Compare Kingdom Two Crowns: Call of Olympus prices across trusted key stores and find the best deal. Developed by Fury Studios. Published by Raw Fury. Released on 10/8/2024. Available on PC. Genres: Adventure, Indie, Simulation, Strategy.

A coin-budget kingdom sim with pixel-art calm and roguelite teeth: learnable in two runs, brutal in the first, and far better on a couch with a second monarch arguing over the purse.

Count the cost before you hear the pitch: roughly a dozen hours to carry one campaign to its end, a coin budget you have to balance every single afternoon, and the very real chance that one bad night at hour six ends the run and takes your crown with it. That is the deal Call of Olympus offers and it never softens it. The pixel art is lovely, the soundtrack is calm, and none of that changes the fact that underneath it sits a resource-allocation problem with a hard timer bolted to every decision you make. You ride a horse. You carry coins. Everything else follows from those two facts. Coins pull vagrants out of the camps in the woods, and each recruit becomes whatever tool you put in their hands: a bow makes an archer who shoots Greed at night and hunts rabbits by day, a hammer makes a builder, a scythe makes a farmer whose income compounds on a delay. Walls climb in tiers, from a wooden fence a single Greed can chew through to stone that actually holds a line. At dusk the Greed arrive from both edges of the screen to steal coins, tools, and eventually the crown off your head, and every few nights they come in force. The Greek layer sits on top of that loop rather than replacing it: shrines, god-granted blessings that change what your kingdom can field, and island hopping by boat once you have squeezed a landmass dry. This is where I will push back on the people calling it opaque. There is a build order, it is learnable inside two runs, and once you have it the game stops feeling like a dice roll. Day one is not for building, it is for scouting: ride right, ride left, count the vagrant camps, and note how far the treeline sits from your walls, because that distance is your archers' reaction time for the rest of the run. Farmers before archers is the counterintuitive call, since farm income compounds and archer coverage does not. Keep a couple of coins in hand at all times so a surprise night does not strand you without a wall repair. Expand your perimeter only once you can afford to re-wall the whole thing at the next tier, because a wide cheap wall loses to a tight expensive one every time. Newcomers bounce off because the game refuses to say any of that out loud, not because the arithmetic is difficult. It genuinely is not difficult. It is just unwritten, which is a design choice you either find elegant or find lazy. The complaints in the Steam reviews are fair, and sitting at mixed with roughly two thirds positive out of nearly a thousand, they are not a pile-on. If you have already put serious hours into Two Crowns proper, a lot of this is the same skeleton in new clothes, and the mythological content decorates the core loop more than it restructures it. The tutorial is barely present. Information you need is locked behind experimentation that costs entire runs, which is tolerable when a run is twenty minutes and grating when it is an evening. Your own subjects can be maddening: units wander, builders idle, and an archer will occasionally prioritise a rabbit while a portal spits Greed out behind them. There is no meaningful mod scene to sand off any of those edges. And the endgame inherits the series' oldest problem, where a properly fortified island turns into a waiting room instead of a puzzle. Play it with someone. Split screen and online co-op both work, Remote Play Together covers a partner who does not own a copy, and two monarchs splitting one coin pool turns the whole thing into a negotiation, which is easily the best version of this game. Controller support is complete across the pads it lists, and it plays fine on a phone or tablet via Remote Play if you want to run a night cycle from the sofa. Buy it if you want a strategy game you can hold entirely in your head with no wiki tab open, and if you are content with a loop that rewards discipline more than it rewards cleverness. Skip it if you already have hundreds of hours in the base game and were hoping the gods would change the maths. They mostly change the scenery. Diego, Scout Team

Kingdom Two Crowns: Call of Olympus

Kingdom Two Crowns: Call of Olympus

Oct 8, 2024Fury StudiosRaw Fury
GamerScout Says

A coin-budget kingdom sim with pixel-art calm and roguelite teeth: learnable in two runs, brutal in the first, and far better on a couch with a second monarch arguing over the purse.

PC
Best Price Available
€6.19-38%
at Fanatical
Lowest tracked: €6.19
Track this price

GamerScout Verdict

For patient builders who want a strategy loop they can hold in their head, ideally with a co-op partner to argue over the coin pool.

Compare Prices(3 stores)

FanaticalBest price
StandardGlobalSteam KeyKey
€6.19-38%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€6.99-30%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€6.99-30%
Priced in EUR by the store
Buy

Every store in this table quotes us in euros, so the EUR figure is the price the seller actually set, not our arithmetic — which is why EUR is also the currency we rank in. We only list an offer here when the store gives us its price in euros, so nothing in this table is a number we invented.

