Compare Liar's Bar prices across trusted key stores and find the best deal. Developed by Curve Animation. Published by Curve Animation. Released on 10/2/2024. Available on PC. Genres: Casual, Indie, Simulation, Strategy, Early Access.

The card counting is easy. The people are not. A 15-minute bluffing game that only pays off if you bring three friends and a working microphone.

The best thing here is a bluffing game whose maths I could actually solve, right up until the moment solving it stopped mattering. A round runs on a stripped deck of Aces, Kings and Queens with a couple of Jokers acting as wildcards. The table calls one rank, everyone slaps down one to three cards face down claiming they match, and anybody can shout liar. Get the call wrong and you pick up the revolver. I had the full probability tree in my head inside twenty minutes, which for a deduction game is either a damning indictment or the entire design goal. It is the design goal. The deck is small enough that you always know roughly what should still be live, so every lie you tell is a lie told against a number your opponents can see just as clearly as you can. That is where the revolver does its work. The chamber does not reset between pulls, so a player who has already survived two clicks is sitting on materially worse odds than the one who just picked the gun up, and that asymmetry rewires the whole table. The correct play stops being "call the most obvious liar" and becomes "call the liar who can least afford to be caught." I ended up tracking two numbers per round: how many of the named rank were plausibly still out there, and how many trigger pulls each player had banked. Those two figures carry most of the decision-making. The rest is reading whether the person who just said "two Queens, easy" with total calm is simply the kind of person who says everything with total calm. The hard gate is the microphone. This is a four-seat game and it is close to worthless without live voice, because the entire information layer is tone, hesitation, and the half-second pause before somebody commits. Bring three friends and it is one of the sharpest twenty-minute social games on PC. Drop into a public lobby and you are gambling on whether you get four talkers, four silent players, or a language barrier that flattens a deduction game into pure coin flipping. That variance is less a bug in the design than an unavoidable consequence of it, but price it in before you buy. The upside for newcomers is that the tutorial burden is almost nil. You can teach the rules to someone who has never touched a card game in one round, and they will be bluffing competently by the third. What disappoints is the ceiling. This is still an Early Access build from a very small studio, and the content footprint shows it: a short list of modes, cosmetic characters, and almost nothing structural to chase. There is no build variety to optimise, no progression curve to plan around, no real mod scene to extend the ruleset once your group has memorised the odds. Set that against the sim and strategy releases I usually cover, where a thin base game gets rescued by twelve hundred Workshop entries, and the gap is obvious. Sessions are also entirely hostage to group availability. A grand-strategy campaign waits patiently on your drive for three weeks. This one is dead on any night nobody else logs on, and the solo value is effectively zero. So treat it as a group purchase rather than a personal one. The 90 percent positive rating across more than fifty thousand Steam reviews is not measuring depth, it is measuring how reliably a very simple probability engine produces good stories, and on that metric it delivers consistently. If you already have a Discord call running three nights a week, this slots in permanently and costs you nothing in learning time. If you want something you can sink two hundred solo hours into and slowly optimise, look elsewhere, because the numbers here run out long before the evenings do. Diego, Scout Team

Liar's Bar

Liar's Bar

Oct 2, 2024Curve Animation
GamerScout Says

The card counting is easy. The people are not. A 15-minute bluffing game that only pays off if you bring three friends and a working microphone.

PC
Best Price Available
€5.84
at Gamivo
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GamerScout Verdict

Buy it as a four-pack for group nights; with strangers, the odds of a decent lobby are worse than the revolver's.

Compare Prices(2 stores)

GamivoBest price
StandardGlobalSteam KeyKey
€5.84
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€6.89
Priced in EUR by the store
Buy

