Compare Major Mayhem prices across trusted key stores and find the best deal. Developed by Rocket Jump. Published by Rocket Jump. Released on 2/24/2014. Available on PC. Genres: Action, Adventure, Casual, Indie.

If you have 90 minutes, a mouse, and a soft spot for quarter-munching arcade shooters, Major Mayhem will eat all three without apology. A lean, cartoonish cover-shooter that knows exactly how small it is and charges accordingly.

I went into Major Mayhem expecting a throwaway filler title and came out having cleared two zones before realising I had skipped lunch. That is the honest summary of this game's power, and it is a modest, very specific kind of power. It is a cover-shooter built on the bones of Time Crisis and light-gun arcade cabinets: your character auto-runs between cover points while you point and click to drop enemies before they tag you. Three hits and you restart the level. Chain kills fast enough and your mayhem bar climbs, feeding into medal scores that make replaying levels feel purposeful rather than grindy. The rhythm is stupidly simple and weirdly satisfying. The structure is 45 short levels split across three zones - Tropics, Metropolis, and Desert - each mission clocking around two to three minutes. Beyond the main Classic campaign, a Time Bomb mode tasks you with maximum carnage in sixty seconds, Arcade mode randomises the mission order, and Survival strips away continues until you die. None of them reinvent the wheel, but they give the game legs past the first playthrough, especially for players chasing three-medal runs on every stage. The weapon shop is the other hook: roughly twenty tools including submachine guns, shotguns, grenade launchers, and the gloriously named Quadzooka, all purchasable with in-game coins earned through play. Outfits and hats add a light cosmetic layer that is pointless and completely charming at the same time. Here is where honesty becomes necessary. Major Mayhem is a mobile port, and it does not try to disguise that fact. The UI, the touch-first control philosophy, the brevity of each level, the three-lives structure, the cartoon art style with its limited enemy animations - all of it carries a mobile signature that certain PC players will clock immediately and never forgive. There is also a genuine lack of boss fights throughout the campaign, with only the final stage delivering anything resembling a climactic encounter. The three environments, while colourful and clean, start blending together after an hour, and the soundtrack is functional rather than memorable. If you come in expecting the depth of Metal Slug's sprite work or Time Crisis's escalating set pieces, you will find a shallower pool. What it gets right, though, it gets squarely right. The mouse translates the tap-to-shoot mechanic better than a finger ever could - pointing at a crowd and watching them crumple has a clean tactile satisfaction that works on PC. The risk-reward loop of popping out of cover to chain kills versus ducking back to avoid the red-marked projectiles (the only ones that actually harm you) is small but considered design. The 100 achievements and 150 mission objectives extend the experience meaningfully for completionists, though some of the grind thresholds - thousands of kills per weapon category - will test patience. Steam's community reception sits at Very Positive over several hundred reviews, which feels accurate: this is not a game people rave about, it is a game people quietly finish and recommend to a specific kind of person. That person is someone who misses the feel of a coin-op arcade shooter, has an hour to kill, and is not precious about whether a game was born on a phone. For everyone else, the honest caution is that the campaign can be finished in a single short session and the post-game content is grinding by another name. Kai, Scout Team

Major Mayhem

Major Mayhem

Feb 24, 2014Rocket Jump
GamerScout Says

If you have 90 minutes, a mouse, and a soft spot for quarter-munching arcade shooters, Major Mayhem will eat all three without apology. A lean, cartoonish cover-shooter that knows exactly how small it is and charges accordingly.

PC
Best Price Available
€1.37
at Kinguin
Lowest tracked: €1.37
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GamerScout Verdict

Worth a grab for arcade shooter nostalgists who want a short, no-friction score-chaser and can look past the mobile roots.

