Compare Magic Tavern prices across trusted key stores and find the best deal. Developed by Cykyria. Published by Cykyria. Released on 11/23/2016. Available on PC. Genres: Casual, Indie.

An HTC Vive exclusive arcade gallery where you zap tavern crockery with spells against a timer. Honest fun for ten minutes, brutally thin beyond that.

I want to be the person who finds the hidden gem in a nearly review-less corner of Steam, and sometimes that search pays off. Magic Tavern, from solo developer Cykyria, is not that payoff. What it is, though, is a perfectly legible snapshot of the 2016 HTC Vive gold rush: a small, earnest, single-mechanic VR shooter that someone built to prove they could do it, shipped it, and moved on. Understanding that context is the only honest way to evaluate it in 2024. The loop is almost brutally simple. You stand or sit inside a fantasy tavern set, raise your Vive controller, and fire magic bolts at mugs and goblets that materialize in the air in front of you. Hourglasses occasionally appear and, if struck, extend your countdown timer. That is the complete mechanical vocabulary of the game. There are no enemy types beyond the crockery, no spell variations, no score multipliers worth strategizing around, no unlockable modes. The fantasy atmosphere is present in the set dressing, which has a certain low-lit warmth to it, though the Unreal Engine 4 visuals are firmly 2016-budget throughout. Who is this actually for? Genuinely, the most defensible use case is someone demoing the HTC Vive to a friend or family member who has never tried room-scale VR. The core gesture of pointing and firing reads instantly, the fantasy setting is unthreatening, and sessions are short enough to hand off the headset without anyone getting motion-sick or bored. As a piece of VR onboarding software dressed up as a game, it does that job adequately. As a game you would sit down to play for its own sake, it runs dry fast. There is no progression system, no leaderboard integration to speak of, no reason to return after the first handful of runs. The Steam community is thin, only around fifteen reviews in total, sitting at a modest mostly positive rating. Even the positive responses read more like "it works as advertised" than genuine enthusiasm. Cykyria went on to make other titles, and the craft visible in those later releases suggests the studio grew considerably past what Magic Tavern represents. This one feels like a proof of concept that escaped into the wild. If you own an HTC Vive specifically, which is itself the binding constraint here since the game is locked to that one headset and will not run on other SteamVR hardware, and you need a thirty-second explainer experience for newcomers, the low price of entry makes the math tolerable. For anyone else, VR arcades have moved so far forward since 2016 that spending time here feels like driving past a petrol station that closed eight years ago and wondering if it still sells fuel. Kai, Scout Team

Magic Tavern

Magic Tavern

Nov 23, 2016Cykyria
GamerScout Says

An HTC Vive exclusive arcade gallery where you zap tavern crockery with spells against a timer. Honest fun for ten minutes, brutally thin beyond that.

PC
Steam Deck Unsupported
Best Price Available
€3.35
at Kinguin
Lowest tracked: €3.35
Track this price

GamerScout Verdict

Strictly for HTC Vive owners who need a dead-simple VR demo experience; everyone else has far better options.

Compare Prices(3 stores)

KinguinBest price
StandardGlobalSteam KeyKey
€3.35
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€3.73
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€4.20
Priced in EUR by the store
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StandardGlobalSteam KeyKey
€4.29-19%
Priced in EUR by the store
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Price History

Lowest tracked
€3.3531 Aug 2026
Current best
€3.35
Lowest since we started tracking
Keyshops
€3.30€3.47€3.65€3.827 Jun30 Jun23 Jul15 Aug7 Sept
7 Jun — 7 Sept
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Screenshots & Media

About Magic Tavern

I want to be the person who finds the hidden gem in a nearly review-less corner of Steam, and sometimes that search pays off. Magic Tavern, from solo developer Cykyria, is not that payoff. What it is, though, is a perfectly legible snapshot of the 2016 HTC Vive gold rush: a small, earnest, single-mechanic VR shooter that someone built to prove they could do it, shipped it, and moved on. Understanding that context is the only honest way to evaluate it in 2024. The loop is almost brutally simple. You stand or sit inside a fantasy tavern set, raise your Vive controller, and fire magic bolts at mugs and goblets that materialize in the air in front of you. Hourglasses occasionally appear and, if struck, extend your countdown timer. That is the complete mechanical vocabulary of the game. There are no enemy types beyond the crockery, no spell variations, no score multipliers worth strategizing around, no unlockable modes. The fantasy atmosphere is present in the set dressing, which has a certain low-lit warmth to it, though the Unreal Engine 4 visuals are firmly 2016-budget throughout. Who is this actually for? Genuinely, the most defensible use case is someone demoing the HTC Vive to a friend or family member who has never tried room-scale VR. The core gesture of pointing and firing reads instantly, the fantasy setting is unthreatening, and sessions are short enough to hand off the headset without anyone getting motion-sick or bored. As a piece of VR onboarding software dressed up as a game, it does that job adequately. As a game you would sit down to play for its own sake, it runs dry fast. There is no progression system, no leaderboard integration to speak of, no reason to return after the first handful of runs. The Steam community is thin, only around fifteen reviews in total, sitting at a modest mostly positive rating. Even the positive responses read more like "it works as advertised" than genuine enthusiasm. Cykyria went on to make other titles, and the craft visible in those later releases suggests the studio grew considerably past what Magic Tavern represents. This one feels like a proof of concept that escaped into the wild. If you own an HTC Vive specifically, which is itself the binding constraint here since the game is locked to that one headset and will not run on other SteamVR hardware, and you need a thirty-second explainer experience for newcomers, the low price of entry makes the math tolerable. For anyone else, VR arcades have moved so far forward since 2016 that spending time here feels like driving past a petrol station that closed eight years ago and wondering if it still sells fuel.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayertier:sub-5VR ArcadeHTC Vive ExclusiveScore AttackTime TrialCasual ShooterFantasy SettingUnreal Engine 4VR Demo-Friendly

System Requirements

Minimum

OS
Windows 10 64bit
Memory
8 GB RAM
Graphics
GTX970 or better
Processor
i5
VR Support
SteamVR. Standing Only

Recommended

Requires a 64-bit processor and operating system

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Game Info

Developer
Cykyria
Publisher
Cykyria
Release Date
Nov 23, 2016

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Frequently asked questions about Magic Tavern

How much does Magic Tavern cost?

As of 7 September 2026, the cheapest in-stock offer for Magic Tavern is €3.35 at Kinguin, out of 4 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Magic Tavern cheapest?

The lowest in-stock price we track for Magic Tavern is €3.35 at Kinguin (7 September 2026). We compare 4 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Magic Tavern available on?

Magic Tavern is available on PC.

When was Magic Tavern released?

Magic Tavern was released on 23 November 2016.

Who developed Magic Tavern?

Magic Tavern was developed by Cykyria.