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Screenshots & Media

About Liar's Bar

The best thing here is a bluffing game whose maths I could actually solve, right up until the moment solving it stopped mattering. A round runs on a stripped deck of Aces, Kings and Queens with a couple of Jokers acting as wildcards. The table calls one rank, everyone slaps down one to three cards face down claiming they match, and anybody can shout liar. Get the call wrong and you pick up the revolver. I had the full probability tree in my head inside twenty minutes, which for a deduction game is either a damning indictment or the entire design goal. It is the design goal. The deck is small enough that you always know roughly what should still be live, so every lie you tell is a lie told against a number your opponents can see just as clearly as you can. That is where the revolver does its work. The chamber does not reset between pulls, so a player who has already survived two clicks is sitting on materially worse odds than the one who just picked the gun up, and that asymmetry rewires the whole table. The correct play stops being "call the most obvious liar" and becomes "call the liar who can least afford to be caught." I ended up tracking two numbers per round: how many of the named rank were plausibly still out there, and how many trigger pulls each player had banked. Those two figures carry most of the decision-making. The rest is reading whether the person who just said "two Queens, easy" with total calm is simply the kind of person who says everything with total calm. The hard gate is the microphone. This is a four-seat game and it is close to worthless without live voice, because the entire information layer is tone, hesitation, and the half-second pause before somebody commits. Bring three friends and it is one of the sharpest twenty-minute social games on PC. Drop into a public lobby and you are gambling on whether you get four talkers, four silent players, or a language barrier that flattens a deduction game into pure coin flipping. That variance is less a bug in the design than an unavoidable consequence of it, but price it in before you buy. The upside for newcomers is that the tutorial burden is almost nil. You can teach the rules to someone who has never touched a card game in one round, and they will be bluffing competently by the third. What disappoints is the ceiling. This is still an Early Access build from a very small studio, and the content footprint shows it: a short list of modes, cosmetic characters, and almost nothing structural to chase. There is no build variety to optimise, no progression curve to plan around, no real mod scene to extend the ruleset once your group has memorised the odds. Set that against the sim and strategy releases I usually cover, where a thin base game gets rescued by twelve hundred Workshop entries, and the gap is obvious. Sessions are also entirely hostage to group availability. A grand-strategy campaign waits patiently on your drive for three weeks. This one is dead on any night nobody else logs on, and the solo value is effectively zero. So treat it as a group purchase rather than a personal one. The 90 percent positive rating across more than fifty thousand Steam reviews is not measuring depth, it is measuring how reliably a very simple probability engine produces good stories, and on that metric it delivers consistently. If you already have a Discord call running three nights a week, this slots in permanently and costs you nothing in learning time. If you want something you can sink two hundred solo hours into and slowly optimise, look elsewhere, because the numbers here run out long before the evenings do.

Diego
Diego · Scout Team

Strategy & simulation

Tags

auto-admittedBluffingSocial DeductionVoice Chat RequiredPush Your LuckCard GameParty GameShort Sessions4 Player LobbiesProbabilityRussian RouletteProximity VoiceRisk ManagementCard CountingFriend Group RequiredElimination RoundsLow Barrier to EntryStreamer Bait

System Requirements

Minimum

OS
Windows® 10 (64-bit)
Processor
Intel® Core™ i5-4670 (quad-core) / AMD® FX-Series™ FX-4350 (quad-core)
Memory
4 GB RAM
Graphics
NVIDIA® GeForce® GTX 1050 (2 GB) / A…

Recommended

OS
Windows® 10 (64-bit)
Processor
Intel® Core™ i5-7600 (quad-core) / AMD® Ryzen™ 3 2200G (quad-core)
Memory
8 GB RAM
Graphics
NVIDIA® GeForce® GTX 20…

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Reviews & Ratings

Steam
90%(56,196)

Game Info

Developer
Curve Animation
Publisher
Curve Animation
Release Date
Oct 2, 2024

Features

MultiplayerPvPOnline PvPCo-opOnline Co OpFamily Sharing

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Best price€5.84
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Frequently asked questions about Liar's Bar

How much does Liar's Bar cost?

As of 31 August 2026, the cheapest in-stock offer for Liar's Bar is €5.84 at Gamivo, out of 2 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Liar's Bar cheapest?

The lowest in-stock price we track for Liar's Bar is €5.84 at Gamivo (31 August 2026). We compare 2 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Liar's Bar available on?

Liar's Bar is available on PC.

When was Liar's Bar released?

Liar's Bar was released on 2 October 2024.

Who developed Liar's Bar?

Liar's Bar was developed by Curve Animation.