Compare Kusan: City of Wolves prices across trusted key stores and find the best deal. Developed by CIRCLEfromDOT. Published by PQube. Released on 7/30/2026. Available on PC, Xbox. Genres: Action, Indie. Metacritic score: 80/100.

Hotline Miami's brutality reborn in a neon-soaked anthropomorphic city, if the one-hit kill loop hooks you in the first ten minutes, you will not put this down.

I went in expecting a competent Hotline Miami clone and came out genuinely surprised by how much identity CIRCLEfromDOT packed into a four-person project. Kusan is a top-down action game built almost entirely around the same ruthless premise that made Hotline Miami legendary: one bullet ends you, one mistake resets a room, and every cleared floor feels like a small personal victory. But calling it a clone undersells the craft at work here. The studio built a distinct neo-noir world populated by anthropomorphic animals, told through comic-panel cutscenes that give the story of Jin, a burnt-out ex-soldier running his operation out of a laundromat, a genuinely moody graphic-novel texture. The narrative has some murky patches and does not always explain its own motivations cleanly, but the atmosphere it generates more than compensates. The combat system is where the game earns its reputation. Jin arrives with two signature tools: the War Hand, a mechanical prosthetic arm capable of quick strikes and a charged punch that reaches across rooms, and the Quantum Knife, which can be thrown and caught mid-air to keep attack chains unbroken. Pistol, revolver, shotgun, and crossbow fill out the ranged options, and all of them get layered into the Techtrix upgrade grid, a chip-placement system where each upgrade occupies a unique shape in a limited inventory case. Deciding which chips to fit before a mission becomes genuinely interesting rather than a formality. Parrying is the other pillar. Boss encounters are explicitly designed around it: late-chapter fights require timed parries to redirect rockets and projectiles back at the source, and getting that timing right delivers the kind of satisfaction usually associated with Sekiro-adjacent games. There are also two aim-assist modes, Stylish for smoother chain execution and Free Aiming for directional control, with a tunable Target Guidance Range slider, which is a small but thoughtful concession given the game offers zero difficulty options otherwise. Fifty-four hand-crafted stages across multiple chapters means there is real breadth here, and the level design avoids becoming a corridor parade. Mid-game rooms start connecting into multi-space layouts, and the street sections introduce vehicle hazards including cars that Jin can parry. A style meter, ranked from Commander through Beast to Assassin, adds a Devil May Cry-flavored layer, though several reviewers and players noted the meter behaves inconsistently, depleting during what feel like legitimate kill chains and occasionally sticking on a rank for unclear reasons. It is a rough edge on an otherwise precise machine. End-of-stage grading up to SS rank gives perfectionists a reason to replay every level, and the replayability is real: the game does not lock you into one weapon approach, so experimenting with a Quantum Knife-heavy build versus a shotgun-and-War-Hand loadout produces meaningfully different runs. The soundtrack, composed by hip-hop artist Loptimist, deserves its own mention. In a genre where the music often just signals urgency, Kusan's score actually shapes how you play. The beats are deliberate and propulsive in a way that makes aggressive reads feel earned rather than reckless. It is the kind of soundtrack that gets released separately because the developers know it can hold its own weight, and it does. Visually, the neon-noir pixel art is dense and occasionally cluttered during the busiest moments, which is a fair criticism, but the animation quality and the character design of this anthropomorphic city give the game a personality that most indie action titles never find. For anyone who loves precise, punishment-forward action and can accept that the narrative ambition slightly outpaces its clarity, Kusan is a focused, confident, and deeply satisfying experience from a studio that clearly understands what flow means. Kai, Scout Team

Kusan: City of Wolves

Kusan: City of Wolves

Jul 30, 2026CIRCLEfromDOTPQube
GamerScout Says

Hotline Miami's brutality reborn in a neon-soaked anthropomorphic city, if the one-hit kill loop hooks you in the first ten minutes, you will not put this down.

PCXbox
Best Price Available
€8.04
at Kinguin
Lowest tracked: €8.04
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GamerScout Verdict

Built for players who treat a room reset as a puzzle, not a punishment, one of the sharpest indie action games of 2026.

Compare Prices(6 stores)

KinguinBest price
StandardGlobalSteam KeyKey
€8.04
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€9.49-37%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€10.95-27%
Priced in EUR by the store
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StandardGlobalSteam KeyKey
€14.09-6%
Priced in EUR by the store
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€14.99
Priced in EUR by the store
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€14.99
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Price History

Lowest tracked
€8.047 Sept 2026
Current best
€8.04
Lowest since we started tracking
Keyshops
€7.87€8.47€9.06€9.6613 Aug20 Aug26 Aug2 Sept8 Sept
Tracking prices since 13 Aug 2026
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Screenshots & Media

