Compare Mahokenshi Soundtrack prices across trusted key stores and find the best deal. Developed by Game Source Studio. Published by Iceberg Interactive. Released on 1/27/2023. Available on PC.

Mahokenshi Soundtrack

Mahokenshi Soundtrack

Jan 27, 2023Game Source StudioIceberg Interactive
PC
Best Price Available
€1.11-95%
at Eneba
Lowest tracked: €1.11
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Compare Prices(2 stores)

EnebaBest price
StandardEurope (EU)Steam KeyKey
€1.11-95%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€1.17
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€5.89
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€1.1131 Jul 2026
Current best
€1.11
Lowest since we started tracking
Keyshops
€1.02€1.08€1.14€1.2031 Jul10 Aug19 Aug29 Aug7 Sept
31 Jul — 7 Sept
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Screenshots & Media

Screenshot

About Mahokenshi Soundtrack

My first impression of Mahokenshi was genuine surprise: this is not the Slay the Spire reskin the genre-fatigue part of my brain expected. The central hook is that movement and card play share the same energy pool. You get four energy per turn, and spending it to cross a mountain tile is energy you are not spending to slash an Oni with a blade-wind card. That tension is genuinely interesting, and the hex map layers in terrain effects so that forest tiles grant passive defense while mountains are nearly impassable unless you have a mobility card that lets you scale them. Enemies have alert radii and will actively reposition onto favorable terrain, which means positional thinking matters in a way most deckbuilders quietly ignore. Four samurai houses anchor the build variety. Ayaka of the House of Ruby flies and dashes across the map, trading her own health for explosive burst damage. Kaito of Sapphire is a slow-moving tank who can reflect incoming hits back at opponents and force enemies to cluster around him. Sota of Jade leans into stealth and poison, chaining free attacks through his card pool. Misaki of Topaz teleports, summons mystical wards, and functions as a ranged attacker with high mobility. Each house has its own dedicated card set on top of a shared common pool, which means the four characters feel genuinely different rather than palette-swapped. The persistent progression also helps: each Mahokenshi levels up through played missions and earns points for a skill tree that unlocks better cards, relics, and equipment that carries forward between missions. Where the game wobbles is in balance and content depth. Character parity is uneven, with some builds snowballing into triviality once you identify the broken card synergies, while others feel underpowered past the mid-campaign. The missions themselves are handcrafted rather than procedurally generated, which is actually a considered design choice that pays off in clarity and puzzle-like tension, but it also means replay value takes a hit once you have solved each map. There is no endless mode, no difficulty slider, and completing the campaign with all side objectives lands you at roughly 20 to 25 hours before the content well runs dry. A small subset of players have also reported corrupted save states in later missions, a bug that had lingered without a fix for an extended period after launch, so cloud saves are worth enabling before you start. The presentation sits comfortably in the "nice but not remarkable" bracket. Card artwork is individually attractive and steeped in Japanese folklore, featuring Oni, Yokai, and Yurei with genuine aesthetic care. Map textures read as slightly blurry at higher resolutions, and the audio is functional classical Japanese instrumentation that sets the mood without demanding your attention. None of it undermines the game, but it does not elevate it either. For an RPG specialist like me who wants narrative payoff alongside mechanics, the story is the weakest link: the plot of cultists summoning demons across floating islands is coherent but thin, and the writing never reaches for anything beyond functional setup. If you need a Disco Elysium level of textual reward, look elsewhere. If you want a tightly designed tactics puzzle with meaningful card choices and four distinct samurai archetypes to master, Mahokenshi delivers a focused, satisfying package for as long as its content holds.

Tags

tier:sub-5

System Requirements

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Game Info

Developer
Game Source Studio
Publisher
Iceberg Interactive
Release Date
Jan 27, 2023

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Frequently asked questions about Mahokenshi Soundtrack

How much does Mahokenshi Soundtrack cost?

As of 7 September 2026, the cheapest in-stock offer for Mahokenshi Soundtrack is €1.11 at Eneba, out of 3 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Mahokenshi Soundtrack cheapest?

The lowest in-stock price we track for Mahokenshi Soundtrack is €1.11 at Eneba (7 September 2026). We compare 3 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Mahokenshi Soundtrack available on?

Mahokenshi Soundtrack is available on PC.

When was Mahokenshi Soundtrack released?

Mahokenshi Soundtrack was released on 27 January 2023.

Who developed Mahokenshi Soundtrack?

Mahokenshi Soundtrack was developed by Game Source Studio and published by Iceberg Interactive.