
Metal Unit
Pixel-art mech action that punches above its budget when the loot clicks, though the story wants to be an anime epic and lands closer to a fever dream.
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About Metal Unit
My first session with Metal Unit lasted longer than I planned, not because the story grabbed me, but because one good weapon drop led to another, and suddenly I was theorycrafting a loadout at midnight with no real intention of stopping. That compulsive loot pull is the heart of what JellySnow Studio built here, and it deserves credit for making a small team's roguelite feel genuinely alive in its item pool. The structure is a side-scrolling action platformer split across biomes, each made up of bite-sized stages you clear to move forward. Between stages sit campsites where you can visit shops, use a synthesis system to combine two lower-rarity items into something higher, or gamble your health on a bonus dungeon instead of resting. That campsite tension is one of the game's quietly clever moments: rest and recover, or risk your remaining HP chasing a legendary drop? The permanent upgrade layer runs in parallel, with Crystal Cores earned from runs and on death funding three skill trees that improve Joanna, her M-Unit suit, and her robot companion Falcon. Death converts your equipped gear into research points, so every failed run still pushes progression forward. It blunts the sting of dying, possibly too much. The loadout system is where Metal Unit earns its replay sessions. You carry up to four active weapons at once, mixing melee options like massive swords, whips, and katanas with ranged secondaries, a rocket launcher slot, armor pieces, and two chargeable ability slots. Close to two hundred unique pieces of equipment means the pool stays interesting across runs, and the synthesis crafting rewards patience. The dodge mechanic is the real skill floor: master the timing and the game opens up; ignore it and mid-game enemies will punish you hard. That said, critics have noted the balance tilts toward power fantasy once a strong loadout comes together, and players seeking the punishing friction of a Hades or Dead Cells will likely find Metal Unit more forgiving than they want. An Assist Mode goes further, letting you toggle invulnerability or unlimited potions, and a Challenge Mode with a permadeath option sits at the other end for those who want stakes. The flexibility is genuinely thoughtful for an indie at this price point. The weak link is the narrative. The cast is large, the backstory dense, and the localization uneven enough that story beats land with a thud when they should land with weight. The banter between Joanna and Falcon has charm, but the broader plot asks you to care about relationships that predate the game by years without earning that investment first. Some runs also expose repetition in enemy layouts and stage design that a more procedurally generous system might have softened. Visual noise during heavy ability use can genuinely obscure what is hitting you, which crosses from chaotic-fun into frustrating-unfair more than once. For all that, Metal Unit is a game that knows what it is at its best: a loot-chasing side-scroller with pixel art that has real craft in its animation, a soundtrack that splits the difference between tense and driving, and a run length short enough that a complete attempt rarely overstays its welcome. It is honest about its handmade edges, and the Steam community's broadly warm reception reflects that the core loop delivers where it counts. Come for the weapon variety, stay patient through the rough story, and you will get your money's worth in satisfying, screen-clearing runs. Kai, Scout Team
Tags
Steam Deck & Linux
Valve rates this game Steam Deck Verified. Runs flawlessly on Linux out of the box. Based on 18 ProtonDB community reports.
System Requirements
Minimum
- OS
- 64-bit Windows 7+
- Memory
- 2 GB RAM
- DirectX
- Version 10
- Storage
- 500 MB available space
- Graphics
- Nvidia 450 GTS / Radeon HD 5750 or better
- Processor
- Intel i5+
Recommended
- OS
- 64-bit Windows 7+
- Memory
- 4 GB RAM
- DirectX
- Version 11
- Storage
- 500 MB available space
- Graphics
- Nvidia GTX 460 / Radeon HD 7800 or better
- Processor
- Intel i5+
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Reviews & Ratings
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Game Info
- Developer
- JellySnow Studio
- Publisher
- NEOWIZ
- Release Date
- Jan 27, 2021