Compare Lightyear Frontier prices across trusted key stores and find the best deal. Developed by FRAME BREAK. Published by FRAME BREAK, Coffee Stain Publishing. Released on 3/19/2024. Available on PC, Xbox. Genres: Early Access.

Farming, except the farm is a two-story mech and nothing on the planet wants you dead. Great to pilot, thin once the novelty of hosing crops from a cockpit wears off.

The mech is the reason to be here, and it is good enough to carry the entire game on its back. Frame Break nailed the feel of piloting a two-story farm machine: the water cannon that soaks a whole row of crops in one sweep, the vacuum that hoovers scattered debris off your land, the grabber arms that pick up logs and ore chunks like they actually have weight. Chores that are a single mouse click in most farming sims become physical work you steer, and that one design decision reshapes everything around it. Watering a field stops being a menu task and becomes a little driving problem. What you are doing with all that hardware is homesteading an abandoned alien world. You clear the strange overgrowth choking each region, break ground for crop plots, plant and water and harvest, then haul raw materials home to refine into the components that upgrade your mech and expand your base. Progress is gated by tools rather than reflexes. A new attachment opens a patch of the map you could not reach before, that patch holds the resource the next attachment needs, and the loop turns over cleanly for a good long stretch. There is no combat anywhere in it. Nothing hunts you, nothing raids the farm overnight, and you can save and walk away mid-task without losing anything. That puts it in a very specific comfort bracket, and it knows exactly which one. This is a game for people who want the tidying-up part of a survival game with none of the survival. The planet itself is the reward for playing: distinct biomes, real weather, wildlife that reacts to you instead of attacking, and a corruption-clearing mechanic that makes exploration feel like restoration rather than conquest. It is also unusually considerate about how you play. Adjustable difficulty, resizable text, camera comfort settings, no timed inputs anywhere. Friends can drop into your homestead over crossplay co-op, and splitting jobs (one person refining, one person out prospecting) is where it clicks hardest. Solo works fine, but the hauling stretches feel longer alone. Now the honest part. The farming is the shallowest system in a game with farming in its DNA. You plant, you water, you harvest, you feed the produce into a machine. There is no seasonal calendar to plan around, no crop economy worth optimizing, no fistful of interlocking systems that pays off a spreadsheet mindset. If you came from Stardew Valley expecting that kind of depth, you will hit the floor of it within a dozen hours. The refining chain is similarly literal: gather, insert, wait, collect. Once your base is producing, a lot of your playtime is transport logistics, and the ratio of hauling to actual decision-making runs high. Some of the mid-game upgrade requirements feel padded out to slow you down rather than to teach you anything new. The other soft spot is narrative pull. There is a story about who lived here before you and what went wrong, doled out through things you find and places you unlock, but it is thin gruel next to the moment-to-moment pottering. Nothing pushes you forward except your own appetite for the next tool, so if that appetite fades, the game has no second hook to catch you with. Some regions also blur together visually once you have cleared a few, and the wildlife stops surprising you sooner than you would like. The Very Positive Steam standing feels right to me: people love what it does, and the complaints cluster around wanting more of it rather than wanting it fixed. So who is this for. Anyone who wants a low-stakes sci-fi sandbox to build in for thirty or forty hours, especially with a friend, and who is happy for the fun to live in the piloting rather than the spreadsheets. Anyone chasing a genuinely deep farming sim should look elsewhere and not feel bad about it. Judged on its own terms, as a cozy mech-driving cleanup job on a beautiful strange planet, it does the thing it set out to do and does it with real craft. Alex, Scout Team

Lightyear Frontier
Early Access

Lightyear Frontier

Mar 19, 2024FRAME BREAKFRAME BREAK, Coffee Stain Publishing
GamerScout Says

Farming, except the farm is a two-story mech and nothing on the planet wants you dead. Great to pilot, thin once the novelty of hosing crops from a cockpit wears off.

PCXbox
Best Price Available
€20.87
at Gamivo
Lowest tracked: €20.87
Track this price

GamerScout Verdict

Best for players who want a chill sci-fi homestead to potter around in, not a deep crop economy to optimize.

Compare Prices(4 stores)

GamivoBest price
StandardGlobalSteam KeyKey
€20.87
Priced in EUR by the store
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StandardUnited StatesSteam KeyKey
€21.26
Priced in EUR by the store
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StandardEurope (EU)Steam KeyKey
€23.99
Priced in EUR by the store
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StandardGlobalSteam KeyKey
€26.11
Priced in EUR by the store
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StandardEurope (EU)Steam KeyKey
€97.10
Priced in EUR by the store
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Price History

Lowest tracked
€20.875 Sept 2026
Current best
€20.87
Lowest since we started tracking
Official storesKeyshops
€19.96€23.09€26.21€29.3428 Aug31 Aug2 Sept5 Sept7 Sept
Tracking prices since 28 Aug 2026
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Screenshots & Media

