Compare Karnage Chronicles [VR] prices across 50+ stores and find the best deal. Developed by Nordic Trolls. Published by Nordic Trolls. Released on 7/31/2020. Available on PC. Genres: Action, Adventure, RPG.

A VR action RPG with real melee swing physics and co-op dungeon crawling. Rough around the edges, but one of the more committed fantasy RPGs built for headset.

Karnage Chronicles is an episodic action RPG built exclusively for VR, developed and published by Nordic Trolls. It sits in a space that is surprisingly thin on the ground: a proper high-fantasy dungeon crawler where you are physically swinging swords, blocking with shields, and nocking arrows rather than pressing a button and watching an animation play out. If you have spent time in flat RPGs wishing you could actually feel the weight of combat, this is the closest approximation available in VR right now. The game casts you in a high fantasy setting where your character's past is slowly unraveled across episodic chapters. The worldbuilding is functional rather than exceptional. You get enough lore to stay oriented, enough enemy variety to keep rooms feeling different, and enough environmental design to make the dungeons feel lived-in. What it lacks is the kind of writing that rewards a second read. Dialogue exists to deliver objectives. It does not have the layered, contradictory NPC motivations that I look for in an RPG, and if you come in expecting narrative depth on the level of genre benchmarks you will be disappointed. This is more dungeon crawler than story RPG. Where Karnage Chronicles earns its Very Positive rating is in its physical combat and its co-op mode. Swinging a longsword and actually connecting with an enemy's shield, feeling the block register, repositioning and going for a flank: that loop is genuinely satisfying in a way that is hard to replicate on a flat screen. The bow mechanics in particular are well-tuned. Drawing, aiming, and releasing has real feedback. The class and build options give you enough variety to meaningfully change how you approach encounters, though build depth does not scale dramatically past the early hours. By the mid-game you have found your groove and the mechanical ceiling becomes visible. There is no dramatic late-game build pivot of the kind that keeps you theorycrafting at midnight. Co-op is where the game breathes most freely. Bringing a second player into the dungeon changes the difficulty dynamic in a way that feels designed rather than bolted on. Enemy aggression scales, positioning matters more, and there is a loose but real tactical layer to splitting attention between melee and ranged roles. Solo play is viable but noticeably quieter, and some of the larger encounter rooms feel like they were balanced with two players in mind. If you do not have a regular VR co-op partner, manage expectations accordingly. The episodic structure also means the content, while polished in its existing chapters, is not an endless sandbox. You will see most of what it offers within a reasonable session count. The honest caveat is that Karnage Chronicles shows its indie origins in load times, occasional animation jank, and a progression system that could use more hooks to keep the loop compelling across extended play. Filler encounter rooms exist. The RPG layer is thin enough that calling it a full RPG is generous. But as a VR action experience with co-op bones and legitimate physical combat feel, it punches above its weight class in a platform category that is still finding its footing. Monika, Scout Team

Karnage Chronicles [VR]
ActionAdventureRPG

Karnage Chronicles [VR]

Jul 31, 2020Nordic Trolls
GamerScout Says

A VR action RPG with real melee swing physics and co-op dungeon crawling. Rough around the edges, but one of the more committed fantasy RPGs built for headset.

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About Karnage Chronicles [VR]

Karnage Chronicles is an episodic action RPG built exclusively for VR, developed and published by Nordic Trolls. It sits in a space that is surprisingly thin on the ground: a proper high-fantasy dungeon crawler where you are physically swinging swords, blocking with shields, and nocking arrows rather than pressing a button and watching an animation play out. If you have spent time in flat RPGs wishing you could actually feel the weight of combat, this is the closest approximation available in VR right now. The game casts you in a high fantasy setting where your character's past is slowly unraveled across episodic chapters. The worldbuilding is functional rather than exceptional. You get enough lore to stay oriented, enough enemy variety to keep rooms feeling different, and enough environmental design to make the dungeons feel lived-in. What it lacks is the kind of writing that rewards a second read. Dialogue exists to deliver objectives. It does not have the layered, contradictory NPC motivations that I look for in an RPG, and if you come in expecting narrative depth on the level of genre benchmarks you will be disappointed. This is more dungeon crawler than story RPG. Where Karnage Chronicles earns its Very Positive rating is in its physical combat and its co-op mode. Swinging a longsword and actually connecting with an enemy's shield, feeling the block register, repositioning and going for a flank: that loop is genuinely satisfying in a way that is hard to replicate on a flat screen. The bow mechanics in particular are well-tuned. Drawing, aiming, and releasing has real feedback. The class and build options give you enough variety to meaningfully change how you approach encounters, though build depth does not scale dramatically past the early hours. By the mid-game you have found your groove and the mechanical ceiling becomes visible. There is no dramatic late-game build pivot of the kind that keeps you theorycrafting at midnight. Co-op is where the game breathes most freely. Bringing a second player into the dungeon changes the difficulty dynamic in a way that feels designed rather than bolted on. Enemy aggression scales, positioning matters more, and there is a loose but real tactical layer to splitting attention between melee and ranged roles. Solo play is viable but noticeably quieter, and some of the larger encounter rooms feel like they were balanced with two players in mind. If you do not have a regular VR co-op partner, manage expectations accordingly. The episodic structure also means the content, while polished in its existing chapters, is not an endless sandbox. You will see most of what it offers within a reasonable session count. The honest caveat is that Karnage Chronicles shows its indie origins in load times, occasional animation jank, and a progression system that could use more hooks to keep the loop compelling across extended play. Filler encounter rooms exist. The RPG layer is thin enough that calling it a full RPG is generous. But as a VR action experience with co-op bones and legitimate physical combat feel, it punches above its weight class in a platform category that is still finding its footing. Monika, Scout Team

Tags

steamVR Co-opMelee PhysicsEpisodic RPGDungeon CrawlerBow CombatClass BuildsHigh FantasyRoom-Scale VR

System Requirements

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Reviews & Ratings

Steam
83%(1,368)

Game Info

Developer
Nordic Trolls
Publisher
Nordic Trolls
Release Date
Jul 31, 2020

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