Compare Mirrored - Chapter 1 prices across trusted key stores and find the best deal. Developed by Kelkafa Studios. Published by Kelkafa Studios. Released on 10/30/2015. Available on PC, Mac, Linux. Genres: Adventure, Indie.

A genuinely atmospheric 30-minute mystery room that shows real craft in its visuals and sound, then stops dead before any payoff arrives - because Chapter 2 never came.

I want to like this one. I really do. The moment you load into Nick's office in Mirrored - Chapter 1, something clicks: the 360-degree rotational perspective places you at the center of a believably lived-in space, and the 2D cinematic cutscenes that interrupt your poking around carry a quiet, creepy confidence that suggests a team who had a genuine vision. The soundtrack and artwork drew consistent praise from the small community who found it, and I understand why - there's a considered atmosphere here, a thriller-mystery mood that feels handcrafted rather than assembled from stock parts. The puzzle design is where things get murkier. You're working through a single room - Nick's office - clicking objects, gathering clues, cracking a safe, logging into a computer, decoding Latin text with an in-game translator. The bones are solid old-school point-and-click, loyal to genre convention. But the game suffers from what players accurately call "not-yet syndrome": moments where you know exactly what the solution is, yet the game refuses to acknowledge your input until some invisible internal trigger fires first. The in-game journal stores flavor text but won't write down critical codes or passwords, which means keeping a physical notepad handy - a small frustration that adds up in a session this short. Transition animations between examine-mode and room-view are sluggish enough to feel like soft freezes the first few times they occur. At least one achievement is reportedly bugged and resists unlocking regardless of effort. The runtime is the honest dealbreaker. Even players who struggled with puzzles finished in under 30 minutes. That is not inherently fatal - plenty of short indie experiences know when to end. The trouble is that Mirrored - Chapter 1 does not end so much as it stops. The mystery of the mask, the missing brother, the dead man in the newspaper clipping: all of these threads are still loose, pointing forward into a Chapter 2 that has never materialized. The developer went quiet in late 2015, and there has been no public word since. What you are buying is not a short story with a satisfying coda. It is a prologue that was abandoned mid-sentence. For collectors of micro-curios or point-and-click completionists who accept the episodic gamble with open eyes, the atmosphere alone might justify the negligible asking price. The visual style is genuinely good, the thriller setup is tense enough to earn your attention for its brief runtime, and the narrator's dry item descriptions have a quiet wit. But anyone who needs resolution, hates arbitrary puzzle gating, or finds a bugged achievement list offensive should walk away with no regret. Kai, Scout Team

Mirrored - Chapter 1

Mirrored - Chapter 1

Oct 30, 2015Kelkafa Studios
GamerScout Says

A genuinely atmospheric 30-minute mystery room that shows real craft in its visuals and sound, then stops dead before any payoff arrives - because Chapter 2 never came.

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Historical low: €0.77

GamerScout Verdict

Worth the micro-price for atmosphere alone, but know upfront you're buying a prologue with no sequel in sight.

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About Mirrored - Chapter 1

I want to like this one. I really do. The moment you load into Nick's office in Mirrored - Chapter 1, something clicks: the 360-degree rotational perspective places you at the center of a believably lived-in space, and the 2D cinematic cutscenes that interrupt your poking around carry a quiet, creepy confidence that suggests a team who had a genuine vision. The soundtrack and artwork drew consistent praise from the small community who found it, and I understand why - there's a considered atmosphere here, a thriller-mystery mood that feels handcrafted rather than assembled from stock parts. The puzzle design is where things get murkier. You're working through a single room - Nick's office - clicking objects, gathering clues, cracking a safe, logging into a computer, decoding Latin text with an in-game translator. The bones are solid old-school point-and-click, loyal to genre convention. But the game suffers from what players accurately call "not-yet syndrome": moments where you know exactly what the solution is, yet the game refuses to acknowledge your input until some invisible internal trigger fires first. The in-game journal stores flavor text but won't write down critical codes or passwords, which means keeping a physical notepad handy - a small frustration that adds up in a session this short. Transition animations between examine-mode and room-view are sluggish enough to feel like soft freezes the first few times they occur. At least one achievement is reportedly bugged and resists unlocking regardless of effort. The runtime is the honest dealbreaker. Even players who struggled with puzzles finished in under 30 minutes. That is not inherently fatal - plenty of short indie experiences know when to end. The trouble is that Mirrored - Chapter 1 does not end so much as it stops. The mystery of the mask, the missing brother, the dead man in the newspaper clipping: all of these threads are still loose, pointing forward into a Chapter 2 that has never materialized. The developer went quiet in late 2015, and there has been no public word since. What you are buying is not a short story with a satisfying coda. It is a prologue that was abandoned mid-sentence. For collectors of micro-curios or point-and-click completionists who accept the episodic gamble with open eyes, the atmosphere alone might justify the negligible asking price. The visual style is genuinely good, the thriller setup is tense enough to earn your attention for its brief runtime, and the narrator's dry item descriptions have a quiet wit. But anyone who needs resolution, hates arbitrary puzzle gating, or finds a bugged achievement list offensive should walk away with no regret.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementstrading-cardstier:sub-5360-Degree RoomAbandoned EpisodicCinematic CutscenesSingle-Room PuzzleThriller MysteryOld-School Point-and-ClickNarrator-Voiced ItemsShort-Form Adventure

System Requirements

Minimum

OS
Windows XP
Memory
2048 MB RAM
DirectX
Version 9.0
Storage
350 MB available space
Graphics
Shader Model 2.0 Compliant
Processor
SSE2 Compatible

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Game Info

Developer
Kelkafa Studios
Publisher
Kelkafa Studios
Release Date
Oct 30, 2015

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Frequently asked questions about Mirrored - Chapter 1

How much does Mirrored - Chapter 1 cost?

Mirrored - Chapter 1 pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is Mirrored - Chapter 1 available on?

Mirrored - Chapter 1 is available on PC, Mac, Linux.

When was Mirrored - Chapter 1 released?

Mirrored - Chapter 1 was released on 30 October 2015.

Who developed Mirrored - Chapter 1?

Mirrored - Chapter 1 was developed by Kelkafa Studios.