Compare Keeper prices across trusted key stores and find the best deal. Available on PC, Xbox.

A wordless walking-lighthouse adventure that trades puzzle difficulty for atmosphere. Ideal for one quiet evening, frustrating if you want a game that fights back.

Anyone who came out of Journey convinced that a game can tell its whole story without a single line of dialogue already knows the shape of this one. Keeper works in that same silent register: no narration, no subtitles, no quest log. The difference that matters is what you are actually controlling. In Journey you were a small robed figure crossing a desert. Here you are a lighthouse. An entire stone tower that shrugs itself off its foundation, grows a pair of legs, and starts walking inland with a scruffy seabird perched on top. That premise is the whole pitch, and to the credit of everyone involved, the game never once stops to explain itself. Mechanically this sits closer to a guided third-person adventure than a puzzle game proper. You walk. You climb. You aim the tower's beam at things. The lamp is your main verb: light cuts through the murk, wakes dormant machinery, pushes back the pale growth that has taken over the island, and generally signals where the level wants you to go next. The bird handles everything a building with no hands cannot, fetching objects, pulling, triggering switches on ledges you will never reach yourself. The two of you trade off constantly and the loop is legible within about ten minutes. Chapters rotate the scenery hard, from waterlogged coastline to overgrown industrial guts to places that quietly stop obeying normal geography, and a few sequences swap the calm exploring for real pressure. What it does exceptionally well is animation and silhouette. A lighthouse should not be expressive and this one is, all weight and wobble and small hesitations before a big step, while the bird does an enormous amount of emotional work without a word passing between them. The creature design is strange in a way that feels authored rather than randomly generated weird. It is also mercifully well paced. This is a short game that knows it is a short game, so there is no padding, no collectible checklist bolted on to inflate the runtime, no backtracking through a hub. Every new area introduces an idea and then moves on before that idea wears thin. Where it disappoints is resistance. The puzzles are almost never more than one step, and the game is quick to nudge you with a camera pan or a conveniently lit path if you pause for more than a few seconds. If you enjoy being genuinely stuck, this will feel like being escorted. Traversal can get imprecise on cluttered geometry, and because you are steering a top-heavy tower with a wide turning circle, the moments that ask for speed are the least satisfying ones on offer. The story, meanwhile, hands you images instead of answers. Some players will find that haunting. Others will roll credits, sit there, and feel like they were given a mood rather than a meaning. Both reactions are fair, and which one you land on depends almost entirely on how much you enjoy filling in blanks yourself. So here is the shelf it belongs on: the one where you keep short, odd, beautifully made things and play them start to finish on a weeknight. If your idea of a good adventure is one where the systems push back, look elsewhere, because nothing here is trying to. Come for a walking lighthouse, a loyal bird, and roughly one evening of unusually confident art direction, and that is precisely what you will get. Alex, Scout Team

Keeper

Keeper

TBAUnknown
GamerScout Says

A wordless walking-lighthouse adventure that trades puzzle difficulty for atmosphere. Ideal for one quiet evening, frustrating if you want a game that fights back.

PCXbox
Best Price Available
€17.07-43%
at YuPlay
Lowest tracked: €17.07
Track this price

GamerScout Verdict

Best for players who want a short, strange, beautiful adventure and do not need the puzzles to bite.

Compare Prices(4 stores)

YuPlayBest price
StandardGlobalSteam KeyKey
€17.07-43%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€17.55-12%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€19.57
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€19.99
Priced in EUR by the store
Buy

Every store in this table quotes us in euros, so the EUR figure is the price the seller actually set, not our arithmetic — which is why EUR is also the currency we rank in. We only list an offer here when the store gives us its price in euros, so nothing in this table is a number we invented.

