Compare Lost Words: Beyond the Page prices across 50+ stores and find the best deal. Developed by Sketchbook Developments. Published by Modus Games. Released on 4/6/2021. Available on PC, Xbox. Genres: Adventure, Indie.

A 2D narrative adventure where words are literally the ground you walk on, written by Rhianna Pratchett. Quiet, handcrafted, and smarter than it looks.

Lost Words: Beyond the Page is a 2D narrative adventure that does one thing most story games only gesture at: it makes the story itself the physical world. You move through a young girl's diary, and the words on the page are your platforms, your bridges, your obstacles. Writer Rhianna Pratchett (known for her work on the Tomb Raider reboot) crafts a story about grief, imagination, and growing up, and the team at Sketchbook Developments found a way to let the mechanics echo that without it ever feeling like a lecture. The game splits its time between two spaces. In the diary sequences, you literally walk across sentences, push words around to unlock paths, and watch the prose reshape itself as the protagonist, Izzy, processes what is happening in her life. In the fantasy world of Estoria, things open up a little, with light platforming and fire-based abilities that let you interact with the environment more directly. Estoria is colourful and dreamlike, painted with a softness that feels genuinely hand-considered rather than algorithmically pleasant. The contrast between the two worlds is doing narrative work the whole time, and the game trusts you to feel it rather than explaining it. Who is this for? Readers more than reflex-gamers. If you want tight combat loops or systemic depth, this is the wrong shelf entirely. If you have ever finished a novel and sat quietly for a few minutes before doing anything else, this game was made with you in mind. The puzzles are gentle, occasionally obvious, and that is intentional. The friction is emotional, not mechanical. There is a sequence in the middle of the diary chapters that stopped me in a way I was not expecting, and I think it will do the same to most players who have lost someone. The criticisms worth knowing: the Estoria platforming is serviceable but thin, and a few of the fire-ability puzzles feel like padding between the more resonant diary moments. The game runs about three to five hours depending on how slowly you read, and there are players who will feel that runtime against the price. My view is that a game that knows when to stop is a virtue, not a flaw. Lost Words ends when it should, and the ending is earned. The voice acting is strong throughout, especially for Izzy, and the score is the kind of gentle, present soundtrack that does not announce itself but leaves a residue. At 95% positive across over 800 Steam reviews, it is not a hidden gem so much as an under-discussed one. Sketchbook Developments made something careful here. It deserves a few more people in its corner. Kai, Scout Team

Lost Words: Beyond the Page
AdventureIndie

Lost Words: Beyond the Page

Apr 6, 2021Sketchbook DevelopmentsModus Games
GamerScout Says

A 2D narrative adventure where words are literally the ground you walk on, written by Rhianna Pratchett. Quiet, handcrafted, and smarter than it looks.

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About Lost Words: Beyond the Page

Lost Words: Beyond the Page is a 2D narrative adventure that does one thing most story games only gesture at: it makes the story itself the physical world. You move through a young girl's diary, and the words on the page are your platforms, your bridges, your obstacles. Writer Rhianna Pratchett (known for her work on the Tomb Raider reboot) crafts a story about grief, imagination, and growing up, and the team at Sketchbook Developments found a way to let the mechanics echo that without it ever feeling like a lecture. The game splits its time between two spaces. In the diary sequences, you literally walk across sentences, push words around to unlock paths, and watch the prose reshape itself as the protagonist, Izzy, processes what is happening in her life. In the fantasy world of Estoria, things open up a little, with light platforming and fire-based abilities that let you interact with the environment more directly. Estoria is colourful and dreamlike, painted with a softness that feels genuinely hand-considered rather than algorithmically pleasant. The contrast between the two worlds is doing narrative work the whole time, and the game trusts you to feel it rather than explaining it. Who is this for? Readers more than reflex-gamers. If you want tight combat loops or systemic depth, this is the wrong shelf entirely. If you have ever finished a novel and sat quietly for a few minutes before doing anything else, this game was made with you in mind. The puzzles are gentle, occasionally obvious, and that is intentional. The friction is emotional, not mechanical. There is a sequence in the middle of the diary chapters that stopped me in a way I was not expecting, and I think it will do the same to most players who have lost someone. The criticisms worth knowing: the Estoria platforming is serviceable but thin, and a few of the fire-ability puzzles feel like padding between the more resonant diary moments. The game runs about three to five hours depending on how slowly you read, and there are players who will feel that runtime against the price. My view is that a game that knows when to stop is a virtue, not a flaw. Lost Words ends when it should, and the ending is earned. The voice acting is strong throughout, especially for Izzy, and the score is the kind of gentle, present soundtrack that does not announce itself but leaves a residue. At 95% positive across over 800 Steam reviews, it is not a hidden gem so much as an under-discussed one. Sketchbook Developments made something careful here. It deserves a few more people in its corner. Kai, Scout Team

Tags

steamNarrative-drivenWord PuzzlesEmotional StoryHand-painted ArtSingle PlayerShort and CompleteGrief ThemeLight Platforming

System Requirements

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Reviews & Ratings

Steam
95%(826)

Game Info

Developer
Sketchbook Developments
Publisher
Modus Games
Release Date
Apr 6, 2021

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