
Natural Selection 2
One of the sharpest FPS-RTS hybrids ever built, and in 2026 it runs on fumes and a small, merciless playerbase that will eat new arrivals alive.
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About Natural Selection 2
I keep coming back to Natural Selection 2 the same way I keep uninstalling and reinstalling battle royales: the concept is too good to ignore and the reality is just uneven enough to sting. This is an asymmetric team shooter where one player on each side drops into a top-down RTS command view, builds the base, allocates resources, and directs the rest of the squad who are down on the ground playing a twitchy first-person shooter. That dual-layer structure is the whole game, and when both sides have a functional commander and a team that actually listens, there is genuinely nothing else like it on PC. The marine side plays close to what shooter veterans expect: rifles, shotguns, flamers, jetpacks, and exosuits as the tech tree opens up. Movement is snappy, time-to-kill is fast, and holding a choke with a well-placed sentry cluster while your commander drops ammo packs feels like real combined-arms coordination. The alien side is a completely different animal. You evolve between lifeforms mid-match using a shared resource pool. The Skulk is a wall-crawling melee threat with a low hitbox that punishes sloppy marine aim. The Lerk flies and deploys gas clouds to soften grouped enemies. The Gorge heals teammates and lays hydra turrets and tunnel networks. The Fade blinks in and out of engagement range like a melee assassin. The Onos is a tank that costs so much to evolve it signals a late-game momentum shift. Learning each lifeform takes real hours and the alien commander role is arguably the higher-skill seat in the whole game, having to manage hive expansion, infestation spread, and ability timing while the match evolves around you. Here is the honest problem in 2026: the servers are thin. On a busy evening you might find 80 to 100 players online globally, and the handful of active servers tend to concentrate veterans. The smurf situation is real and the community knows it, with most servers lacking the tools or willingness to address it. Matches can also get stuck in commander-vote loops and map-restart cycles before a round even starts, which is maddening when you showed up to actually play. New players are flagged as rookies early on, but the green tag only goes so far when the pool of active players skews toward people with thousands of hours. If you do not have friends to queue with, or you are not willing to find the Discord and embed yourself in the community, the friction is high. The Metacritic score of 80 is fair but slightly dated in how it frames the value proposition. The game was always a tough sell on accessibility and nothing has changed there. What has aged well is the core architecture: the commander-plus-ground-troops loop, the asymmetric lifeform variety on the alien side, and the tension of fighting over resource nodes room by room in maps that punish overextension. The Workshop is still active and the game ships with full source access, so the modding foundation is real. For a shooter player who is bored of the current battle royale and hero shooter cycle, the concept alone is worth the low asking price. Just go in knowing the learning curve is steep and the population is a community, not a matchmaking pool. Fred, Scout Team
Tags
System Requirements
Minimum
- OS
- 7 64-Bit (SP1) or Windows 10 64-Bit
- Memory
- 6 GB RAM
- Graphics
- DirectX 11 compatible dedicated video card with 2 GB VRAM
- DirectX®
- 11.0
- Processor
- Dual-core processor 2.4 GHz (Intel Core 2 Duo, i3), 2.6 GHz (AMD Athlon or FX)
- Hard Drive
- 13 GB HD space
- Other Requirements
- Broadband Internet connection
Recommended
- OS
- 7 64-Bit (SP1) or Windows 10 64-Bit
- Memory
- 8 GB RAM
- Graphics
- DirectX 11 compatible dedicated video card with 4GB VRAM
- DirectX®
- 11.0
- Processor
- Quad-core processor 3.2 GHz (Intel i5, i7) or 3.6 GHz (AMD Ryzen, FX or Athlon)
- Hard Drive
- 13 GB HD space
- Other Requirements
- Broadband Internet connection
Reviews & Ratings
Game Info
- Developer
- Unknown Worlds Entertainment
- Publisher
- Unknown Worlds Entertainment
- Release Date
- Oct 30, 2012

