Compare Kingdom: New Lands Royal Edition prices across trusted key stores and find the best deal. Developed by Noio. Published by Raw Fury. Released on 8/9/2016. Available on PC. Genres: Indie, Simulation, Strategy.

Spend or save? Build walls or recruit archers? Every coin drop in this side-scrolling survival-strategy carries real consequence, and the Greed will teach you that the hard way.

I kept telling myself one more run. That is the honest summary of my first weekend with Kingdom: New Lands. On paper the input list is absurd: move left, move right, gallop, spend a coin. Four actions. What Noio pulled off with that constraint is a surprisingly deep decision loop where every gold piece you flip at a subject locks in a chain of consequences you will only understand after losing your crown for the third time. The structure runs across five procedurally generated islands. You arrive broke on horseback, attract vagrants by tossing coins, and then start converting them into the roles you actually need: archers who hunt by day and climb towers by night, builders who hammer up walls and farmsteads, farmers who generate the passive income that lets you stop scrambling. The objective on each island is to repair a ship and sail on before the nightly waves of Greed, demonic creatures that pour in from both flanks, dismantle everything you built. Linger too long and an eternal winter sets in and bleeds your economy dry. The Royal Edition also bundles Skull Island, a sixth and substantially harder bonus island that serves as a genuine endgame gauntlet for players who have already internalized the core loop. The honest friction point, and critics have been consistent about this for years, is that almost nothing is explained. There is no tutorial beyond a brief ghost-guide at the start of your first run. Shrines ask for large sums of gold with no visible payoff. Hermits ride along and players spend entire sessions not understanding what they unlock. Cutting the trees flanking a vagrant camp eliminates your only source of new workers, and the game will not warn you. Some will read this as respectful design philosophy, trusting players to observe and adapt. Others will hit the wiki after hour two and never look back. Both approaches work, but going in blind is the intended experience and it is worth at least one full attempt. Where the game earns its Very Positive rating from over twelve thousand Steam reviews is in the feedback loop between risk and information. Each failed run teaches something concrete. The moment a fresh run clicks into place, when your archers are stacked in towers, your walls are at the right tier, your ship is almost done, and you are watching the Greed smash against a defense you actually designed with intent, the satisfaction is genuine and repeatable. The seasonal cycle layering autumn into winter into spring on each island, reflected literally in the gorgeous pixel river that mirrors the entire scene, gives even long sessions a natural rhythm. The soundtrack received two IGF honorable mentions and earns both of them. The ceiling is real though. Once you have mapped out the optimal build order for each island type, repetition creeps in. The procedural generation shuffles the map but the strategic variables are narrow enough that experienced players will solve each run on autopilot. Players who want build variety, tech trees, or AI that actively adapts to their strategy will run into those walls. Kingdom: New Lands is a game about mastering a fixed system, not about endless emergent decision-making. If you want the series to keep scaling with you, Kingdom: Two Crowns adds co-op and more content as the next step up. New Lands is the right starting point, and for its scope, it holds up. Diego, Scout Team

Kingdom: New Lands Royal Edition

Kingdom: New Lands Royal Edition

Aug 9, 2016NoioRaw Fury
GamerScout Says

Spend or save? Build walls or recruit archers? Every coin drop in this side-scrolling survival-strategy carries real consequence, and the Greed will teach you that the hard way.

PC
Best Price Available
€1.70
at Gamivo
Lowest tracked: €1.50
Track this price

GamerScout Verdict

Best for players who enjoy learning systems through failure, with patience for intentionally cryptic design and limited build variety.

Compare Prices(3 stores)

Edition:
GamivoBest price
RoyalGlobalSteam KeyKey
€1.70
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€16.59-5%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€17.49
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€1.509 Aug 2026
Current best
€1.70
Keyshops
€1.44€1.63€1.83€2.026 Aug8 Aug11 Aug13 Aug15 Aug
Tracking prices since 6 Aug 2026
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Screenshots & Media

