Compare Life after Death prices across 50+ stores and find the best deal. Developed by ASK_GAMES. Published by ASK_GAMES. Released on 9/29/2022. Available on PC. Genres: Action, Adventure, Indie, Simulation.

Childhood nightmares reimagined as a first-person psychological horror crawl, but a mixed Steam reception and persistent bugs make this one strictly for the genre faithful on a steep discount.

My spreadsheet brain does not usually spend time with walking simulators and horror puzzles, but I paid close attention to Life after Death specifically because its community reception tells an interesting story about ambition versus execution. This is a first-person psychological horror game from ASK_GAMES where you step into the skin of a character named Jessy, piecing together fragments of a troubled childhood while navigating what amounts to a looping nightmare version of familiar domestic spaces. The core loop is slow-burn exploration punctuated by puzzle-solving and occasional chase sequences with a villain who, players report, does not always reliably show up. On the structural side, the game leans heavily on hidden-object logic. Progress depends on finding small key items scattered across environments and using them to unlock the next beat of the narrative. The tension is meant to build gradually through atmosphere rather than constant jump scares, and to its credit, the scares that do land are reported by fans as purposeful rather than gratuitous. The storytelling is the clearest high point: several players who bounced off the gameplay mechanics still found themselves invested in Jessy's backstory, which threads childhood phobias and fragmented memory into a coherent psychological arc. There are 14 Steam achievements to hunt, which adds a modest layer of completionist incentive to a short runtime. The problems are harder to overlook. The item-hunting design falls apart without clear environmental signposting. Tiny interactable objects blend into stock assets, and the lack of any meaningful guidance means a significant portion of playtime is aimless wandering rather than intentional exploration. Reported bugs include achievement triggers that do not fire correctly and the antagonist failing to appear at scripted moments, both of which blunt the horror when they happen. The English localization is uneven in places, ranging from competent to awkward, which is a known friction point for ASK_GAMES titles. Steam sits at a mixed rating near 64 percent across roughly 160 reviews, which is an honest reflection of a game that works as a mood piece but trips over its own mechanics. For the horror-curious gamer who wants something short, atmospheric, and cheap rather than mechanically demanding, there is a functional experience here. Manage expectations: this is not a tightly designed puzzle box or a technically polished production. It is closer to a solo indie horror experiment with a genuine emotional throughline buried under some rough edges. If you have played and enjoyed other ASK_GAMES releases, you will find the storytelling is a step forward even if the moment-to-moment gameplay carries the same familiar frustrations. Go in at a significant discount and treat it as a one-session atmospheric short rather than a feature-length horror game, and the value proposition becomes a lot cleaner. Diego, Scout Team

Life after Death
ActionAdventureIndieSimulation

Life after Death

Sep 29, 2022ASK_GAMES
GamerScout Says

Childhood nightmares reimagined as a first-person psychological horror crawl, but a mixed Steam reception and persistent bugs make this one strictly for the genre faithful on a steep discount.

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Screenshots & Media

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About Life after Death

My spreadsheet brain does not usually spend time with walking simulators and horror puzzles, but I paid close attention to Life after Death specifically because its community reception tells an interesting story about ambition versus execution. This is a first-person psychological horror game from ASK_GAMES where you step into the skin of a character named Jessy, piecing together fragments of a troubled childhood while navigating what amounts to a looping nightmare version of familiar domestic spaces. The core loop is slow-burn exploration punctuated by puzzle-solving and occasional chase sequences with a villain who, players report, does not always reliably show up. On the structural side, the game leans heavily on hidden-object logic. Progress depends on finding small key items scattered across environments and using them to unlock the next beat of the narrative. The tension is meant to build gradually through atmosphere rather than constant jump scares, and to its credit, the scares that do land are reported by fans as purposeful rather than gratuitous. The storytelling is the clearest high point: several players who bounced off the gameplay mechanics still found themselves invested in Jessy's backstory, which threads childhood phobias and fragmented memory into a coherent psychological arc. There are 14 Steam achievements to hunt, which adds a modest layer of completionist incentive to a short runtime. The problems are harder to overlook. The item-hunting design falls apart without clear environmental signposting. Tiny interactable objects blend into stock assets, and the lack of any meaningful guidance means a significant portion of playtime is aimless wandering rather than intentional exploration. Reported bugs include achievement triggers that do not fire correctly and the antagonist failing to appear at scripted moments, both of which blunt the horror when they happen. The English localization is uneven in places, ranging from competent to awkward, which is a known friction point for ASK_GAMES titles. Steam sits at a mixed rating near 64 percent across roughly 160 reviews, which is an honest reflection of a game that works as a mood piece but trips over its own mechanics. For the horror-curious gamer who wants something short, atmospheric, and cheap rather than mechanically demanding, there is a functional experience here. Manage expectations: this is not a tightly designed puzzle box or a technically polished production. It is closer to a solo indie horror experiment with a genuine emotional throughline buried under some rough edges. If you have played and enjoyed other ASK_GAMES releases, you will find the storytelling is a step forward even if the moment-to-moment gameplay carries the same familiar frustrations. Go in at a significant discount and treat it as a one-session atmospheric short rather than a feature-length horror game, and the value proposition becomes a lot cleaner. Diego, Scout Team

Tags

singleplayertier:sub-5Psychological HorrorWalking SimulatorHidden ObjectChildhood TraumaAtmospheric HorrorSlow BurnShort RuntimeAchievement HuntingBug-ProneHorror Engine

Steam Deck & Linux

ProtonDB Platinum

Runs flawlessly on Linux out of the box. Based on 3 ProtonDB community reports.

System Requirements

Minimum

OS
WINDOWS® 7, 8, 8.1, 10 (64-BIT Required)
Memory
8 GB RAM
DirectX
Version 11
Storage
10 GB available space
Graphics
NVIDIA® GeForce® GTX 760 2GB или AMD Radeon R9 280 3GB
Processor
Intel® Core™ i5-3470 or AMD Ryzen™ 3 1200

Recommended

OS
WINDOWS® 7, 8, 8.1, 10 (64-BIT Required)
Memory
16 GB RAM
DirectX
Version 11
Storage
10 GB available space
Graphics
NVIDIA® GeForce® GTX 1060 or AMD Radeon™ RX 480 with 3GB Video RAM
Processor
Intel® Core™ i7-3770 or AMD FX™-9590 or better

Community Discussion

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Reviews & Ratings

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Game Info

Developer
ASK_GAMES
Publisher
ASK_GAMES
Release Date
Sep 29, 2022

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How much does Life after Death cost?

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What platforms is Life after Death available on?

Life after Death is available on PC.

When was Life after Death released?

Life after Death was released on 29 September 2022.

Who developed Life after Death?

Life after Death was developed by ASK_GAMES.