Pick USD, PLN, GBP, CAD or AUD in the header and we convert from EUR at the European Central Bank reference rate — converted amounts are prefixed with ~. Your bank or the store may apply a different rate at checkout. We never hide offers based on where you are: everyone sees this whole table.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Lowest tracked
€17.0724 Aug 2026
Current best
€17.07
Lowest since we started tracking
Keyshops
€15.70€16.61€17.53€18.4424 Aug27 Aug31 Aug3 Sept6 Sept
Tracking prices since 24 Aug 2026
Create alert

Screenshots & Media

About Keeper

Anyone who came out of Journey convinced that a game can tell its whole story without a single line of dialogue already knows the shape of this one. Keeper works in that same silent register: no narration, no subtitles, no quest log. The difference that matters is what you are actually controlling. In Journey you were a small robed figure crossing a desert. Here you are a lighthouse. An entire stone tower that shrugs itself off its foundation, grows a pair of legs, and starts walking inland with a scruffy seabird perched on top. That premise is the whole pitch, and to the credit of everyone involved, the game never once stops to explain itself. Mechanically this sits closer to a guided third-person adventure than a puzzle game proper. You walk. You climb. You aim the tower's beam at things. The lamp is your main verb: light cuts through the murk, wakes dormant machinery, pushes back the pale growth that has taken over the island, and generally signals where the level wants you to go next. The bird handles everything a building with no hands cannot, fetching objects, pulling, triggering switches on ledges you will never reach yourself. The two of you trade off constantly and the loop is legible within about ten minutes. Chapters rotate the scenery hard, from waterlogged coastline to overgrown industrial guts to places that quietly stop obeying normal geography, and a few sequences swap the calm exploring for real pressure. What it does exceptionally well is animation and silhouette. A lighthouse should not be expressive and this one is, all weight and wobble and small hesitations before a big step, while the bird does an enormous amount of emotional work without a word passing between them. The creature design is strange in a way that feels authored rather than randomly generated weird. It is also mercifully well paced. This is a short game that knows it is a short game, so there is no padding, no collectible checklist bolted on to inflate the runtime, no backtracking through a hub. Every new area introduces an idea and then moves on before that idea wears thin. Where it disappoints is resistance. The puzzles are almost never more than one step, and the game is quick to nudge you with a camera pan or a conveniently lit path if you pause for more than a few seconds. If you enjoy being genuinely stuck, this will feel like being escorted. Traversal can get imprecise on cluttered geometry, and because you are steering a top-heavy tower with a wide turning circle, the moments that ask for speed are the least satisfying ones on offer. The story, meanwhile, hands you images instead of answers. Some players will find that haunting. Others will roll credits, sit there, and feel like they were given a mood rather than a meaning. Both reactions are fair, and which one you land on depends almost entirely on how much you enjoy filling in blanks yourself. So here is the shelf it belongs on: the one where you keep short, odd, beautifully made things and play them start to finish on a weeknight. If your idea of a good adventure is one where the systems push back, look elsewhere, because nothing here is trying to. Come for a walking lighthouse, a loyal bird, and roughly one evening of unusually confident art direction, and that is precisely what you will get.

Alex
Alex · Scout Team

Catch-all

Tags

auto-admittedWordless StorytellingSurreal AdventureAnimal CompanionLight-Based PuzzlesShort PlaytimeStylized Art DirectionThird-Person ExplorationOne-Sitting Game

System Requirements

Minimum

OS
Windows 10
Processor
Intel Core i7-7700K / AMD Ryzen 5 1600
Memory
16 GB RAM
Graphics
NVIDIA GeForce GTX 1070 / AMD Radeon RX 5700, VRAM: 8 GB Direct…

Recommended

OS
Windows 11
Processor
Intel Core i7-13700K / AMD Ryzen 9 7900X
Memory
32 GB RAM
Graphics
NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XT, VRAM: 16…

Keep exploring

Community Discussion

Be the first to comment on Keeper.

Reviews & Ratings

No ratings available

Game Info

Developer
Unknown
Publisher
Unknown
Release Date
TBA

Price Alert

Get notified when the price drops below your target!

Create Alert
Best price€17.07
See offer

Across the 24,305 games we track, a verified key was cheaper than the official store 90% of the time. See the method and the full numbers in our game price report.

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

Buy smarter: helpful guides

Frequently asked questions about Keeper

How much does Keeper cost?

As of 6 September 2026, the cheapest in-stock offer for Keeper is €17.07 at YuPlay, out of 5 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Keeper cheapest?

The lowest in-stock price we track for Keeper is €17.07 at YuPlay (6 September 2026). We compare 5 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Keeper available on?

Keeper is available on PC, Xbox.