
Massive Cleavage vs Zombies: Awesome Edition
A meat-cleaver side-scroller so bare-bones it barely qualifies as a game, yet somehow lands on Steam with a straight face and trading cards. Approach with very low expectations or a very good sense of irony.
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About Massive Cleavage vs Zombies: Awesome Edition
I kept waiting for the joke to land, and by the end I wasn't sure if it ever did, or if the joke was me for finishing it. Massive Cleavage vs Zombies: Awesome Edition is a bare-minimum 2D arcade brawler built on a single screen, a meat cleaver, and a premise that winks so hard at the camera it forgets to build a game underneath. You play a busty, barely-buttoned blonde on a quest to retrieve BBQ sauce for her people, which is either the most inspired post-apocalyptic motivation in the genre or a sign that nobody spent more than twenty minutes on the writing. Possibly both. The core loop is about as stripped-down as it gets: move left, move right, high attack, low attack. That is the full combat vocabulary. No jumps, no specials, no dodge roll, no power-ups. Waves of zombie clones shuffle in from both sides, you swing the cleaver high or low to match their hitboxes, and you wait for the game to decide the level is over. There is no kill counter, no timer on screen, no feedback loop to suggest you are making progress. You are just hacking until the next cutscene arrives. Enemy-spawn pacing is erratic enough that you can stand idle for fifteen seconds, then suddenly be buried in a crowd with no warning. Control responsiveness has been reported as sluggish, especially on a controller, which makes the already thin combat feel even more accidental. The Awesome Edition tag does add something, to be fair. Later levels shift perspective entirely, dropping you into a top-down shooter where you swap the cleaver for an AK-47 and mow down 3D zombies from above. It is a jarring tonal and technical leap, and the top-down section is arguably the more functional of the two modes, though that bar is not set very high. There are also quick-time events sprinkled through the comic-book-style cutscenes, which carry most of the actual storytelling. The art style in those cutscenes has a raw, hand-drawn quality that some players will find charming and others will find unfinished. The audio reportedly cuts out or loops unexpectedly depending on the session, which does not help any sense of atmosphere the game might be reaching for. Steam reception sits at Mixed, with roughly 56% positive, and that split tells you exactly what you need to know about the audience. The people giving this a thumbs up are treating it as a curio, a conversation piece, something you show a friend at 2am. The negative reviewers wanted a functional beat-em-up and got something that makes late-1980s arcade titles look like technical masterpieces by comparison. Both camps are correct. If you are hunting for mechanical depth, escalating challenge, or a satisfying score system, this will frustrate you inside the first ten minutes. If you are here because the title made you laugh and you want a single sitting of cheerfully dumb carnage backed by a darkly comedic premise, you will probably get exactly what you paid for, provided you paid very little. Kai, Scout Team
Tags
Steam Deck & Linux
Valve rates this game Steam Deck Playable.
System Requirements
Minimum
- OS
- Windows Vista
- Memory
- 1024 MB RAM
- Storage
- 1024 MB available space
- Graphics
- integrated
- Processor
- Intel Atom
Recommended
- OS
- Windows 7
- Memory
- 2048 MB RAM
- Storage
- 1024 MB available space
- Graphics
- Any dedicated graphics card will do
- Processor
- Core 2 Duo
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Game Info
- Developer
- Awesome Enterprises
- Publisher
- Awesome Enterprises
- Release Date
- Jul 8, 2016