Compare LOCIS prices across 50+ stores and find the best deal. Developed by Giuseppe Bonanno. Published by Groove Studio. Released on 12/17/2020. Available on PC. Genres: Adventure, Indie.

A solo-dev procedural horror adventure where you play an unnamed entity surviving the twisted trials of a being called Ubel. Eerie, rough around the edges, and oddly compelling.

LOCIS is a one-person horror adventure with procedural bones, built by Giuseppe Bonanno and released through Groove Studio. You take the role of a nameless entity dropped into a dark, shifting world with no memory and no map, facing trials designed by something called Ubel. That premise alone earns some goodwill: it leans into cosmic ambiguity rather than spelling everything out, which is a choice most small studios are too nervous to make. The procedural generation here does real work. Each run reshapes the world enough that your second attempt feels less like a retry and more like a parallel nightmare. The horror is atmosphere-first rather than jump-scare-first, which suits the slow, deliberate pacing. Expect dread to accumulate through sound design and visual texture rather than through scripted moments. The pixel art carries a handmade quality that bigger productions have trained us to overlook - there is grime and intention in every screen. Where LOCIS struggles is legibility. What the game wants from you is not always clear, and the difficulty of understanding Ubel's trials can feel more like friction than mystery. Players who need mechanical feedback loops to stay engaged will bounce off this. The review pool is small (21 reviews at the time of writing, sitting at 81% positive), which means community wisdom is limited and you are largely on your own when something confuses you. The audience for LOCIS is specific but real. If you enjoy solo-dev projects that prioritize mood over polish, if you find procedural horror more interesting than corridor scares, and if you are patient enough to let a game reveal itself on its own timeline, this has things to offer. Think of it less as a horror game in the traditional sense and more as a dark interactive space with survival pressure underneath it. Six-ish hours of something genuinely weird beats ten hours of something forgettable, and LOCIS lands closer to the former. Kai, Scout Team

LOCIS
AdventureIndie

LOCIS

Dec 17, 2020Giuseppe BonannoGroove Studio
GamerScout Says

A solo-dev procedural horror adventure where you play an unnamed entity surviving the twisted trials of a being called Ubel. Eerie, rough around the edges, and oddly compelling.

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About LOCIS

LOCIS is a one-person horror adventure with procedural bones, built by Giuseppe Bonanno and released through Groove Studio. You take the role of a nameless entity dropped into a dark, shifting world with no memory and no map, facing trials designed by something called Ubel. That premise alone earns some goodwill: it leans into cosmic ambiguity rather than spelling everything out, which is a choice most small studios are too nervous to make. The procedural generation here does real work. Each run reshapes the world enough that your second attempt feels less like a retry and more like a parallel nightmare. The horror is atmosphere-first rather than jump-scare-first, which suits the slow, deliberate pacing. Expect dread to accumulate through sound design and visual texture rather than through scripted moments. The pixel art carries a handmade quality that bigger productions have trained us to overlook - there is grime and intention in every screen. Where LOCIS struggles is legibility. What the game wants from you is not always clear, and the difficulty of understanding Ubel's trials can feel more like friction than mystery. Players who need mechanical feedback loops to stay engaged will bounce off this. The review pool is small (21 reviews at the time of writing, sitting at 81% positive), which means community wisdom is limited and you are largely on your own when something confuses you. The audience for LOCIS is specific but real. If you enjoy solo-dev projects that prioritize mood over polish, if you find procedural horror more interesting than corridor scares, and if you are patient enough to let a game reveal itself on its own timeline, this has things to offer. Think of it less as a horror game in the traditional sense and more as a dark interactive space with survival pressure underneath it. Six-ish hours of something genuinely weird beats ten hours of something forgettable, and LOCIS lands closer to the former. Kai, Scout Team

Tags

steamProcedural HorrorAtmosphericSolo DeveloperPixel Art HorrorCosmic HorrorDark AtmosphereShort PlaythroughMystery

System Requirements

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Reviews & Ratings

Steam
81%(21)

Game Info

Developer
Giuseppe Bonanno
Publisher
Groove Studio
Release Date
Dec 17, 2020

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