Compare Kingdom: New Lands + Kingdom: Classic prices across trusted key stores and find the best deal. Developed by RawenGroup. Published by Raw Fury. Released on 8/9/2016. Available on PC. Genres: Indie, Simulation, Strategy.

Deceptively simple on the surface, brutally unforgiving underneath, this two-in-one package teaches you kingdom building the hard way, with no hand-holding and no mercy from the Greed.

My first hour with Kingdom: New Lands felt like being handed the keys to a kingdom and then told absolutely nothing about how to run it. That is not a complaint. The whole point is that you figure it out yourself, ride by ride, coin by coin, mistake by catastrophic mistake. You play a mounted monarch crossing procedurally generated islands, spending coins to recruit builders, archers, and farmers, then racing to repair a ship and escape before a permanent winter locks the land in ice and starves your treasury dry. It is a side-scrolling strategy game with tower defense and roguelite DNA, and its deceptive simplicity is both its biggest strength and the thing most likely to bounce players off it. The core loop runs on just a handful of inputs: move left, move right, gallop, and spend coins. That is it. What grows out of that minimal control set is a constant tug-of-war between expansion and defense. Do you push the archers further out to hunt rabbits for more coins, or pull them back to shore up the walls before nightfall? Do you sink your savings into the boat, or fortify one more tier of walls to survive the escalating Greed attacks? Each island across the five-island campaign adds one new wrinkle to learn, and each wrinkle costs you a run or two before it clicks. Hermits scattered across the map can be unlocked to add a baker who pulls in new recruits, a tide hermit, and a valor hermit, giving the game just enough variable texture to make consecutive runs feel different. Multiple mounts with distinct stamina and speed trade-offs, a rideable dog, and a merchant system round out New Lands' content over its predecessor. Kingdom: Classic, bundled in the same purchase, is essentially the stripped prototype. One island, two portals to destroy, survive as long as you can. It is useful for learning the base mechanics without the island-hopping pressure, but the community consensus is clear: play Classic to get your footing, then move into New Lands and stay there. Classic's win condition of destroying portals feels almost quaint once you have experienced the ticking-clock dread of a world freezing over around you. The presentation punches well above the game's mechanical weight. The layered pixel art forests, the dynamic river reflection at the bottom of the screen mirroring torches and moonlight, the seasonal shifts from summer green to winter white as the days count down, it all creates an atmosphere that feels genuinely moody rather than decoratively pixelated. The soundtrack earns its reputation too: calm during exploration, tense when the Greed portal starts pulsing, and quietly triumphant when you finally watch that ship sail out. Where the game loses people is RNG friction and a near-total absence of tutorialisation. Bad island seeds can put critical upgrades out of reach, and the Greed's nocturnal onslaught scales whether your defenses are ready or not. If you need to know what you are doing before you do it, this game will frustrate you. If you are the kind of player who treats each failed run as a tuition fee, you will find a remarkably tense, atmosphere-rich puzzle underneath the simplicity. One note for series newcomers: Kingdom Two Crowns is the more polished and feature-rich successor if you fall in love with the formula, but New Lands is the better starting point for understanding what the series is actually about. Alex, Scout Team

Kingdom: New Lands + Kingdom: Classic

Kingdom: New Lands + Kingdom: Classic

Aug 9, 2016RawenGroupRaw Fury
GamerScout Says

Deceptively simple on the surface, brutally unforgiving underneath, this two-in-one package teaches you kingdom building the hard way, with no hand-holding and no mercy from the Greed.

PC
Best Price Available
€2.85-81%
at Eneba
Lowest tracked: €2.85
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GamerScout Verdict

Best for patient players who enjoy learning a system the hard way, the atmosphere and tension more than justify the brutal opacity.

