Compare Megaton Rainfall prices across trusted key stores and find the best deal. Developed by Pentadimensional Games, SL. Published by Pentadimensional Games, SL. Released on 11/17/2017. Available on PC, Xbox. Genres: Action, Indie.

One solo developer built a planet-scale superhero sim where your own missed shots level the cities you swore to protect. That tension is either thrilling or infuriating, and the gap between those two reactions defines the whole game.

I keep thinking about the moment early in Megaton Rainfall when I fired an energy blast at an alien ship hovering over São Paulo, missed, and watched a skyscraper fold in on itself while the civilian casualty counter ticked upward. That single second is the entire game's thesis: absolute power, total accountability. It is a one-person indie project from Spanish studio Pentadimensional Games, and the audacity of its scope is genuinely hard to overstate. You play as an indestructible interdimensional being - essentially space-deity-in-training - crossing a procedurally generated, roughly to-scale model of Earth, punching through the atmosphere into orbit and diving back down into city streets inside of a few seconds. The flight alone, flat-out, is unlike anything else on PC. The nine-mission campaign gradually hands you new abilities alongside new enemy types, and for the first two-thirds of that run the pacing is genuinely inspired. Basic energy blasts handle early ships in a few shots. Chameleon-type invaders mimic the geometry of buildings and force you to scan for an unnatural light source. Motherships expose rotating Simon-like weak points that punish button-mashing and reward timing. A mid-game enemy can only be killed by telepathically catching and hurling its own bombs back at it - except the larger bomb is always a city-ending nuke, so every attempt carries real weight. The collateral damage system is the central mechanic and the central pressure valve: you cannot be hurt, but the mission fails if civilian casualties cross a threshold. Missing feels genuinely bad in a way that slow-mo replay systems never quite replicate. Where it stumbles is predictable in hindsight. The controls are loose in a way that works at low speed and fights you at Mach 8. A later-game drilling mechanic - designed to let you burrow through the earth - drew near-universal criticism from reviewers and stalls the momentum the campaign had built. Destructibility, while spectacular in concept, is constrained to a limited polygon budget, and every building crumbles in exactly the same way after the third time you see it. The story, delivered by a talking divine cube that may or may not be God, asks some genuinely interesting cosmological questions but never quite answers them with the depth the setup promises. And without VR hardware the sense of scale is impressive rather than overwhelming - VR owners consistently report a categorically different experience, which is worth knowing before you commit. For what it is - a solo-developer debut from 2017 that dared to simulate planetary-scale superheroism in first person - Megaton Rainfall earns real respect. The flight model alone justifies the curiosity. The score-chasing loop, where you balance maximum alien destruction against minimum city damage, has a quiet compulsive quality that the Steam review count of over two thousand suggests landed for a lot of people. It runs short, maybe three to five hours for a first campaign pass, and it knows roughly when to end even if the final stretch wobbles. Fans of Earth Defense Force's alien-wave spectacle, or anyone who has ever wanted to just be Superman without a cooldown timer, will find more here than the mixed critical consensus implies. Kai, Scout Team

Megaton Rainfall

Megaton Rainfall

Nov 17, 2017Pentadimensional Games, SL
GamerScout Says

One solo developer built a planet-scale superhero sim where your own missed shots level the cities you swore to protect. That tension is either thrilling or infuriating, and the gap between those two reactions defines the whole game.

PCXbox
Best Price Available
€13.99
at Gamivo
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GamerScout Verdict

Best for EDF fans and would-be supermen who can forgive loose controls and a stumbling third act for the sake of one genuinely unmatched flight model.

