Compare Legend of Keepers - Supporter Pack prices across 50+ stores and find the best deal. Developed by Goblinz Studio. Published by Goblinz Publishing. Released on 3/19/2020. Available on PC, Mac, Linux. Genres: Indie, RPG, Strategy.

If you already love Legend of Keepers enough to want the soundtrack in a music player and seasonal monster skins on demand, this pack is a clean way to own the full package. Everyone else should start with the base game first.

I'll be straight with you: this is a DLC support pack for a turn-based dungeon-defense roguelite, not a shooter, and you landed on my desk probably because the team needed someone who doesn't sugarcoat things. So here it is, plain. The Supporter Pack bundles the base game with several DLC expansions - Return of the Goddess, Feed the Troll, Soul Smugglers, and the Supporter Edition - plus a digital artbook, a dev-book with behind-the-scenes content, HD wallpapers, a full soundtrack with its own music player, and toggleable seasonal skins for monsters and dungeon decorations (Halloween and Christmas variants, switchable any time in settings). That is a complete content collection for anyone coming in fresh. The game underneath all of this is a reverse-dungeon roguelite from Goblinz Studio where you play the villain rather than the hero. You manage a roster of monsters with their own morale and fatigue systems, set traps across dungeon rooms, and watch three-on-three turn-based combat play out as waves of adventurers push toward your Keeper boss. Between dungeon runs, a week-by-week schedule feeds you narrative events - send monsters on a business trip, visit a therapist to recover staff morale, choose which group of heroes to fight next. It has a dry corporate-villain sense of humor running through the whole thing that works better than it has any right to. The honest criticism is consistent across reviews: the roguelite loop does not go deep enough. You can chase poison-stack or bleed-stack synergies between your traps and monsters, but the selection pool is randomized enough that planning a coherent build often gets undercut before it lands. Once you find a reliable monster combination, the difficulty curve flattens out and the runs start to blur together. There are difficulty sliders before each new world - hero strength, gold economy, run length - which help extend the game's life, but they cannot manufacture the "crazy build" moments that make Hades or Slay the Spire addictive at the same depth. The UI has also drawn complaints for small font sizes and unclear early onboarding, though neither is a dealbreaker once you push past the first couple of hours. Where the Supporter Pack specifically makes sense is for the player who has already sampled the base game and wants to own the full story arc across the expansions, plus the OST as a standalone asset. The soundtrack and seasonal skins are minor but genuinely pleasant extras. Reviewers who bounced off the base game's shallow roguelite loop will not find fixes here - the expansions add content and story beats, not mechanical overhauls. If dungeon-defense management with a light RPG coating sounds like your kind of slow session, this bundle is a reasonable entry point. If you need a rogue that keeps you chasing one-more-run at 2am, the loop here will tire you out before the expansions justify the spend. Fred, Scout Team

Legend of Keepers - Supporter Pack
IndieRPGStrategy

Legend of Keepers - Supporter Pack

Mar 19, 2020Goblinz StudioGoblinz Publishing
GamerScout Says

If you already love Legend of Keepers enough to want the soundtrack in a music player and seasonal monster skins on demand, this pack is a clean way to own the full package. Everyone else should start with the base game first.

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About Legend of Keepers - Supporter Pack

I'll be straight with you: this is a DLC support pack for a turn-based dungeon-defense roguelite, not a shooter, and you landed on my desk probably because the team needed someone who doesn't sugarcoat things. So here it is, plain. The Supporter Pack bundles the base game with several DLC expansions - Return of the Goddess, Feed the Troll, Soul Smugglers, and the Supporter Edition - plus a digital artbook, a dev-book with behind-the-scenes content, HD wallpapers, a full soundtrack with its own music player, and toggleable seasonal skins for monsters and dungeon decorations (Halloween and Christmas variants, switchable any time in settings). That is a complete content collection for anyone coming in fresh. The game underneath all of this is a reverse-dungeon roguelite from Goblinz Studio where you play the villain rather than the hero. You manage a roster of monsters with their own morale and fatigue systems, set traps across dungeon rooms, and watch three-on-three turn-based combat play out as waves of adventurers push toward your Keeper boss. Between dungeon runs, a week-by-week schedule feeds you narrative events - send monsters on a business trip, visit a therapist to recover staff morale, choose which group of heroes to fight next. It has a dry corporate-villain sense of humor running through the whole thing that works better than it has any right to. The honest criticism is consistent across reviews: the roguelite loop does not go deep enough. You can chase poison-stack or bleed-stack synergies between your traps and monsters, but the selection pool is randomized enough that planning a coherent build often gets undercut before it lands. Once you find a reliable monster combination, the difficulty curve flattens out and the runs start to blur together. There are difficulty sliders before each new world - hero strength, gold economy, run length - which help extend the game's life, but they cannot manufacture the "crazy build" moments that make Hades or Slay the Spire addictive at the same depth. The UI has also drawn complaints for small font sizes and unclear early onboarding, though neither is a dealbreaker once you push past the first couple of hours. Where the Supporter Pack specifically makes sense is for the player who has already sampled the base game and wants to own the full story arc across the expansions, plus the OST as a standalone asset. The soundtrack and seasonal skins are minor but genuinely pleasant extras. Reviewers who bounced off the base game's shallow roguelite loop will not find fixes here - the expansions add content and story beats, not mechanical overhauls. If dungeon-defense management with a light RPG coating sounds like your kind of slow session, this bundle is a reasonable entry point. If you need a rogue that keeps you chasing one-more-run at 2am, the loop here will tire you out before the expansions justify the spend. Fred, Scout Team

Tags

singleplayermultiplayerpvponline-pvpcross-platformachievementscontroller-supportworkshopcloud-savestier:sub-5Dungeon DefenseMonster ManagementVillain ProtagonistMorale SystemFatigue MechanicSeasonal SkinsOST IncludedSupporter BundleWeek-Based Strategy

System Requirements

Minimum

OS
Same as legend of keepers

Recommended

OS
Same as legend of keepers

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Game Info

Developer
Goblinz Studio
Publisher
Goblinz Publishing
Release Date
Mar 19, 2020

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