Compare Midnight Ride prices across 50+ stores and find the best deal. Developed by Horny NPC Games. Published by Horny NPC Games. Released on 4/11/2020. Available on PC. Genres: Adventure, Indie.

Seven endings, one vulnerable woman, and a string of strangers with hidden motives - a short adult visual novel that works best when you stop trusting everyone in it.

I went in expecting a throwaway novelty and came out having replayed it three times in the same sitting, which tells you something honest about how its branching structure is put together. Midnight Ride is an adult visual novel built around a single tense night: Serena, stranded roadside after a fight with her boyfriend, has to accept rides from strangers and read each one right or face consequences that range from uncomfortable to genuinely grim. The whole thing runs around two hours on a first pass, and the average playtime data confirms most players clock out around the three-and-a-half-hour mark total - which means people are looping back, and that is the design working as intended. The core loop is simpler than it sounds. Each driver who pulls over carries a distinct personality, and your job is to pick up on the tells before you commit. There are seven distinct endings branching from those choices, and the Roadmap system in the Extras menu lets you jump back to any decision node you have already discovered without replaying from scratch. That is a small quality-of-life touch that a lot of indie visual novels skip, and here it matters because the replayability is essentially the whole product. A scene Gallery rounds out the extras. Between the renders - nearly 700 of them - and over ten thousand words of script, the content density is reasonable for the runtime. Where the game earns its mixed feelings is in execution. The writing is serviceable but uneven; some driver encounters land with genuine unease while others feel rushed to the reveal. The visual quality is inconsistent too - some renders have atmosphere, others look hastily composed. There is also a bluntness to certain scenes that will read as either appropriately unsettling or just uncomfortable depending on your tolerance for non-consensual scenario framing played for tension. The developer is transparent enough about the content that you should know what you are walking into, but it is worth flagging clearly: some paths end badly for Serena in ways that are explicit and not softened. The developer has kept post-launch support going, with a Season Pass and additional DLC scenarios expanding the night beyond the base game's drivers. If the base scenario connects with you, there is more of it. The base game is available in English, German, and Brazilian Portuguese, which is a wider language spread than most titles this niche bother with. For the very specific audience this is aimed at - adult visual novel fans who want consequence-weighted choices and are comfortable with dark themes - there is a solid little replayable structure here that the price reflects honestly. Everyone else will find the linear clicking between choices thin, and the rougher visual work harder to overlook. It knows what it is and mostly delivers on that; the premise is better realized than it has any reason to be. Kai, Scout Team

Midnight Ride
AdventureIndie

Midnight Ride

Apr 11, 2020Horny NPC Games
GamerScout Says

Seven endings, one vulnerable woman, and a string of strangers with hidden motives - a short adult visual novel that works best when you stop trusting everyone in it.

PC
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Screenshots & Media

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About Midnight Ride

I went in expecting a throwaway novelty and came out having replayed it three times in the same sitting, which tells you something honest about how its branching structure is put together. Midnight Ride is an adult visual novel built around a single tense night: Serena, stranded roadside after a fight with her boyfriend, has to accept rides from strangers and read each one right or face consequences that range from uncomfortable to genuinely grim. The whole thing runs around two hours on a first pass, and the average playtime data confirms most players clock out around the three-and-a-half-hour mark total - which means people are looping back, and that is the design working as intended. The core loop is simpler than it sounds. Each driver who pulls over carries a distinct personality, and your job is to pick up on the tells before you commit. There are seven distinct endings branching from those choices, and the Roadmap system in the Extras menu lets you jump back to any decision node you have already discovered without replaying from scratch. That is a small quality-of-life touch that a lot of indie visual novels skip, and here it matters because the replayability is essentially the whole product. A scene Gallery rounds out the extras. Between the renders - nearly 700 of them - and over ten thousand words of script, the content density is reasonable for the runtime. Where the game earns its mixed feelings is in execution. The writing is serviceable but uneven; some driver encounters land with genuine unease while others feel rushed to the reveal. The visual quality is inconsistent too - some renders have atmosphere, others look hastily composed. There is also a bluntness to certain scenes that will read as either appropriately unsettling or just uncomfortable depending on your tolerance for non-consensual scenario framing played for tension. The developer is transparent enough about the content that you should know what you are walking into, but it is worth flagging clearly: some paths end badly for Serena in ways that are explicit and not softened. The developer has kept post-launch support going, with a Season Pass and additional DLC scenarios expanding the night beyond the base game's drivers. If the base scenario connects with you, there is more of it. The base game is available in English, German, and Brazilian Portuguese, which is a wider language spread than most titles this niche bother with. For the very specific audience this is aimed at - adult visual novel fans who want consequence-weighted choices and are comfortable with dark themes - there is a solid little replayable structure here that the price reflects honestly. Everyone else will find the linear clicking between choices thin, and the rougher visual work harder to overlook. It knows what it is and mostly delivers on that; the premise is better realized than it has any reason to be. Kai, Scout Team

Tags

singleplayerachievementstrading-cardstier:indieAdult Visual NovelBranching ChoicesFemale ProtagonistDark ThemesShort ReplayableChoice ConsequenceRoad Trip Horror

System Requirements

Minimum

OS
Windows 7
Memory
2048 MB RAM
DirectX
Version 9.0
Storage
1 GB available space
Graphics
GPU with 2GB or more
Processor
2 core Intel/AMD

Recommended

OS
Windows 10
Memory
8192 MB RAM
DirectX
Version 11
Storage
4 GB available space
Graphics
GPU with 4GB or more
Processor
4 core Intel/AMD

Reviews & Ratings

No ratings available

Game Info

Developer
Horny NPC Games
Publisher
Horny NPC Games
Release Date
Apr 11, 2020

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