
Liar's Bar
The card counting is easy. The people are not. A 15-minute bluffing game that only pays off if you bring three friends and a working microphone.
GamerScout Verdict
Buy it as a four-pack for group nights; with strangers, the odds of a decent lobby are worse than the revolver's.
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About Liar's Bar
The best thing here is a bluffing game whose maths I could actually solve, right up until the moment solving it stopped mattering. A round runs on a stripped deck of Aces, Kings and Queens with a couple of Jokers acting as wildcards. The table calls one rank, everyone slaps down one to three cards face down claiming they match, and anybody can shout liar. Get the call wrong and you pick up the revolver. I had the full probability tree in my head inside twenty minutes, which for a deduction game is either a damning indictment or the entire design goal. It is the design goal. The deck is small enough that you always know roughly what should still be live, so every lie you tell is a lie told against a number your opponents can see just as clearly as you can. That is where the revolver does its work. The chamber does not reset between pulls, so a player who has already survived two clicks is sitting on materially worse odds than the one who just picked the gun up, and that asymmetry rewires the whole table. The correct play stops being "call the most obvious liar" and becomes "call the liar who can least afford to be caught." I ended up tracking two numbers per round: how many of the named rank were plausibly still out there, and how many trigger pulls each player had banked. Those two figures carry most of the decision-making. The rest is reading whether the person who just said "two Queens, easy" with total calm is simply the kind of person who says everything with total calm. The hard gate is the microphone. This is a four-seat game and it is close to worthless without live voice, because the entire information layer is tone, hesitation, and the half-second pause before somebody commits. Bring three friends and it is one of the sharpest twenty-minute social games on PC. Drop into a public lobby and you are gambling on whether you get four talkers, four silent players, or a language barrier that flattens a deduction game into pure coin flipping. That variance is less a bug in the design than an unavoidable consequence of it, but price it in before you buy. The upside for newcomers is that the tutorial burden is almost nil. You can teach the rules to someone who has never touched a card game in one round, and they will be bluffing competently by the third. What disappoints is the ceiling. This is still an Early Access build from a very small studio, and the content footprint shows it: a short list of modes, cosmetic characters, and almost nothing structural to chase. There is no build variety to optimise, no progression curve to plan around, no real mod scene to extend the ruleset once your group has memorised the odds. Set that against the sim and strategy releases I usually cover, where a thin base game gets rescued by twelve hundred Workshop entries, and the gap is obvious. Sessions are also entirely hostage to group availability. A grand-strategy campaign waits patiently on your drive for three weeks. This one is dead on any night nobody else logs on, and the solo value is effectively zero. So treat it as a group purchase rather than a personal one. The 90 percent positive rating across more than fifty thousand Steam reviews is not measuring depth, it is measuring how reliably a very simple probability engine produces good stories, and on that metric it delivers consistently. If you already have a Discord call running three nights a week, this slots in permanently and costs you nothing in learning time. If you want something you can sink two hundred solo hours into and slowly optimise, look elsewhere, because the numbers here run out long before the evenings do.

Strategy & simulation
Tags
System Requirements
Minimum
- OS
- Windows® 10 (64-bit)
- Processor
- Intel® Core™ i5-4670 (quad-core) / AMD® FX-Series™ FX-4350 (quad-core)
- Memory
- 4 GB RAM
- Graphics
- NVIDIA® GeForce® GTX 1050 (2 GB) / A…
Recommended
- OS
- Windows® 10 (64-bit)
- Processor
- Intel® Core™ i5-7600 (quad-core) / AMD® Ryzen™ 3 2200G (quad-core)
- Memory
- 8 GB RAM
- Graphics
- NVIDIA® GeForce® GTX 20…
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Reviews & Ratings
Game Info
- Developer
- Curve Animation
- Publisher
- Curve Animation
- Release Date
- Oct 2, 2024