Compare Mountain Mind - Headbanger's VR prices across 50+ stores and find the best deal. Developed by Sons Of Earth Games. Published by Sons of Earth Games. Released on 3/7/2017. Available on PC. Genres: Indie.

Five psychedelic scenes, one original stoner rock EP, and a floating head that mirrors your every headbang. Niche by design, honest about it, and quietly beloved by the 81% who got what they came for.

I have a soft spot for the tiny VR experiments that arrived on Steam in 2017 when everyone was still figuring out what the medium even meant. Mountain Mind - Headbanger's VR is exactly that kind of artifact: a single-minded, almost meditative thing built around one physical action and one genre of music, with no apology for either. Sons of Earth Games made something that knows precisely what it is, which is rarer than you'd think. The core loop is disarmingly simple. You pick one of five scenes, each paired with a different original stoner rock track from the game's own EP soundtrack, and you headbang. That's it. A floating avatar head mirrors your movements in front of you, its hair swinging in sync, and the psychedelic landscape around you shifts in tone depending on the track. Some scenes lean heavy and driving; others settle into something slower, almost hypnotic. The visual design across the scenes varies in quality - some look genuinely atmospheric and well-crafted, while others feel rougher - but the hair physics and the way the environments respond to the music's weight are the genuine highlight. Navigation is handled entirely through gaze input: you stare at a menu option to select it, and gaze upward to exit a track back to the main menu. There are no motion controllers involved in any meaningful way, which is worth knowing before you boot it up expecting active hand tracking. The honest ceiling here is about thirty minutes if stoner rock is not your thing. If it is, the five-track EP has enough variety to reward repeat visits, and the "Goddess of Time" scene in particular has an atmosphere that lingers. The experience sits at roughly two hours of average playtime across its owners, which tracks: this is not a game you sink an evening into, it's a thing you return to when the mood calls for it, the way you'd put on a specific record. The Steam community reception sits at 81% positive across its small audience, which for something this singular feels like genuine affection rather than inflated scores. Where it falls short is scope, full stop. Five tracks is a short EP and the experience has not received content updates since launch. There is nothing interactive beyond scene selection, no scoring, no progression, no reason to keep coming back once the novelty of the physicality has worn off. Anyone looking for a rhythm game, a music visualization tool with depth, or any kind of mechanical loop will bounce off this immediately. This is ambient VR, dressed in denim and fuzz pedals. For a very specific type of person - someone who genuinely loves the genre, owns a compatible VR headset, and appreciates hand-crafted mood pieces over systems - Mountain Mind is a quiet little curiosity worth the time it asks for. It commits to its strangeness completely, and there is something honest and even charming about a VR experience that just wants you to feel the riff. Kai, Scout Team

Mountain Mind - Headbanger's VR
Indie

Mountain Mind - Headbanger's VR

Mar 7, 2017Sons Of Earth GamesSons of Earth Games
GamerScout Says

Five psychedelic scenes, one original stoner rock EP, and a floating head that mirrors your every headbang. Niche by design, honest about it, and quietly beloved by the 81% who got what they came for.

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Screenshots & Media

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About Mountain Mind - Headbanger's VR

I have a soft spot for the tiny VR experiments that arrived on Steam in 2017 when everyone was still figuring out what the medium even meant. Mountain Mind - Headbanger's VR is exactly that kind of artifact: a single-minded, almost meditative thing built around one physical action and one genre of music, with no apology for either. Sons of Earth Games made something that knows precisely what it is, which is rarer than you'd think. The core loop is disarmingly simple. You pick one of five scenes, each paired with a different original stoner rock track from the game's own EP soundtrack, and you headbang. That's it. A floating avatar head mirrors your movements in front of you, its hair swinging in sync, and the psychedelic landscape around you shifts in tone depending on the track. Some scenes lean heavy and driving; others settle into something slower, almost hypnotic. The visual design across the scenes varies in quality - some look genuinely atmospheric and well-crafted, while others feel rougher - but the hair physics and the way the environments respond to the music's weight are the genuine highlight. Navigation is handled entirely through gaze input: you stare at a menu option to select it, and gaze upward to exit a track back to the main menu. There are no motion controllers involved in any meaningful way, which is worth knowing before you boot it up expecting active hand tracking. The honest ceiling here is about thirty minutes if stoner rock is not your thing. If it is, the five-track EP has enough variety to reward repeat visits, and the "Goddess of Time" scene in particular has an atmosphere that lingers. The experience sits at roughly two hours of average playtime across its owners, which tracks: this is not a game you sink an evening into, it's a thing you return to when the mood calls for it, the way you'd put on a specific record. The Steam community reception sits at 81% positive across its small audience, which for something this singular feels like genuine affection rather than inflated scores. Where it falls short is scope, full stop. Five tracks is a short EP and the experience has not received content updates since launch. There is nothing interactive beyond scene selection, no scoring, no progression, no reason to keep coming back once the novelty of the physicality has worn off. Anyone looking for a rhythm game, a music visualization tool with depth, or any kind of mechanical loop will bounce off this immediately. This is ambient VR, dressed in denim and fuzz pedals. For a very specific type of person - someone who genuinely loves the genre, owns a compatible VR headset, and appreciates hand-crafted mood pieces over systems - Mountain Mind is a quiet little curiosity worth the time it asks for. It commits to its strangeness completely, and there is something honest and even charming about a VR experience that just wants you to feel the riff. Kai, Scout Team

Tags

singleplayerachievementscontroller-supporttrading-cardstier:sub-5VR-OnlyPsychedelic VisualsOriginal Soundtrack EPGaze NavigationMood ExperienceShort-Form VRMusic-Driven

Steam Deck & Linux

Steam Deck Unsupported

Valve rates this game Steam Deck Unsupported.

System Requirements

Minimum

OS
Windows 7 SP1
Memory
4 GB RAM
DirectX
Version 11
Storage
800 MB available space
Graphics
NVIDIA GeForce™ GTX 970 or AMD Radeon™ R9 380X or equivalent
Processor
Intel™ Core™ i5-4590 or AMD FX™ 8350 or equivalent
VR Support
SteamVR

Recommended

OS
Windows 8.1 or later
Memory
8 GB RAM
DirectX
Version 11
Storage
1 GB available space
Graphics
NVIDIA GeForce™ GTX 1060 or equivalent
Processor
Intel i7 6000 series or equivalent

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Game Info

Developer
Sons Of Earth Games
Publisher
Sons of Earth Games
Release Date
Mar 7, 2017

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Mountain Mind - Headbanger's VR is available on PC.

When was Mountain Mind - Headbanger's VR released?

Mountain Mind - Headbanger's VR was released on 7 March 2017.

Who developed Mountain Mind - Headbanger's VR?

Mountain Mind - Headbanger's VR was developed by Sons Of Earth Games and published by Sons of Earth Games.