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StandardGlobalSteam KeyKey
€2.85-81%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€3.07
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€2.857 Aug 2026
Current best
€2.85
Lowest since we started tracking
Keyshops
€2.62€2.77€2.93€3.087 Aug9 Aug11 Aug13 Aug15 Aug
Tracking prices since 7 Aug 2026
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Screenshots & Media

About Kingdom: New Lands + Kingdom: Classic

My first hour with Kingdom: New Lands felt like being handed the keys to a kingdom and then told absolutely nothing about how to run it. That is not a complaint. The whole point is that you figure it out yourself, ride by ride, coin by coin, mistake by catastrophic mistake. You play a mounted monarch crossing procedurally generated islands, spending coins to recruit builders, archers, and farmers, then racing to repair a ship and escape before a permanent winter locks the land in ice and starves your treasury dry. It is a side-scrolling strategy game with tower defense and roguelite DNA, and its deceptive simplicity is both its biggest strength and the thing most likely to bounce players off it. The core loop runs on just a handful of inputs: move left, move right, gallop, and spend coins. That is it. What grows out of that minimal control set is a constant tug-of-war between expansion and defense. Do you push the archers further out to hunt rabbits for more coins, or pull them back to shore up the walls before nightfall? Do you sink your savings into the boat, or fortify one more tier of walls to survive the escalating Greed attacks? Each island across the five-island campaign adds one new wrinkle to learn, and each wrinkle costs you a run or two before it clicks. Hermits scattered across the map can be unlocked to add a baker who pulls in new recruits, a tide hermit, and a valor hermit, giving the game just enough variable texture to make consecutive runs feel different. Multiple mounts with distinct stamina and speed trade-offs, a rideable dog, and a merchant system round out New Lands' content over its predecessor. Kingdom: Classic, bundled in the same purchase, is essentially the stripped prototype. One island, two portals to destroy, survive as long as you can. It is useful for learning the base mechanics without the island-hopping pressure, but the community consensus is clear: play Classic to get your footing, then move into New Lands and stay there. Classic's win condition of destroying portals feels almost quaint once you have experienced the ticking-clock dread of a world freezing over around you. The presentation punches well above the game's mechanical weight. The layered pixel art forests, the dynamic river reflection at the bottom of the screen mirroring torches and moonlight, the seasonal shifts from summer green to winter white as the days count down, it all creates an atmosphere that feels genuinely moody rather than decoratively pixelated. The soundtrack earns its reputation too: calm during exploration, tense when the Greed portal starts pulsing, and quietly triumphant when you finally watch that ship sail out. Where the game loses people is RNG friction and a near-total absence of tutorialisation. Bad island seeds can put critical upgrades out of reach, and the Greed's nocturnal onslaught scales whether your defenses are ready or not. If you need to know what you are doing before you do it, this game will frustrate you. If you are the kind of player who treats each failed run as a tuition fee, you will find a remarkably tense, atmosphere-rich puzzle underneath the simplicity. One note for series newcomers: Kingdom Two Crowns is the more polished and feature-rich successor if you fall in love with the formula, but New Lands is the better starting point for understanding what the series is actually about.

Alex
Alex · Scout Team

Catch-all

Tags

tier:no-steam-matchneeds-eneba-scrapeNo TutorialTrial and ErrorRoguelite StrategyCoin ManagementDay-Night CycleProcedural IslandsAtmospheric Pixel ArtTower Defense LiteSolo RunEscape-the-Island

System Requirements

Minimum

Processor
Dual Core
Memory
1 GB RAM
DirectX
Version 9.0c
Storage
1 GB available space

Recommended

Memory
4 GB RAM
DirectX
Version 10
Storage
1 GB available space

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Reviews & Ratings

Steam
85%(12,324)

Game Info

Developer
RawenGroup
Publisher
Raw Fury
Release Date
Aug 9, 2016

Features

Single-playerSteam AchievementsFull controller supportSteam Trading CardsDualShock Controller SupportSteam CloudRemote Play on PhoneRemote Play on Tablet+2 more

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Best price€2.85
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Frequently asked questions about Kingdom: New Lands + Kingdom: Classic

How much does Kingdom: New Lands + Kingdom: Classic cost?

As of 15 August 2026, the cheapest in-stock offer for Kingdom: New Lands + Kingdom: Classic is €2.85 at Eneba, out of 2 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Kingdom: New Lands + Kingdom: Classic cheapest?

The lowest in-stock price we track for Kingdom: New Lands + Kingdom: Classic is €2.85 at Eneba (15 August 2026). We compare 2 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Kingdom: New Lands + Kingdom: Classic available on?

Kingdom: New Lands + Kingdom: Classic is available on PC.

When was Kingdom: New Lands + Kingdom: Classic released?

Kingdom: New Lands + Kingdom: Classic was released on 9 August 2016.

Who developed Kingdom: New Lands + Kingdom: Classic?

Kingdom: New Lands + Kingdom: Classic was developed by RawenGroup and published by Raw Fury.