Compare Metrico+ prices across 50+ stores and find the best deal. Developed by Digital Dreams. Published by Digital Dreams. Released on 8/23/2016. Available on PC, Mac, Linux. Genres: Adventure, Indie. Metacritic score: 66/100.

A puzzle-platformer where your every step, jump, and shot reshapes a living world of bar charts and pie graphs - brilliant when it clicks, quietly maddening when it doesn't.

I have a soft spot for games that commit completely to a single strange idea, and Metrico+ commits hard. The whole world is built from infographics: bar charts rise when you run left, pie graphs rotate when you jump, line diagrams spike and dip as you shoot. Dutch indie studio Digital Dreams calls this mechanic "Input Morphing," and it is exactly as weird and precise as that clinical name suggests. Every room is a little hypothesis you test with your body, and when the solution snaps into place it produces one of those rare moments of pure, wordless comprehension that puzzle games chase for years without catching. The six worlds each have their own colour palette and visual personality, moving from stark black-and-white minimalism through geometric dreamscapes that look genuinely gorgeous on a monitor. The soundtrack, composed of sparse synthesiser tones and electronic ambient hum, sits in careful harmony with the visuals - it adjusts dynamically when you get stuck, dialing back the tension rather than piling it on. That is a small, thoughtful design choice, and it tells you a lot about the care that went into this port. Digital Dreams reportedly overhauled the adaptive music system, improved the visuals for larger screens, and added new worlds with mechanics built specifically for keyboard and mouse when they moved away from the original Vita hardware. The result is a cleaner game than its predecessor. The honest caveat is that Metrico+ can tip from meditative into genuinely opaque. The first two or three worlds introduce running, jumping, and a straight-forward shooting mechanic at a pace that feels generous, almost easy. Then the difficulty curve sharpens into something close to a cliff. There is no hint system, no way to skip a puzzle and return with fresh eyes, and no consistent logic you can transfer from one room to the next - the same action that raised a pillar in the previous puzzle might do nothing at all here. Some players will find this freeing. Others will spend twenty minutes pressing random keys until something happens, and that experience, while occasionally leading to genuine discovery, can grind the mood to dust. Reviewers at the time landed all over the spectrum on this, which tells you it is genuinely a tolerance question rather than a design flaw everyone agrees on. The complete run sits somewhere in the three-to-five hour range, depending on how long you stay stuck. Collectibles hidden behind alternate puzzle solutions and an unlockable speedrun mode extend that for the dedicated, but if you are not drawn to replay challenges, the campaign is what you get, and it is a little compact. Multiple endings give the sparse, dialogue-free narrative at least some branching weight, and choosing your character (male or female silhouette) at the start is the only explicit story choice the game asks of you. Everything else is told in geometry and percentage counters. For the right player - someone who finds calm in pure experimentation, who reads a wireframe level like a poem, who considers getting stuck a feature rather than a failure - Metrico+ is a genuinely rare thing: a game that uses data visualization as an actual art form and mostly gets away with it. For the player who wants forward momentum and readable puzzle logic, the later worlds will feel less like a mystery and more like being stranded. Know which one you are before you sit down. Kai, Scout Team

Metrico+
AdventureIndie

Metrico+

Aug 23, 2016Digital Dreams
GamerScout Says

A puzzle-platformer where your every step, jump, and shot reshapes a living world of bar charts and pie graphs - brilliant when it clicks, quietly maddening when it doesn't.

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Screenshots & Media

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About Metrico+

I have a soft spot for games that commit completely to a single strange idea, and Metrico+ commits hard. The whole world is built from infographics: bar charts rise when you run left, pie graphs rotate when you jump, line diagrams spike and dip as you shoot. Dutch indie studio Digital Dreams calls this mechanic "Input Morphing," and it is exactly as weird and precise as that clinical name suggests. Every room is a little hypothesis you test with your body, and when the solution snaps into place it produces one of those rare moments of pure, wordless comprehension that puzzle games chase for years without catching. The six worlds each have their own colour palette and visual personality, moving from stark black-and-white minimalism through geometric dreamscapes that look genuinely gorgeous on a monitor. The soundtrack, composed of sparse synthesiser tones and electronic ambient hum, sits in careful harmony with the visuals - it adjusts dynamically when you get stuck, dialing back the tension rather than piling it on. That is a small, thoughtful design choice, and it tells you a lot about the care that went into this port. Digital Dreams reportedly overhauled the adaptive music system, improved the visuals for larger screens, and added new worlds with mechanics built specifically for keyboard and mouse when they moved away from the original Vita hardware. The result is a cleaner game than its predecessor. The honest caveat is that Metrico+ can tip from meditative into genuinely opaque. The first two or three worlds introduce running, jumping, and a straight-forward shooting mechanic at a pace that feels generous, almost easy. Then the difficulty curve sharpens into something close to a cliff. There is no hint system, no way to skip a puzzle and return with fresh eyes, and no consistent logic you can transfer from one room to the next - the same action that raised a pillar in the previous puzzle might do nothing at all here. Some players will find this freeing. Others will spend twenty minutes pressing random keys until something happens, and that experience, while occasionally leading to genuine discovery, can grind the mood to dust. Reviewers at the time landed all over the spectrum on this, which tells you it is genuinely a tolerance question rather than a design flaw everyone agrees on. The complete run sits somewhere in the three-to-five hour range, depending on how long you stay stuck. Collectibles hidden behind alternate puzzle solutions and an unlockable speedrun mode extend that for the dedicated, but if you are not drawn to replay challenges, the campaign is what you get, and it is a little compact. Multiple endings give the sparse, dialogue-free narrative at least some branching weight, and choosing your character (male or female silhouette) at the start is the only explicit story choice the game asks of you. Everything else is told in geometry and percentage counters. For the right player - someone who finds calm in pure experimentation, who reads a wireframe level like a poem, who considers getting stuck a feature rather than a failure - Metrico+ is a genuinely rare thing: a game that uses data visualization as an actual art form and mostly gets away with it. For the player who wants forward momentum and readable puzzle logic, the later worlds will feel less like a mystery and more like being stranded. Know which one you are before you sit down. Kai, Scout Team

Tags

singleplayerachievementscloud-savestier:sub-5Input MorphingInfographic WorldNo Hint SystemAdaptive SoundtrackTrial-and-Error PuzzlesMultiple EndingsSpeedrun ModeSilhouette Art StyleShort Campaign

System Requirements

Minimum

OS
Windows 7 or Vista (with update KB971644)
Memory
1 GB RAM
Storage
1 GB available space
Graphics
GeForce 600 / Radeon 5400 or comparable, 128mb
Processor
Intel Core i5, 1.7 Ghz or comparable

Recommended

OS
Windows 7 or later
Memory
1 GB RAM
Storage
1 GB available space
Graphics
GeForce GTX 750 or comparible, 256mb
Processor
Intel Core i5, 3.4 Ghz or comparable

Community Discussion

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Reviews & Ratings

Metacritic
66

Game Info

Developer
Digital Dreams
Publisher
Digital Dreams
Release Date
Aug 23, 2016

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Frequently asked questions about Metrico+

Where can I buy Metrico+ cheapest?

Compare Metrico+ prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Metrico+ available on?

Metrico+ is available on PC, Mac, Linux.

When was Metrico+ released?

Metrico+ was released on 23 August 2016.

Who developed Metrico+?

Metrico+ was developed by Digital Dreams.

Is Metrico+ worth buying?

Metrico+ holds a Metacritic score of 66/100, making it one of the standout Adventure titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.