About Kusan: City of Wolves

I went in expecting a competent Hotline Miami clone and came out genuinely surprised by how much identity CIRCLEfromDOT packed into a four-person project. Kusan is a top-down action game built almost entirely around the same ruthless premise that made Hotline Miami legendary: one bullet ends you, one mistake resets a room, and every cleared floor feels like a small personal victory. But calling it a clone undersells the craft at work here. The studio built a distinct neo-noir world populated by anthropomorphic animals, told through comic-panel cutscenes that give the story of Jin, a burnt-out ex-soldier running his operation out of a laundromat, a genuinely moody graphic-novel texture. The narrative has some murky patches and does not always explain its own motivations cleanly, but the atmosphere it generates more than compensates. The combat system is where the game earns its reputation. Jin arrives with two signature tools: the War Hand, a mechanical prosthetic arm capable of quick strikes and a charged punch that reaches across rooms, and the Quantum Knife, which can be thrown and caught mid-air to keep attack chains unbroken. Pistol, revolver, shotgun, and crossbow fill out the ranged options, and all of them get layered into the Techtrix upgrade grid, a chip-placement system where each upgrade occupies a unique shape in a limited inventory case. Deciding which chips to fit before a mission becomes genuinely interesting rather than a formality. Parrying is the other pillar. Boss encounters are explicitly designed around it: late-chapter fights require timed parries to redirect rockets and projectiles back at the source, and getting that timing right delivers the kind of satisfaction usually associated with Sekiro-adjacent games. There are also two aim-assist modes, Stylish for smoother chain execution and Free Aiming for directional control, with a tunable Target Guidance Range slider, which is a small but thoughtful concession given the game offers zero difficulty options otherwise. Fifty-four hand-crafted stages across multiple chapters means there is real breadth here, and the level design avoids becoming a corridor parade. Mid-game rooms start connecting into multi-space layouts, and the street sections introduce vehicle hazards including cars that Jin can parry. A style meter, ranked from Commander through Beast to Assassin, adds a Devil May Cry-flavored layer, though several reviewers and players noted the meter behaves inconsistently, depleting during what feel like legitimate kill chains and occasionally sticking on a rank for unclear reasons. It is a rough edge on an otherwise precise machine. End-of-stage grading up to SS rank gives perfectionists a reason to replay every level, and the replayability is real: the game does not lock you into one weapon approach, so experimenting with a Quantum Knife-heavy build versus a shotgun-and-War-Hand loadout produces meaningfully different runs. The soundtrack, composed by hip-hop artist Loptimist, deserves its own mention. In a genre where the music often just signals urgency, Kusan's score actually shapes how you play. The beats are deliberate and propulsive in a way that makes aggressive reads feel earned rather than reckless. It is the kind of soundtrack that gets released separately because the developers know it can hold its own weight, and it does. Visually, the neon-noir pixel art is dense and occasionally cluttered during the busiest moments, which is a fair criticism, but the animation quality and the character design of this anthropomorphic city give the game a personality that most indie action titles never find. For anyone who loves precise, punishment-forward action and can accept that the narrative ambition slightly outpaces its clarity, Kusan is a focused, confident, and deeply satisfying experience from a studio that clearly understands what flow means.

Kai
Kai · Scout Team

Indie & narrative

Tags

auto-admittedOne-Hit KillParry SystemStyle MeterGraphic Novel NarrativeTechtrix UpgradesScore AttackNeo-NoirAnthropomorphic WorldHip-Hop Soundtrack

System Requirements

Minimum

OS
Windows 10 (64bit)
Processor
Intel Core i5-6600 or AMD Ryzen 5 1600
Memory
8 GB RAM
Graphics
GeForce GTX 660, 2 GB or AMD Radeon R9 270X, 2 GB
Storage
3 GB availa…

Recommended

OS
Windows 11 (64bit)
Processor
Intel Core i5-8400 or AMD Ryzen 5 2600
Memory
16 GB RAM
Graphics
NVIDIA GeForce GTX 970, 4 GB or AMD Radeon RX 590, 8…

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Community Discussion

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Reviews & Ratings

Metacritic
80
Steam
90%(234)

Game Info

Developer
CIRCLEfromDOT
Publisher
PQube
Release Date
Jul 30, 2026

Features

Single-playerSteam AchievementsFull controller supportCustom Volume ControlsSteam CloudStatsFamily Sharing

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Frequently asked questions about Kusan: City of Wolves

How much does Kusan: City of Wolves cost?

As of 8 September 2026, the cheapest in-stock offer for Kusan: City of Wolves is €8.04 at Kinguin, out of 8 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Kusan: City of Wolves cheapest?

The lowest in-stock price we track for Kusan: City of Wolves is €8.04 at Kinguin (8 September 2026). We compare 8 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Kusan: City of Wolves available on?

Kusan: City of Wolves is available on PC, Xbox.

When was Kusan: City of Wolves released?

Kusan: City of Wolves was released on 30 July 2026.

Who developed Kusan: City of Wolves?

Kusan: City of Wolves was developed by CIRCLEfromDOT and published by PQube.

Is Kusan: City of Wolves worth buying?

Kusan: City of Wolves holds a Metacritic score of 80/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.