Pick USD, PLN, GBP, CAD or AUD in the header and we convert from EUR at the European Central Bank reference rate — converted amounts are prefixed with ~. Your bank or the store may apply a different rate at checkout. We never hide offers based on where you are: everyone sees this whole table.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Lowest tracked
€6.1927 Aug 2026
Current best
€6.19
Lowest since we started tracking
Official stores
€5.69€6.02€6.36€6.6927 Aug28 Aug30 Aug31 Aug1 Sept
Tracking prices since 27 Aug 2026
Create alert

Screenshots & Media

About Kingdom Two Crowns: Call of Olympus

Count the cost before you hear the pitch: roughly a dozen hours to carry one campaign to its end, a coin budget you have to balance every single afternoon, and the very real chance that one bad night at hour six ends the run and takes your crown with it. That is the deal Call of Olympus offers and it never softens it. The pixel art is lovely, the soundtrack is calm, and none of that changes the fact that underneath it sits a resource-allocation problem with a hard timer bolted to every decision you make. You ride a horse. You carry coins. Everything else follows from those two facts. Coins pull vagrants out of the camps in the woods, and each recruit becomes whatever tool you put in their hands: a bow makes an archer who shoots Greed at night and hunts rabbits by day, a hammer makes a builder, a scythe makes a farmer whose income compounds on a delay. Walls climb in tiers, from a wooden fence a single Greed can chew through to stone that actually holds a line. At dusk the Greed arrive from both edges of the screen to steal coins, tools, and eventually the crown off your head, and every few nights they come in force. The Greek layer sits on top of that loop rather than replacing it: shrines, god-granted blessings that change what your kingdom can field, and island hopping by boat once you have squeezed a landmass dry. This is where I will push back on the people calling it opaque. There is a build order, it is learnable inside two runs, and once you have it the game stops feeling like a dice roll. Day one is not for building, it is for scouting: ride right, ride left, count the vagrant camps, and note how far the treeline sits from your walls, because that distance is your archers' reaction time for the rest of the run. Farmers before archers is the counterintuitive call, since farm income compounds and archer coverage does not. Keep a couple of coins in hand at all times so a surprise night does not strand you without a wall repair. Expand your perimeter only once you can afford to re-wall the whole thing at the next tier, because a wide cheap wall loses to a tight expensive one every time. Newcomers bounce off because the game refuses to say any of that out loud, not because the arithmetic is difficult. It genuinely is not difficult. It is just unwritten, which is a design choice you either find elegant or find lazy. The complaints in the Steam reviews are fair, and sitting at mixed with roughly two thirds positive out of nearly a thousand, they are not a pile-on. If you have already put serious hours into Two Crowns proper, a lot of this is the same skeleton in new clothes, and the mythological content decorates the core loop more than it restructures it. The tutorial is barely present. Information you need is locked behind experimentation that costs entire runs, which is tolerable when a run is twenty minutes and grating when it is an evening. Your own subjects can be maddening: units wander, builders idle, and an archer will occasionally prioritise a rabbit while a portal spits Greed out behind them. There is no meaningful mod scene to sand off any of those edges. And the endgame inherits the series' oldest problem, where a properly fortified island turns into a waiting room instead of a puzzle. Play it with someone. Split screen and online co-op both work, Remote Play Together covers a partner who does not own a copy, and two monarchs splitting one coin pool turns the whole thing into a negotiation, which is easily the best version of this game. Controller support is complete across the pads it lists, and it plays fine on a phone or tablet via Remote Play if you want to run a night cycle from the sofa. Buy it if you want a strategy game you can hold entirely in your head with no wiki tab open, and if you are content with a loop that rewards discipline more than it rewards cleverness. Skip it if you already have hundreds of hours in the base game and were hoping the gods would change the maths. They mostly change the scenery.

Diego
Diego · Scout Team

Strategy & simulation

Tags

auto-admittedCoin EconomyKingdom BuildingBase DefenseGreek MythologyBuild OrderCouch Co-opPermadeath Runs2D Side-ScrollerIsland HoppingResource MicromanagementDay-Night CycleRoguelite StructureTower Defense HybridMinimalist UISlow Burn StrategyRemote Play TogetherPixel ArtExpansion Content

System Requirements

System requirements for Kingdom Two Crowns: Call of Olympus aren't listed yet. Check the store page for the latest specs.

Keep exploring

Community Discussion

Be the first to comment on Kingdom Two Crowns: Call of Olympus.

Reviews & Ratings

Steam
64%(937)

Game Info

Developer
Fury Studios
Publisher
Raw Fury
Release Date
Oct 8, 2024

Features

Single-playerMultiplayerCo-opOnline Co OpShared/Split Screen Co OpShared/Split ScreenDownloadable ContentSteam Achievements+9 more

Price Alert

Get notified when the price drops below your target!

Create Alert
Best price€6.19
See offer

Across the 24,049 games we track, a verified key was cheaper than the official store 90% of the time. See the method and the full numbers in our game price report.

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

More from Fury Studios

Buy smarter: helpful guides

Looking for more? See games like Kingdom Two Crowns: Call of Olympus →

Frequently asked questions about Kingdom Two Crowns: Call of Olympus

How much does Kingdom Two Crowns: Call of Olympus cost?

As of 31 August 2026, the cheapest in-stock offer for Kingdom Two Crowns: Call of Olympus is €6.19 at Fanatical, out of 3 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Kingdom Two Crowns: Call of Olympus cheapest?

The lowest in-stock price we track for Kingdom Two Crowns: Call of Olympus is €6.19 at Fanatical (31 August 2026). We compare 3 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Kingdom Two Crowns: Call of Olympus available on?

Kingdom Two Crowns: Call of Olympus is available on PC.

When was Kingdom Two Crowns: Call of Olympus released?

Kingdom Two Crowns: Call of Olympus was released on 8 October 2024.

Who developed Kingdom Two Crowns: Call of Olympus?

Kingdom Two Crowns: Call of Olympus was developed by Fury Studios and published by Raw Fury.