MotoGP 2018
Hardcore MotoGP fans get an officially licensed 2018 season with 19 real circuits and every class, but newcomers expecting a welcoming on-ramp may find the learning curve steep and the content thin.
GamerScout Verdict
Best for MotoGP series diehards who want the 2018 season faithfully recreated and can forgive thin content and shaky AI.
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About MotoGP 2018
I put a fair few hours into MotoGP 18 and came away with a clear read on exactly who this game is built for, and more importantly, who it will disappoint. Milestone swapped their old engine out for Unreal Engine 4 with this entry, billing it as a ground-up reboot of the series. In practice, the switch brought cleaner visuals and reworked physics, but it also stripped away modes and features that the previous release had already established, so veteran fans who showed up expecting more got noticeably less. On the track itself, the handling model is where MotoGP 18 earns its keep. Tire management is a genuine mechanical concern, not just a stat on a screen. You can feel the front wheel bite change across a stint, and learning to read when to brake earlier and lean harder takes real time investment. The game offers five different riding styles, each borrowed from real-world techniques, and every bike in the roster, spanning MotoGP, Moto2, Moto3, and the Red Bull MotoGP Rookies Cup, handles differently enough that switching machinery actually matters. The 19 official circuits are faithfully reproduced, including the then-new Chang International Circuit in Thailand. A full controller is the right call here, and once the inputs click, the sensation of threading a prototype bike through a slow chicane is genuinely satisfying. That said, MotoGP 18 has real rough edges that are hard to overlook. The AI is the biggest offender. Opponent riders stick to predictable racing lines with almost no reactivity, collisions feel like objects phasing through each other, and rubber-banding tactics appear in the lower classes where rivals can pull inexplicable straight-line pace. The career mode gives you a reputation system and a path from rookie contracts up through factory teams, which provides structure, but it lacks depth and stops short of feeling like a living motorsport world. Loading times run long, and the online infrastructure at launch was unstable, with leaderboard issues that frustrated competitive players. Who should pick this up? Riders who already follow the real MotoGP championship and want to run the 2018 season in parallel with accurate rosters and tracks will find the most value here. There is a layered assist system, so absolute beginners can dial down the simulation, but the truth is this game rewards patience and practice above all else. Casual players expecting the accessibility of an arcade racer will bounce off it fast. Serial Milestone buyers who skipped MotoGP 17 may see enough of a physics improvement to justify the entry, but those coming from that title specifically will clock the missing content quickly. The engine transition was clearly a bumpy one, and MotoGP 18 reads like a foundation being poured rather than a finished house. The core motorcycle feel is its strongest selling point, and if that is the one thing you care about, it delivers. Everything around it is rougher than it should be.

Catch-all
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System Requirements
Minimum
- Processor
- Intel Core i5-2500, AMD FX-8100 or equivalent
- Memory
- 8 GB RAM
- Graphics
- NVIDIA GeForce GTX 760 with 2 GB VRAM or…
Recommended
- Processor
- Intel Core i7-2600, AMD FX-8350 or equivalent
- Memory
- 16 GB RAM
- Graphics
- NVIDIA GeForce GTX 960 with 4 GB VR…
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Game Info
- Developer
- Red Mile Entertainment
- Publisher
- Milestone S.r.l.
- Release Date
- Jun 7, 2018