Compare Dungeon Rushers prices across trusted key stores and find the best deal. Developed by Goblinz Studio. Published by Goblinz Publishing, WhisperGames. Released on 9/6/2016. Available on PC. Genres: Indie, RPG, Strategy.

Charming dungeon crawler with a goofy heart that runs out of ideas well before it runs out of levels. Fun in short bursts, frustrating as a full playthrough.

I went into Dungeon Rushers expecting a breezy comedy romp and got roughly four hours of genuine fun followed by a slow, grinding attrition test. The hook is immediately appealing: you play as Elian, a toilet-cleaner-turned-adventurer whose entire arc is framed as a send-up of the power-fantasy RPG genre. The writing leans on parody humor, the pixel art is cheerful and readable, and the turn-based combat has enough surface-level texture to keep early dungeons interesting. Party positioning matters, each hero carries three distinct abilities, and the crafting system uses materials from six different craftsmen categories to build gear that actually shifts power dynamics. For the first dozen dungeons, this loop crackles. The exploration structure is worth understanding before you buy. Each dungeon is a tile-flip board: you move a party token across a hidden grid, and each tile you uncover is a trap to disarm, a shrine to gamble on, a chest to loot, or an enemy encounter to fight through. It genuinely does feel like a board game brought to a screen, and the occasional pre-battle field abilities, like scouting ahead or landing a debuff before initiative rolls, add a satisfying layer of prep. Heroic Mode, unlocked by completing three optional challenges per dungeon (kill everything, avoid abilities, and similar), provides a harder remixed version with stronger enemies and better rewards. On paper, this is a solid progression scaffold. The problem is that the balance falls apart mid-game in ways the structure cannot paper over. Strong enemies appear in waves that outpace your current level, forcing repeated backtracking through completed dungeons just to farm experience and materials. The skill trees exist, but the grind required to make meaningful build choices turns them into an afterthought rather than a reward. The story, meanwhile, repeats the same beat per region: Elian clears a dungeon, meets a sad NPC whose home the villain-corporation has taken over, moves on. There are over sixty pre-built dungeons, but narrative variety does not scale with quantity. For players who care whether choices matter or whether the writing rewards a second read, the answer here is a polite but firm no. The dungeon-builder mode and PvP layer are genuinely interesting ideas on paper. You construct your own dungeon with trap placement and monster layouts, then publish it for other players to attempt. In practice, the community around this feature never grew dense enough to sustain it as a real draw, and the single-player campaign does not benefit from the system in any meaningful way. The Steam Workshop integration gives it a longer shelf life than it would otherwise have, but do not buy this expecting a vibrant PvP meta. Where Dungeon Rushers earns a genuine recommendation is the narrow category of player who wants something low-stakes and sessionable, the kind of game you run for twenty minutes while your brain is elsewhere. Played that way, the grind feels less punishing and the campy humor lands more consistently. Anyone coming in expecting the depth of build variety or narrative payoff of a proper tactical RPG will hit the repetition wall fast and find little on the other side worth climbing for. Monika, Scout Team

Dungeon Rushers

Dungeon Rushers

Sep 6, 2016Goblinz StudioGoblinz Publishing, WhisperGames
GamerScout Says

Charming dungeon crawler with a goofy heart that runs out of ideas well before it runs out of levels. Fun in short bursts, frustrating as a full playthrough.

PC
Best Price Available
€0.00
at N/A

GamerScout Verdict

Worth it for sessionable, no-pressure dungeon runs; skip if you need narrative depth or meaningful build variety past the midpoint.