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KinguinBest price
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€1.37
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€1.54
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StandardGlobalSteam KeyKey
€1.74
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StandardEurope (EU)Steam KeyKey
€1.83
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StandardGlobalSteam KeyKey
€1.89-19%
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StandardEurope (EU)Steam KeyKey
€4.99
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Price History

Lowest tracked
€1.3726 Jun 2026
Current best
€1.37
Lowest since we started tracking
Keyshops
€1.27€1.34€1.41€1.496 Jun29 Jun22 Jul13 Aug5 Sept
6 Jun — 5 Sept
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Screenshots & Media

About Major Mayhem

I went into Major Mayhem expecting a throwaway filler title and came out having cleared two zones before realising I had skipped lunch. That is the honest summary of this game's power, and it is a modest, very specific kind of power. It is a cover-shooter built on the bones of Time Crisis and light-gun arcade cabinets: your character auto-runs between cover points while you point and click to drop enemies before they tag you. Three hits and you restart the level. Chain kills fast enough and your mayhem bar climbs, feeding into medal scores that make replaying levels feel purposeful rather than grindy. The rhythm is stupidly simple and weirdly satisfying. The structure is 45 short levels split across three zones - Tropics, Metropolis, and Desert - each mission clocking around two to three minutes. Beyond the main Classic campaign, a Time Bomb mode tasks you with maximum carnage in sixty seconds, Arcade mode randomises the mission order, and Survival strips away continues until you die. None of them reinvent the wheel, but they give the game legs past the first playthrough, especially for players chasing three-medal runs on every stage. The weapon shop is the other hook: roughly twenty tools including submachine guns, shotguns, grenade launchers, and the gloriously named Quadzooka, all purchasable with in-game coins earned through play. Outfits and hats add a light cosmetic layer that is pointless and completely charming at the same time. Here is where honesty becomes necessary. Major Mayhem is a mobile port, and it does not try to disguise that fact. The UI, the touch-first control philosophy, the brevity of each level, the three-lives structure, the cartoon art style with its limited enemy animations - all of it carries a mobile signature that certain PC players will clock immediately and never forgive. There is also a genuine lack of boss fights throughout the campaign, with only the final stage delivering anything resembling a climactic encounter. The three environments, while colourful and clean, start blending together after an hour, and the soundtrack is functional rather than memorable. If you come in expecting the depth of Metal Slug's sprite work or Time Crisis's escalating set pieces, you will find a shallower pool. What it gets right, though, it gets squarely right. The mouse translates the tap-to-shoot mechanic better than a finger ever could - pointing at a crowd and watching them crumple has a clean tactile satisfaction that works on PC. The risk-reward loop of popping out of cover to chain kills versus ducking back to avoid the red-marked projectiles (the only ones that actually harm you) is small but considered design. The 100 achievements and 150 mission objectives extend the experience meaningfully for completionists, though some of the grind thresholds - thousands of kills per weapon category - will test patience. Steam's community reception sits at Very Positive over several hundred reviews, which feels accurate: this is not a game people rave about, it is a game people quietly finish and recommend to a specific kind of person. That person is someone who misses the feel of a coin-op arcade shooter, has an hour to kill, and is not precious about whether a game was born on a phone. For everyone else, the honest caution is that the campaign can be finished in a single short session and the post-game content is grinding by another name.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementstrading-cardscloud-savestier:sub-5On-Rails ShooterCover MechanicCombo ChainingMobile PortWeapon ShopScore AttackTime Attack ModeCartoon ViolenceCompletion Grind

System Requirements

Minimum

OS
Windows XP or later
Memory
1 GB RAM
DirectX
Version 9.0c
Storage
300 MB available space
Graphics
OpenGL 2.0
Processor
2 GHz

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Game Info

Developer
Rocket Jump
Publisher
Rocket Jump
Release Date
Feb 24, 2014

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Frequently asked questions about Major Mayhem

How much does Major Mayhem cost?

As of 5 September 2026, the cheapest in-stock offer for Major Mayhem is €1.37 at Kinguin, out of 6 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Major Mayhem cheapest?

The lowest in-stock price we track for Major Mayhem is €1.37 at Kinguin (5 September 2026). We compare 6 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Major Mayhem available on?

Major Mayhem is available on PC.

When was Major Mayhem released?

Major Mayhem was released on 24 February 2014.

Who developed Major Mayhem?

Major Mayhem was developed by Rocket Jump.