About Lightyear Frontier

The mech is the reason to be here, and it is good enough to carry the entire game on its back. Frame Break nailed the feel of piloting a two-story farm machine: the water cannon that soaks a whole row of crops in one sweep, the vacuum that hoovers scattered debris off your land, the grabber arms that pick up logs and ore chunks like they actually have weight. Chores that are a single mouse click in most farming sims become physical work you steer, and that one design decision reshapes everything around it. Watering a field stops being a menu task and becomes a little driving problem. What you are doing with all that hardware is homesteading an abandoned alien world. You clear the strange overgrowth choking each region, break ground for crop plots, plant and water and harvest, then haul raw materials home to refine into the components that upgrade your mech and expand your base. Progress is gated by tools rather than reflexes. A new attachment opens a patch of the map you could not reach before, that patch holds the resource the next attachment needs, and the loop turns over cleanly for a good long stretch. There is no combat anywhere in it. Nothing hunts you, nothing raids the farm overnight, and you can save and walk away mid-task without losing anything. That puts it in a very specific comfort bracket, and it knows exactly which one. This is a game for people who want the tidying-up part of a survival game with none of the survival. The planet itself is the reward for playing: distinct biomes, real weather, wildlife that reacts to you instead of attacking, and a corruption-clearing mechanic that makes exploration feel like restoration rather than conquest. It is also unusually considerate about how you play. Adjustable difficulty, resizable text, camera comfort settings, no timed inputs anywhere. Friends can drop into your homestead over crossplay co-op, and splitting jobs (one person refining, one person out prospecting) is where it clicks hardest. Solo works fine, but the hauling stretches feel longer alone. Now the honest part. The farming is the shallowest system in a game with farming in its DNA. You plant, you water, you harvest, you feed the produce into a machine. There is no seasonal calendar to plan around, no crop economy worth optimizing, no fistful of interlocking systems that pays off a spreadsheet mindset. If you came from Stardew Valley expecting that kind of depth, you will hit the floor of it within a dozen hours. The refining chain is similarly literal: gather, insert, wait, collect. Once your base is producing, a lot of your playtime is transport logistics, and the ratio of hauling to actual decision-making runs high. Some of the mid-game upgrade requirements feel padded out to slow you down rather than to teach you anything new. The other soft spot is narrative pull. There is a story about who lived here before you and what went wrong, doled out through things you find and places you unlock, but it is thin gruel next to the moment-to-moment pottering. Nothing pushes you forward except your own appetite for the next tool, so if that appetite fades, the game has no second hook to catch you with. Some regions also blur together visually once you have cleared a few, and the wildlife stops surprising you sooner than you would like. The Very Positive Steam standing feels right to me: people love what it does, and the complaints cluster around wanting more of it rather than wanting it fixed. So who is this for. Anyone who wants a low-stakes sci-fi sandbox to build in for thirty or forty hours, especially with a friend, and who is happy for the fun to live in the piloting rather than the spreadsheets. Anyone chasing a genuinely deep farming sim should look elsewhere and not feel bad about it. Judged on its own terms, as a cozy mech-driving cleanup job on a beautiful strange planet, it does the thing it set out to do and does it with real craft.

Alex
Alex · Scout Team

Catch-all

Tags

auto-admittedMech PilotingCozy Sci-FiAlien HomesteadNo CombatResource RefiningCrossplay Co-opBase BuildingRelaxed ExplorationAccessibility OptionsFarming SimVehicle TraversalTool-Gated ProgressionCrafting and RefiningOpen World Sandbox4-Player OnlineEnvironmental RestorationChill ProgressionSci-Fi Homesteading

System Requirements

Minimum

OS
Windows 10
Processor
i5-3570 3.4 GHz 4 Core
Memory
8 GB RAM
Graphics
GTX 770 2GB
Storage
15 GB available space

Recommended

OS
Windows 10
Processor
Intel Core i7-4790K / AMD Ryzen 5 3600
Memory
16 GB RAM
Graphics
AMD Radeon RX 6600 / NVIDIA Geforce GTX 1660 Ti
Storage
10…

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Reviews & Ratings

Steam
84%(4,683)

Game Info

Developer
FRAME BREAK
Publisher
FRAME BREAK, Coffee Stain Publishing
Release Date
Mar 19, 2024

Features

Single-playerMultiplayerCo-opOnline Co OpCross Platform MultiplayerSteam AchievementsAdjustable Text SizeCamera Comfort+9 more

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Best price€20.87
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Frequently asked questions about Lightyear Frontier

How much does Lightyear Frontier cost?

As of 7 September 2026, the cheapest in-stock offer for Lightyear Frontier is €20.87 at Gamivo, out of 8 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Lightyear Frontier cheapest?

The lowest in-stock price we track for Lightyear Frontier is €20.87 at Gamivo (7 September 2026). We compare 8 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Lightyear Frontier available on?

Lightyear Frontier is available on PC, Xbox.

When was Lightyear Frontier released?

Lightyear Frontier was released on 19 March 2024.

Who developed Lightyear Frontier?

Lightyear Frontier was developed by FRAME BREAK and published by FRAME BREAK, Coffee Stain Publishing.