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GamivoBest price
StandardEurope (EU)Xbox Live KeyKey
€13.99
Priced in EUR by the store
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StandardUnited StatesXbox LiveKey
€14.26
Priced in EUR by the store
Buy

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About Megaton Rainfall

I keep thinking about the moment early in Megaton Rainfall when I fired an energy blast at an alien ship hovering over São Paulo, missed, and watched a skyscraper fold in on itself while the civilian casualty counter ticked upward. That single second is the entire game's thesis: absolute power, total accountability. It is a one-person indie project from Spanish studio Pentadimensional Games, and the audacity of its scope is genuinely hard to overstate. You play as an indestructible interdimensional being - essentially space-deity-in-training - crossing a procedurally generated, roughly to-scale model of Earth, punching through the atmosphere into orbit and diving back down into city streets inside of a few seconds. The flight alone, flat-out, is unlike anything else on PC. The nine-mission campaign gradually hands you new abilities alongside new enemy types, and for the first two-thirds of that run the pacing is genuinely inspired. Basic energy blasts handle early ships in a few shots. Chameleon-type invaders mimic the geometry of buildings and force you to scan for an unnatural light source. Motherships expose rotating Simon-like weak points that punish button-mashing and reward timing. A mid-game enemy can only be killed by telepathically catching and hurling its own bombs back at it - except the larger bomb is always a city-ending nuke, so every attempt carries real weight. The collateral damage system is the central mechanic and the central pressure valve: you cannot be hurt, but the mission fails if civilian casualties cross a threshold. Missing feels genuinely bad in a way that slow-mo replay systems never quite replicate. Where it stumbles is predictable in hindsight. The controls are loose in a way that works at low speed and fights you at Mach 8. A later-game drilling mechanic - designed to let you burrow through the earth - drew near-universal criticism from reviewers and stalls the momentum the campaign had built. Destructibility, while spectacular in concept, is constrained to a limited polygon budget, and every building crumbles in exactly the same way after the third time you see it. The story, delivered by a talking divine cube that may or may not be God, asks some genuinely interesting cosmological questions but never quite answers them with the depth the setup promises. And without VR hardware the sense of scale is impressive rather than overwhelming - VR owners consistently report a categorically different experience, which is worth knowing before you commit. For what it is - a solo-developer debut from 2017 that dared to simulate planetary-scale superheroism in first person - Megaton Rainfall earns real respect. The flight model alone justifies the curiosity. The score-chasing loop, where you balance maximum alien destruction against minimum city damage, has a quiet compulsive quality that the Steam review count of over two thousand suggests landed for a lot of people. It runs short, maybe three to five hours for a first campaign pass, and it knows roughly when to end even if the final stretch wobbles. Fans of Earth Defense Force's alien-wave spectacle, or anyone who has ever wanted to just be Superman without a cooldown timer, will find more here than the mixed critical consensus implies.

Kai
Kai · Scout Team

Indie & narrative

Tags

auto-admittedSuperhero SimCollateral Damage MechanicVR OptionalScore-ChaserPlanetary ScaleSolo DeveloperFlight MechanicsAlien Invasion

System Requirements

Minimum

Processor
Intel i5-4590 / AMD FX 8350 (or better)
Memory
4 GB RAM
Graphics
Nvidia GTX 750 2GB / Radeon HD 7770 2GB / Intel HD 630 (or better)
DirectX
Version 11
Storage
1536 MB availa…

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Reviews & Ratings

Steam
72%(2,283)

Game Info

Developer
Pentadimensional Games, SL
Publisher
Pentadimensional Games, SL
Release Date
Nov 17, 2017

Features

Single-playerFull controller supportTracked Controller SupportVR SupportedRemote Play on TVFamily Sharing

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Frequently asked questions about Megaton Rainfall

How much does Megaton Rainfall cost?

As of 18 August 2026, the cheapest in-stock offer for Megaton Rainfall is €13.99 at Gamivo, out of 2 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Megaton Rainfall cheapest?

The lowest in-stock price we track for Megaton Rainfall is €13.99 at Gamivo (18 August 2026). We compare 2 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Megaton Rainfall available on?

Megaton Rainfall is available on PC, Xbox.

When was Megaton Rainfall released?

Megaton Rainfall was released on 17 November 2017.

Who developed Megaton Rainfall?

Megaton Rainfall was developed by Pentadimensional Games, SL.