About Kingdom: New Lands Royal Edition

I kept telling myself one more run. That is the honest summary of my first weekend with Kingdom: New Lands. On paper the input list is absurd: move left, move right, gallop, spend a coin. Four actions. What Noio pulled off with that constraint is a surprisingly deep decision loop where every gold piece you flip at a subject locks in a chain of consequences you will only understand after losing your crown for the third time. The structure runs across five procedurally generated islands. You arrive broke on horseback, attract vagrants by tossing coins, and then start converting them into the roles you actually need: archers who hunt by day and climb towers by night, builders who hammer up walls and farmsteads, farmers who generate the passive income that lets you stop scrambling. The objective on each island is to repair a ship and sail on before the nightly waves of Greed, demonic creatures that pour in from both flanks, dismantle everything you built. Linger too long and an eternal winter sets in and bleeds your economy dry. The Royal Edition also bundles Skull Island, a sixth and substantially harder bonus island that serves as a genuine endgame gauntlet for players who have already internalized the core loop. The honest friction point, and critics have been consistent about this for years, is that almost nothing is explained. There is no tutorial beyond a brief ghost-guide at the start of your first run. Shrines ask for large sums of gold with no visible payoff. Hermits ride along and players spend entire sessions not understanding what they unlock. Cutting the trees flanking a vagrant camp eliminates your only source of new workers, and the game will not warn you. Some will read this as respectful design philosophy, trusting players to observe and adapt. Others will hit the wiki after hour two and never look back. Both approaches work, but going in blind is the intended experience and it is worth at least one full attempt. Where the game earns its Very Positive rating from over twelve thousand Steam reviews is in the feedback loop between risk and information. Each failed run teaches something concrete. The moment a fresh run clicks into place, when your archers are stacked in towers, your walls are at the right tier, your ship is almost done, and you are watching the Greed smash against a defense you actually designed with intent, the satisfaction is genuine and repeatable. The seasonal cycle layering autumn into winter into spring on each island, reflected literally in the gorgeous pixel river that mirrors the entire scene, gives even long sessions a natural rhythm. The soundtrack received two IGF honorable mentions and earns both of them. The ceiling is real though. Once you have mapped out the optimal build order for each island type, repetition creeps in. The procedural generation shuffles the map but the strategic variables are narrow enough that experienced players will solve each run on autopilot. Players who want build variety, tech trees, or AI that actively adapts to their strategy will run into those walls. Kingdom: New Lands is a game about mastering a fixed system, not about endless emergent decision-making. If you want the series to keep scaling with you, Kingdom: Two Crowns adds co-op and more content as the next step up. New Lands is the right starting point, and for its scope, it holds up.

Diego
Diego · Scout Team

Strategy & simulation

Tags

auto-admittedMinimalist StrategyTower Defense RoguelikeTrial-and-Error ProgressionCoin EconomyProcedural IslandsDay-Night Cycle PressureNo Tutorial DesignPixel Art SurvivalSingle Monarch RunSkull Island Endgame

System Requirements

Minimum

Processor
Dual Core
Memory
1 GB RAM
DirectX
Version 9.0c
Storage
1 GB available space

Recommended

Memory
4 GB RAM
DirectX
Version 10
Storage
1 GB available space

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Reviews & Ratings

Steam
86%(12,321)

Game Info

Developer
Noio
Publisher
Raw Fury
Release Date
Aug 9, 2016

Features

Single-playerSteam AchievementsFull controller supportSteam Trading CardsDualShock Controller SupportSteam CloudRemote Play on PhoneRemote Play on Tablet+2 more

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Frequently asked questions about Kingdom: New Lands Royal Edition

How much does Kingdom: New Lands Royal Edition cost?

As of 15 August 2026, the cheapest in-stock offer for Kingdom: New Lands Royal Edition is €1.70 at Gamivo, out of 3 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Kingdom: New Lands Royal Edition cheapest?

The lowest in-stock price we track for Kingdom: New Lands Royal Edition is €1.70 at Gamivo (15 August 2026). We compare 3 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Kingdom: New Lands Royal Edition available on?

Kingdom: New Lands Royal Edition is available on PC.

When was Kingdom: New Lands Royal Edition released?

Kingdom: New Lands Royal Edition was released on 9 August 2016.

Who developed Kingdom: New Lands Royal Edition?

Kingdom: New Lands Royal Edition was developed by Noio and published by Raw Fury.