
Metrico+
A puzzle-platformer where your every step, jump, and shot reshapes a living world of bar charts and pie graphs - brilliant when it clicks, quietly maddening when it doesn't.
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About Metrico+
I have a soft spot for games that commit completely to a single strange idea, and Metrico+ commits hard. The whole world is built from infographics: bar charts rise when you run left, pie graphs rotate when you jump, line diagrams spike and dip as you shoot. Dutch indie studio Digital Dreams calls this mechanic "Input Morphing," and it is exactly as weird and precise as that clinical name suggests. Every room is a little hypothesis you test with your body, and when the solution snaps into place it produces one of those rare moments of pure, wordless comprehension that puzzle games chase for years without catching. The six worlds each have their own colour palette and visual personality, moving from stark black-and-white minimalism through geometric dreamscapes that look genuinely gorgeous on a monitor. The soundtrack, composed of sparse synthesiser tones and electronic ambient hum, sits in careful harmony with the visuals - it adjusts dynamically when you get stuck, dialing back the tension rather than piling it on. That is a small, thoughtful design choice, and it tells you a lot about the care that went into this port. Digital Dreams reportedly overhauled the adaptive music system, improved the visuals for larger screens, and added new worlds with mechanics built specifically for keyboard and mouse when they moved away from the original Vita hardware. The result is a cleaner game than its predecessor. The honest caveat is that Metrico+ can tip from meditative into genuinely opaque. The first two or three worlds introduce running, jumping, and a straight-forward shooting mechanic at a pace that feels generous, almost easy. Then the difficulty curve sharpens into something close to a cliff. There is no hint system, no way to skip a puzzle and return with fresh eyes, and no consistent logic you can transfer from one room to the next - the same action that raised a pillar in the previous puzzle might do nothing at all here. Some players will find this freeing. Others will spend twenty minutes pressing random keys until something happens, and that experience, while occasionally leading to genuine discovery, can grind the mood to dust. Reviewers at the time landed all over the spectrum on this, which tells you it is genuinely a tolerance question rather than a design flaw everyone agrees on. The complete run sits somewhere in the three-to-five hour range, depending on how long you stay stuck. Collectibles hidden behind alternate puzzle solutions and an unlockable speedrun mode extend that for the dedicated, but if you are not drawn to replay challenges, the campaign is what you get, and it is a little compact. Multiple endings give the sparse, dialogue-free narrative at least some branching weight, and choosing your character (male or female silhouette) at the start is the only explicit story choice the game asks of you. Everything else is told in geometry and percentage counters. For the right player - someone who finds calm in pure experimentation, who reads a wireframe level like a poem, who considers getting stuck a feature rather than a failure - Metrico+ is a genuinely rare thing: a game that uses data visualization as an actual art form and mostly gets away with it. For the player who wants forward momentum and readable puzzle logic, the later worlds will feel less like a mystery and more like being stranded. Know which one you are before you sit down. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7 or Vista (with update KB971644)
- Memory
- 1 GB RAM
- Storage
- 1 GB available space
- Graphics
- GeForce 600 / Radeon 5400 or comparable, 128mb
- Processor
- Intel Core i5, 1.7 Ghz or comparable
Recommended
- OS
- Windows 7 or later
- Memory
- 1 GB RAM
- Storage
- 1 GB available space
- Graphics
- GeForce GTX 750 or comparible, 256mb
- Processor
- Intel Core i5, 3.4 Ghz or comparable
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Reviews & Ratings
Game Info
- Developer
- Digital Dreams
- Publisher
- Digital Dreams
- Release Date
- Aug 23, 2016