Compare Moonbreaker prices across trusted key stores and find the best deal. Developed by Unknown Worlds Entertainment. Published by KRAFTON, Inc.. Released on 2/1/2024. Available on PC, Mac. Genres: Action, Strategy.

Tabletop wargaming on PC, done seriously, but the playerbase is thin enough that your ranked queue might feel like a ghost town. Go in eyes open.

I came to Moonbreaker skeptical. The Subnautica pedigree is real, but Unknown Worlds pivoting to a competitive digital miniatures game felt like a lateral move nobody asked for. After spending time with it, I can say the core loop is more interesting than the pitch suggests, and also that the population problem is going to be the thing that decides whether you get your money's worth. The actual tactics are solid. Each match puts your Captain and a nine-unit crew of unlocked characters onto a grid map, and you spend Cinder - a resource that accumulates turn by turn - to deploy crew and activate special abilities. The rhythm feels genuinely close to a physical skirmish game: you're reading threat ranges, trading pieces, and making hard calls about when to spend your resource lead. Ship Assists add a layer of wrinkles on top of roster construction, and the procedurally generated Cargo Runs give you a single-player pressure valve when you want to test a roster without going online. Boss Run Mode, added at full launch, chains ten rounds across four maps into something that functions as a low-key campaign. It's not deep, but it's there. The influence from collectible card games and titles like Cosmic Encounter is clear in how roster variety creates wildly different board states, and the balance complaints that dogged early access have been partially addressed. That said, RNG on hit rolls still frustrates a chunk of the community, and whether that reads as authentic tabletop variance or cheap dice-screwing will depend entirely on your tolerance for it. The painting suite is the wild-card feature that nobody expected to be this good. Every unit model can be painted using tools that include drybrushing, stippling, airbrushing, stencils, and masking liquid. The studio used the same toolset to paint the default unit skins, which tells you the fidelity is real. If you have any interest in miniature painting as a hobby, this is genuinely the most accessible version of it that exists on a PC. You can listen to the in-game audio dramas, written by Dan Wells and voiced by people like Matthew Mercer, while you paint. That is a specific and weird hang, and some players have logged dozens of hours doing exactly that without touching PvP. The problem nobody can argue around is concurrent player count. The matchmaking has a back-end ELO system, but the pool is small enough that Ranked frequently cannot find a skill-appropriate opponent, and new players have reported being dropped against high-level rosters with no recourse. The developers are transparent about this and point toward Ranked mode as the fix, but Ranked only works when there are enough ranked players online at the same time. On a given evening, that is not a safe assumption. There is no formal competitive ladder worth grinding in the way that Hearthstone's Legend rank or a fighting game's Diamond tier gives you a meaningful goalpost. If you are coming here expecting a live, climbing-ranked experience with regular opponents, manage those expectations down significantly. For a specific type of person, Moonbreaker earns its price: tabletop fans who want the wargame experience without the physical cost and storage problem, Brandon Sanderson readers who want to walk around inside the Reaches, or anyone who wants a thoughtful tactics game with a painting hobby built in. For a competitive player who wants a live opponent pool, a functioning ranked ecosystem, and peak-hour queues that fill in under thirty seconds, this is the wrong game right now. Fred, Scout Team

Moonbreaker

Moonbreaker

Feb 1, 2024Unknown Worlds EntertainmentKRAFTON, Inc.
GamerScout Says

Tabletop wargaming on PC, done seriously, but the playerbase is thin enough that your ranked queue might feel like a ghost town. Go in eyes open.

PCMac
Steam Deck PlayableProtonDB Platinum
Best Price Available
€2.80
at Kinguin
Lowest tracked: €2.60
Track this price

GamerScout Verdict

Best for tabletop wargame fans and Sanderson readers willing to accept a small player pool and real matchmaking trade-offs.

Compare Prices(5 stores)

KinguinBest price
StandardGlobalSteam KeyKey
€2.80
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€3.01
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€3.28-89%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€3.95
Priced in EUR by the store
Buy
StandardNorth AmericaSteam KeyGift copy
€28.36
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€29.99
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyGift copy
€31.83
Priced in EUR by the store
Buy
StandardGlobalSteam KeyGift copy
€31.83
Priced in EUR by the store
Buy

Every store in this table quotes us in euros, so the EUR figure is the price the seller actually set, not our arithmetic — which is why EUR is also the currency we rank in. We only list an offer here when the store gives us its price in euros, so nothing in this table is a number we invented.

