Compare Mount & Blade II: Bannerlord prices across trusted key stores and find the best deal. Developed by TaleWorlds Entertainment. Published by TaleWorlds Entertainment. Released on 10/25/2022. Available on PC, Xbox. Genres: Action, Indie, RPG, Simulation, Strategy. Metacritic score: 77/100.

Crusader Kings meets Total War in a single sandbox, but the first 10 hours will humble you before the next 200 consume you whole.

I have a spreadsheet tracking every Calradian faction's troop composition. That tells you everything you need to know about how Bannerlord works on you over time. The game splits cleanly into two modes: a real-time overworld strategy layer where you watch six warring factions jockey for territory, castles, and influence while you scramble to keep pace, and a direct-control battle layer where you personally lead hundreds of soldiers in siege assaults and open-field clashes using directional attacks, blocks, and mounted charges. Neither half would be remarkable alone. Together, they create something that has no close competition on PC. The overworld is where the strategic depth lives. Every lord, farmer, and city artisan tracks a relationship score with your character, and those numbers actually matter: raid a village and lose your recruitment pool from it, charm a rival lord and flip them to your banner mid-war. The kingdom management systems, fief allocation, clan influence, army composition across infantry, archers, cavalry, and elite units like Cataphracts or Fians, all layer on gradually. Veterans of Warband will recognize the bones; what's new is the aging and dynasty system, which puts a real clock on your ambitions. Your character ages, can die in battle if you toggle that option on, and eventually hands off to a heir. That single mechanic transforms Bannerlord from a standard sandbox into something closer to a dynasty sim with swords. Honest accounting of the weaknesses: the main story questline is a thin tutorial wrapper, not a real narrative. The vanilla diplomacy system is shallow enough that modders have been patching it for years, and the economy, while functional, has been criticized as inconsistently designed. The AI on the overworld makes irrational war declarations that can snowball into exhausting multi-front conflicts you did not choose. Early hours require real patience. You will be broke, undermanned, and frequently captured by bandits before the systems click. The saving grace for newcomers is that the tutorial does enough to get you combat-ready, and a sandbox mode skips the story entirely for those who just want to learn the map. The bigger saving grace for everyone is the mod ecosystem. The Diplomacy mod deepens political options substantially. Combat overhaul mods rework armor physics, AI formations, and unit tactics into something that rewards real tactical thinking rather than button-mashing. Total conversion mods, Game of Thrones, Warhammer Fantasy, late-Roman historical settings, Middle-earth, keep the experience fresh well past vanilla's natural ceiling. This is a game with a serious infrastructure of community tools behind it, and that infrastructure is still actively expanding. Multiplayer covers team deathmatch, siege, and Skirmish modes, the latter pitting two six-player squads against each other in a class-based format where field kills fund better gear. It is functional and has its audience, but the real longevity is in singleplayer and the mod scene. If you have never touched a Mount and Blade game before, approach Bannerlord as a 15-to-20 hour investment before you judge it. The back half of a Bannerlord campaign, commanding armies of several hundred, pulling lords away from rival kingdoms, watching your dynasty accumulate fiefs across Calradia, is the payoff for all that early grind, and it is genuinely unlike anything else you can buy right now. Diego, Scout Team

Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

Oct 25, 2022TaleWorlds Entertainment
GamerScout Says

Crusader Kings meets Total War in a single sandbox, but the first 10 hours will humble you before the next 200 consume you whole.

PCXbox
Steam Deck PlayableProtonDB Gold
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Historical low: €8.57

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€8.572 Jul 2026
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About Mount & Blade II: Bannerlord

