to yank the turret off any tank mid-run and bolt it onto whatever hull you're currently driving. A T-34 sporting the main gun of an SPG should feel wrong. It doesn't. It feels like exactly the kind of beautiful chaos a solo developer lets slip through because they trusted the idea. The loop is a top-down roguelike shooter set against a backdrop of WWII hardware and surprisingly charming anime-inflected student characters. You pick a hull from a roster of over 80 historical vehicles, each with distinct armor profiles and handling feel, and then use the run itself as your build lab. Crew members like Sophia, Yulia, and Zina slot in during battles, each bringing named skills that stack into real synergies. The community has already mapped out builds around characters like Sophia's full six-perk setup paired with Zina's "It Just Works" passive, which alone tells you this game has more mechanical depth than its small footprint suggests. Three mission modes and three maps keep the variety modest for now, but the turret-swapping system does enormous heavy lifting in making each run feel distinct. What doesn't quite hold up yet is the enemy AI. Opponents plant themselves and shoot rather than reacting dynamically to the player's vehicle class or weapon range, which undercuts the difficulty scaling on higher tiers. Players picking top-tier hulls at the start can find the challenge curve flattens noticeably. The weapon enchanting system, where you can merge affixes across turrets with very little downside, can also tip the balance toward "this build is just free wins" territory by the midpoint of a run. Pathfinding on the snow city map has been called out repeatedly in community discussions. These are the specific, honest growing pains of a developer's first release, and they are being actively patched. What earns the goodwill, and what explains an overwhelmingly positive Steam reception from over 1,600 reviews, is that the craft underneath the rough edges is genuine. This is a solo developer's first game, built with clear affection for both its source material and its players, attending indie expos and shipping regular updates. The game knows what it wants to be: a breezy but surprisingly replayable roguelike that lets you create historically improbable tank abominations with a cast of endearing characters cheering you on. That it succeeds more often than it stumbles, in Early Access, in its first release, is worth something. Kai, Scout Team

Multi Turret Academy
ActionIndieEarly Access

Multi Turret Academy

Jan 18, 2024Yulia Games
GamerScout Says

A one-person passion project that quietly became one of Early Access's most warmly reviewed games, rewarding players who love frankensteining WWII tanks into absurd killing machines one run at a time.

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Screenshots & Media

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About Multi Turret Academy

I came into Multi Turret Academy expecting something rough around the edges, a half-baked Early Access curiosity. What I found instead was a game with a genuinely clever hook at its center: the ability to yank the turret off any tank mid-run and bolt it onto whatever hull you're currently driving. A T-34 sporting the main gun of an SPG should feel wrong. It doesn't. It feels like exactly the kind of beautiful chaos a solo developer lets slip through because they trusted the idea. The loop is a top-down roguelike shooter set against a backdrop of WWII hardware and surprisingly charming anime-inflected student characters. You pick a hull from a roster of over 80 historical vehicles, each with distinct armor profiles and handling feel, and then use the run itself as your build lab. Crew members like Sophia, Yulia, and Zina slot in during battles, each bringing named skills that stack into real synergies. The community has already mapped out builds around characters like Sophia's full six-perk setup paired with Zina's "It Just Works" passive, which alone tells you this game has more mechanical depth than its small footprint suggests. Three mission modes and three maps keep the variety modest for now, but the turret-swapping system does enormous heavy lifting in making each run feel distinct. What doesn't quite hold up yet is the enemy AI. Opponents plant themselves and shoot rather than reacting dynamically to the player's vehicle class or weapon range, which undercuts the difficulty scaling on higher tiers. Players picking top-tier hulls at the start can find the challenge curve flattens noticeably. The weapon enchanting system, where you can merge affixes across turrets with very little downside, can also tip the balance toward "this build is just free wins" territory by the midpoint of a run. Pathfinding on the snow city map has been called out repeatedly in community discussions. These are the specific, honest growing pains of a developer's first release, and they are being actively patched. What earns the goodwill, and what explains an overwhelmingly positive Steam reception from over 1,600 reviews, is that the craft underneath the rough edges is genuine. This is a solo developer's first game, built with clear affection for both its source material and its players, attending indie expos and shipping regular updates. The game knows what it wants to be: a breezy but surprisingly replayable roguelike that lets you create historically improbable tank abominations with a cast of endearing characters cheering you on. That it succeeds more often than it stumbles, in Early Access, in its first release, is worth something. Kai, Scout Team

Tags

singleplayerachievementscloud-savestier:indieTurret CustomizationBuild SynergyWWII Historical VehiclesCrew SkillsAnime CharactersSolo DeveloperRun-Based ProgressionHull Swapping

System Requirements

Minimum

OS
Windows 10 x64
Memory
4 GB RAM
DirectX
Version 12
Storage
3 GB available space
Graphics
NVIDIA GeForce GTX 750ti
Processor
Intel Core i3-6100

Recommended

OS
Windows 10/11 x64
Memory
8 GB RAM
DirectX
Version 12
Storage
3 GB available space
Graphics
NVIDIA GeForce GTX 1050ti
Processor
Intel Core i5-8400

Reviews & Ratings

No ratings available

Game Info

Developer
Yulia Games
Publisher
Yulia Games
Release Date
Jan 18, 2024

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