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

About Dungeon Rushers

I went into Dungeon Rushers expecting a breezy comedy romp and got roughly four hours of genuine fun followed by a slow, grinding attrition test. The hook is immediately appealing: you play as Elian, a toilet-cleaner-turned-adventurer whose entire arc is framed as a send-up of the power-fantasy RPG genre. The writing leans on parody humor, the pixel art is cheerful and readable, and the turn-based combat has enough surface-level texture to keep early dungeons interesting. Party positioning matters, each hero carries three distinct abilities, and the crafting system uses materials from six different craftsmen categories to build gear that actually shifts power dynamics. For the first dozen dungeons, this loop crackles. The exploration structure is worth understanding before you buy. Each dungeon is a tile-flip board: you move a party token across a hidden grid, and each tile you uncover is a trap to disarm, a shrine to gamble on, a chest to loot, or an enemy encounter to fight through. It genuinely does feel like a board game brought to a screen, and the occasional pre-battle field abilities, like scouting ahead or landing a debuff before initiative rolls, add a satisfying layer of prep. Heroic Mode, unlocked by completing three optional challenges per dungeon (kill everything, avoid abilities, and similar), provides a harder remixed version with stronger enemies and better rewards. On paper, this is a solid progression scaffold. The problem is that the balance falls apart mid-game in ways the structure cannot paper over. Strong enemies appear in waves that outpace your current level, forcing repeated backtracking through completed dungeons just to farm experience and materials. The skill trees exist, but the grind required to make meaningful build choices turns them into an afterthought rather than a reward. The story, meanwhile, repeats the same beat per region: Elian clears a dungeon, meets a sad NPC whose home the villain-corporation has taken over, moves on. There are over sixty pre-built dungeons, but narrative variety does not scale with quantity. For players who care whether choices matter or whether the writing rewards a second read, the answer here is a polite but firm no. The dungeon-builder mode and PvP layer are genuinely interesting ideas on paper. You construct your own dungeon with trap placement and monster layouts, then publish it for other players to attempt. In practice, the community around this feature never grew dense enough to sustain it as a real draw, and the single-player campaign does not benefit from the system in any meaningful way. The Steam Workshop integration gives it a longer shelf life than it would otherwise have, but do not buy this expecting a vibrant PvP meta. Where Dungeon Rushers earns a genuine recommendation is the narrow category of player who wants something low-stakes and sessionable, the kind of game you run for twenty minutes while your brain is elsewhere. Played that way, the grind feels less punishing and the campy humor lands more consistently. Anyone coming in expecting the depth of build variety or narrative payoff of a proper tactical RPG will hit the repetition wall fast and find little on the other side worth climbing for.

Monika
Monika · Scout Team

RPGs

Tags

auto-admittedHeroic ModeTile-Flip ExplorationParty PositioningDungeon BuilderPvP Dungeon DefenseCrafting ProgressionParody HumorSessionableGrind-Heavy Mid-Game

System Requirements

Minimum

Processor
1,3 GHz CPU
Memory
1 GB RAM
Graphics
NVIDIA GT 440 or AMD Radeon HD 5550 w/ 512 MB
DirectX
Version 9.0c
Storage
1 GB available space

Recommended

Processor
Dual-core 2Ghz CPU
Memory
2 GB RAM
Graphics
DirectX® 10 compliant graphics card
DirectX
Version 9.0c
Storage
1 GB available space

Keep exploring

Community Discussion

Be the first to comment on Dungeon Rushers.

Reviews & Ratings

Steam
62%(1,236)

Game Info

Developer
Goblinz Studio
Publisher
Goblinz Publishing, WhisperGames
Release Date
Sep 6, 2016

Features

Single-playerMultiplayerPvPOnline PvPCross Platform MultiplayerSteam AchievementsFull controller supportSteam Trading Cards+6 more

Price Alert

Get notified when the price drops below your target!

Create Alert

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

More from Goblinz Studio

Buy smarter: helpful guides

Looking for more? See games like Dungeon Rushers →

Frequently asked questions about Dungeon Rushers

How much does Dungeon Rushers cost?

Dungeon Rushers pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

Where can I buy Dungeon Rushers cheapest?

Compare Dungeon Rushers prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Dungeon Rushers available on?

Dungeon Rushers is available on PC.

When was Dungeon Rushers released?

Dungeon Rushers was released on 6 September 2016.

Who developed Dungeon Rushers?

Dungeon Rushers was developed by Goblinz Studio and published by Goblinz Publishing, WhisperGames.