I have a spreadsheet tracking every Calradian faction's troop composition. That tells you everything you need to know about how Bannerlord works on you over time. The game splits cleanly into two modes: a real-time overworld strategy layer where you watch six warring factions jockey for territory, castles, and influence while you scramble to keep pace, and a direct-control battle layer where you personally lead hundreds of soldiers in siege assaults and open-field clashes using directional attacks, blocks, and mounted charges. Neither half would be remarkable alone. Together, they create something that has no close competition on PC. The overworld is where the strategic depth lives. Every lord, farmer, and city artisan tracks a relationship score with your character, and those numbers actually matter: raid a village and lose your recruitment pool from it, charm a rival lord and flip them to your banner mid-war. The kingdom management systems, fief allocation, clan influence, army composition across infantry, archers, cavalry, and elite units like Cataphracts or Fians, all layer on gradually. Veterans of Warband will recognize the bones; what's new is the aging and dynasty system, which puts a real clock on your ambitions. Your character ages, can die in battle if you toggle that option on, and eventually hands off to a heir. That single mechanic transforms Bannerlord from a standard sandbox into something closer to a dynasty sim with swords. Honest accounting of the weaknesses: the main story questline is a thin tutorial wrapper, not a real narrative. The vanilla diplomacy system is shallow enough that modders have been patching it for years, and the economy, while functional, has been criticized as inconsistently designed. The AI on the overworld makes irrational war declarations that can snowball into exhausting multi-front conflicts you did not choose. Early hours require real patience. You will be broke, undermanned, and frequently captured by bandits before the systems click. The saving grace for newcomers is that the tutorial does enough to get you combat-ready, and a sandbox mode skips the story entirely for those who just want to learn the map. The bigger saving grace for everyone is the mod ecosystem. The Diplomacy mod deepens political options substantially. Combat overhaul mods rework armor physics, AI formations, and unit tactics into something that rewards real tactical thinking rather than button-mashing. Total conversion mods, Game of Thrones, Warhammer Fantasy, late-Roman historical settings, Middle-earth, keep the experience fresh well past vanilla's natural ceiling. This is a game with a serious infrastructure of community tools behind it, and that infrastructure is still actively expanding. Multiplayer covers team deathmatch, siege, and Skirmish modes, the latter pitting two six-player squads against each other in a class-based format where field kills fund better gear. It is functional and has its audience, but the real longevity is in singleplayer and the mod scene. If you have never touched a Mount and Blade game before, approach Bannerlord as a 15-to-20 hour investment before you judge it. The back half of a Bannerlord campaign, commanding armies of several hundred, pulling lords away from rival kingdoms, watching your dynasty accumulate fiefs across Calradia, is the payoff for all that early grind, and it is genuinely unlike anything else you can buy right now.

Diego
Diego · Scout Team

Strategy & simulation

Tags

singleplayermultiplayerachievementscloud-savesDynasty ManagementSandbox StrategyMedieval WarfareTroop CustomizationOverworld MapTotal Conversion ModsAging SystemSiege MechanicsFaction Politics

System Requirements

Minimum

Processor
Intel® Core™ i3-8100 / AMD Ryzen™ 3 1200
Memory
6 GB RAM
Graphics
Intel® UHD Graphics 630 / NVIDIA® GeForce® GTX 660 2GB / AMD Radeon™ HD 7850 2GB
Storage
60 GB available space Addi…

Recommended

OS
Windows 10 (64-bit only)
Processor
Intel® Core™ i5-9600K / AMD Ryzen™ 5 3600X
Memory
8 GB RAM
Graphics
NVIDIA® GeForce® GTX 1060 3GB / AMD Radeon™…

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Reviews & Ratings

Metacritic
77
Steam
88%(290,370)

Game Info

Developer
TaleWorlds Entertainment
Publisher
TaleWorlds Entertainment
Release Date
Oct 25, 2022

Game Modes

singleplayer
multiplayer

Languages

Audio (1)
English
Subtitles (13)
EnglishSimplified ChineseTurkishTraditional ChineseFrenchItalian+7 more

Features

AchievementsCloud Saves

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Frequently asked questions about Mount & Blade II: Bannerlord

How much does Mount & Blade II: Bannerlord cost?

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What platforms is Mount & Blade II: Bannerlord available on?

Mount & Blade II: Bannerlord is available on PC, Xbox.

When was Mount & Blade II: Bannerlord released?

Mount & Blade II: Bannerlord was released on 25 October 2022.

Who developed Mount & Blade II: Bannerlord?

Mount & Blade II: Bannerlord was developed by TaleWorlds Entertainment.

Is Mount & Blade II: Bannerlord worth buying?

Mount & Blade II: Bannerlord holds a Metacritic score of 77/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.