
Mask of Soul
Korean mythology rarely gets this kind of handcrafted treatment in a metroidvania, and if the parry-heavy combat clicks for you, the 5-6 hour runtime will feel tight rather than short.
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About Mask of Soul
I keep coming back to small Korean indie releases that nobody seems to be writing about, and Mask of Soul is exactly the kind of quiet discovery worth stopping for. XION ENTERTAINMENT has built a compact 2D metroidvania around Cheong-oh Chasa, a grim reaper figure tasked with recapturing spirits that have broken loose into the living world beneath a crimson moon. The setting draws on traditional Korean mythology with genuine care - the visual language, the creature designs, and the lore-heavy environmental details feel like they come from a team that actually wanted to say something about this source material rather than just hang an aesthetic on a familiar structure. The core loop is built around two interlocking systems: parry combat and mask switching. Reading an enemy attack and landing a precise counter isn't just satisfying on a mechanical level - a clean parry breaks the enemy's Vigor, opening a window for a punishing follow-up. Bosses across the game's four regions each demand that you learn their timing individually, so muscle memory from one fight won't carry you through the next. The mask system layers on top of that: each spirit mask you collect gives Cheong-oh different skills, different stat spreads, and different movement options, and the strategic value of swapping masks to suit a specific boss or room is real. Community players who have put time in compare the augment slot logic to Hollow Knight's charm system, where the real game begins once you start optimising combinations rather than just equipping whatever is newest. The game also ships with accessibility sliders for damage dealt and received, which means the difficulty ceiling is adjustable without gutting the core loop. I won't oversell the length. Players are finishing this in three and a half to six hours depending on how thoroughly they explore. The four regions connect in classic metroidvania fashion - early paths open up once you have the right mask, and backtracking rewards careful exploration with hidden collectibles and lore pieces. For some people the runtime will feel like a dealbreaker. For me, a game that knows its scope and executes cleanly within it earns more respect than a longer game that overstays its welcome. The early player reception reflects a committed developer who patched responsively after launch, which matters for a small studio's first major release. The one disclosure worth flagging directly: all of the game's BGM and sound effects were created using generative AI technology. The developer states this openly on the Steam page, and it's worth knowing before you buy. Functionally, the ambient tracks create tension and the boss themes do escalate, but listeners with strong feelings about AI-generated audio should factor that into the decision. It doesn't break the experience, but it does colour it differently than hand-composed work. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 10 64-bit
- Memory
- 4 GB RAM
- DirectX
- Version 10
- Storage
- 8 GB available space
- Graphics
- NVIDIA GeForce GTX 750 / AMD Radeon HD 7770 or equivalent (2GB VRAM)
- Processor
- Intel Core i3-6100 or equivalent
- Sound Card
- Windows compatible sound card
- VR Support
- Not supported
- Additional Notes
- Gamepad supported (optional). Full keyboard support.
Recommended
- OS
- Windows 10 64-bit
- Memory
- 8 GB RAM
- DirectX
- Version 11
- Storage
- 10 GB available space
- Graphics
- NVIDIA GeForce GTX 750 / AMD Radeon HD 7770 or equivalent (2GB VRAM)
- Processor
- Intel Core i3-6100 or equivalent
- Sound Card
- Windows compatible sound card
- VR Support
- Not supported
- Additional Notes
- Gamepad supported (optional). Full keyboard support.
Reviews & Ratings
No ratings available
Game Info
- Developer
- XION ENTERTAINMENT
- Publisher
- XIONPLUS
- Release Date
- Mar 26, 2026