Pick USD, PLN, GBP, CAD or AUD in the header and we convert from EUR at the European Central Bank reference rate — converted amounts are prefixed with ~. Your bank or the store may apply a different rate at checkout. We never hide offers based on where you are: everyone sees this whole table.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Lowest tracked
€2.602 Jul 2026
Current best
€2.80
Keyshops
€2.44€3.00€3.55€4.115 Jun29 Jun22 Jul15 Aug7 Sept
5 Jun — 7 Sept
Create alert

Screenshots & Media

About Moonbreaker

I came to Moonbreaker skeptical. The Subnautica pedigree is real, but Unknown Worlds pivoting to a competitive digital miniatures game felt like a lateral move nobody asked for. After spending time with it, I can say the core loop is more interesting than the pitch suggests, and also that the population problem is going to be the thing that decides whether you get your money's worth. The actual tactics are solid. Each match puts your Captain and a nine-unit crew of unlocked characters onto a grid map, and you spend Cinder - a resource that accumulates turn by turn - to deploy crew and activate special abilities. The rhythm feels genuinely close to a physical skirmish game: you're reading threat ranges, trading pieces, and making hard calls about when to spend your resource lead. Ship Assists add a layer of wrinkles on top of roster construction, and the procedurally generated Cargo Runs give you a single-player pressure valve when you want to test a roster without going online. Boss Run Mode, added at full launch, chains ten rounds across four maps into something that functions as a low-key campaign. It's not deep, but it's there. The influence from collectible card games and titles like Cosmic Encounter is clear in how roster variety creates wildly different board states, and the balance complaints that dogged early access have been partially addressed. That said, RNG on hit rolls still frustrates a chunk of the community, and whether that reads as authentic tabletop variance or cheap dice-screwing will depend entirely on your tolerance for it. The painting suite is the wild-card feature that nobody expected to be this good. Every unit model can be painted using tools that include drybrushing, stippling, airbrushing, stencils, and masking liquid. The studio used the same toolset to paint the default unit skins, which tells you the fidelity is real. If you have any interest in miniature painting as a hobby, this is genuinely the most accessible version of it that exists on a PC. You can listen to the in-game audio dramas, written by Dan Wells and voiced by people like Matthew Mercer, while you paint. That is a specific and weird hang, and some players have logged dozens of hours doing exactly that without touching PvP. The problem nobody can argue around is concurrent player count. The matchmaking has a back-end ELO system, but the pool is small enough that Ranked frequently cannot find a skill-appropriate opponent, and new players have reported being dropped against high-level rosters with no recourse. The developers are transparent about this and point toward Ranked mode as the fix, but Ranked only works when there are enough ranked players online at the same time. On a given evening, that is not a safe assumption. There is no formal competitive ladder worth grinding in the way that Hearthstone's Legend rank or a fighting game's Diamond tier gives you a meaningful goalpost. If you are coming here expecting a live, climbing-ranked experience with regular opponents, manage those expectations down significantly. For a specific type of person, Moonbreaker earns its price: tabletop fans who want the wargame experience without the physical cost and storage problem, Brandon Sanderson readers who want to walk around inside the Reaches, or anyone who wants a thoughtful tactics game with a painting hobby built in. For a competitive player who wants a live opponent pool, a functioning ranked ecosystem, and peak-hour queues that fill in under thirty seconds, this is the wrong game right now.

Fred
Fred · Scout Team

Shooters

Tags

singleplayermultiplayerpvponline-pvpcloud-savestier:sub-5Digital MiniaturesTabletop TacticsMiniature PaintingCargo RunsBoss Run ModeCinder EconomyRoster BuildingTurn-Based PvPSolo Challenges

System Requirements

Minimum

OS
64-bit Windows 8.1, Windows 10
Memory
8 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
15 GB available space
Graphics
NVIDIA GTX 960 4GB / AMD R9 370 4GB
Processor
Intel i5-2400 / AMD FX-8100

Recommended

OS
64-bit Windows 10
Memory
16 GB RAM
DirectX
Version 12
Network
Broadband Internet connection
Storage
15 GB available space
Graphics
NVIDIA GTX 1080ti / AMD RX 5700 XT
Processor
Intel i9-9900k / AMD Ryzen 7 3700X

Keep exploring

Community Discussion

Be the first to comment on Moonbreaker.

Reviews & Ratings

No ratings available

Game Info

Developer
Unknown Worlds Entertainment
Publisher
KRAFTON, Inc.
Release Date
Feb 1, 2024

Price Alert

Get notified when the price drops below your target!

Create Alert
Best price€2.80
See offer

Across the 24,365 games we track, a verified key was cheaper than the official store 90% of the time. See the method and the full numbers in our game price report.

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

More from Unknown Worlds Entertainment

Buy smarter: helpful guides

Looking for more? See games like Moonbreaker →

Frequently asked questions about Moonbreaker

How much does Moonbreaker cost?

As of 7 September 2026, the cheapest in-stock offer for Moonbreaker is €2.80 at Kinguin, out of 8 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Moonbreaker cheapest?

The lowest in-stock price we track for Moonbreaker is €2.80 at Kinguin (7 September 2026). We compare 8 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Moonbreaker available on?

Moonbreaker is available on PC, Mac.

When was Moonbreaker released?

Moonbreaker was released on 1 February 2024.

Who developed Moonbreaker?

Moonbreaker was developed by Unknown Worlds Entertainment and published by KRAFTON, Inc..